jarrod.kober
New member
Hi! First feedback post, hope this helps
-I've noticed a strange visual bug in the hideout with the Bokeh DOF clipping out along some effects, the window outlines, and some buildings are on a different layer, or not being uniformly applied to all elements when you aim.(Attaching 2nd visual/performance bug here)
-There is sometimes a good Shader pre comp step and the Hideout runs 120+fps with smooth frame times, and new effects on screen do not trigger slowdown.But, other times I load in and have framerate drops to 40-50fps accompanied by multiple100ms-500ms frame time hitches and stuttering for the first 20ish seconds, shooting weapon or new effects going off trigger it.. Then FPS returns to 100-120 range and stays there even in Brawls.
So that's why it reminds me of Shader precomp stutter (But I'm kinda guessing here)
*I have DeadLock installed on an NVME SSD, and the slowdown isn't repeatable, or persistent in the way streaming textures and/or asset hitching would present
Love the game, and you all. Thx

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