Hideout Visual Bugs/Shader Comp Stutter 4/02/2026

jarrod.kober

New member

Hi! First feedback post, hope this helps :)

-I've noticed a strange visual bug in the hideout with the Bokeh DOF clipping out along some effects, the window outlines, and some buildings are on a different layer, or not being uniformly applied to all elements when you aim.

(Attaching 2nd visual/performance bug here)

-There is sometimes a good Shader pre comp step and the Hideout runs 120+fps with smooth frame times, and new effects on screen do not trigger slowdown.
But, other times I load in and have framerate drops to 40-50fps accompanied by multiple100ms-500ms frame time hitches and stuttering for the first 20ish seconds, shooting weapon or new effects going off trigger it.. Then FPS returns to 100-120 range and stays there even in Brawls.
So that's why it reminds me of Shader precomp stutter (But I'm kinda guessing here)

*I have DeadLock installed on an NVME SSD, and the slowdown isn't repeatable, or persistent
in the way streaming textures and/or asset hitching would present

Love the game, and you all. Thx

dlbokeh1-jpg.97412
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I was able to log a 990ms stutter accompanied by a 5GB drop in VRAM usage--
This hang was reproducible 2x on game restart now.
Same methodology both times
(no system restart or anything happened between runs)
-There was no drop in any other stat
-GPU Clock and VRAM clock stayed the same thru usage drop both times.

Method to reproduce-​

Press Start when open screen loads, go left past store and smash boxes to left near Ren Vent with Melee strike. After the rebound no further drops occur and all clocks stay flat
Sorry I cant get Precision X1 to log FPS or Frametime rn for some reason. The drop was down to 40's-50's but technically hit 0 fps on that 990ms (near 1s) hitch
 

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