gmazonakis200370
Member
A Fate's tale:
Herug ancestors are druids who were pretty potent in using nature occult teachings to live through another year of cold winter and help community to survive.This knowledge was kept in secret and was passed only verbally even up to those times.But after many years,he realized that he sees people building towns and destroying ecosystems he was so desperately learned to defend and learn its ways that can't no more seeing people bringing disbalance to nature and destroying its work,so he decided to go for finding "Patrons" which were capable of making wishes true,and his wish was stopping people from neglecting tradition and return world to its primal ways.
Little he knows not everything as obvious as it was said...
Stats:
Despite non-stop smoking pipe,Herug is pretty much healthier than any new jorker.
Herug has increased stamina(4 stamina from start),faster stamina regeneration,moves faster(7.4 m/s) and gains more max hp with boons and has 600 hp from begining.
Weapon:Magical Staff.
Abilities:
1.Fog of Smoke
Description:Herug uses his smoking pipe as way of materializing big amounts of fog through smoke of special weed.
Covers everything in cone in thick fog that creates zone that doesn't allows to use "point and click abilities"(because u can't see enemy). Basically smoke grenade.Nor ally's nor enemys nor Herug himself can see through that fog
Range 25m
Cone?
Duration 8 seconds
Cooldown 20 seconds.
Tier I:Ally inside fog gets 10% evade
Tier II:Fog follows enemy for 5m from original cloud
Tier III:Allys and Herug can see better through fog.
2.Apothecary Pipe
Description:Herug covers ally in cloud of healing smoke that increases allys regeneration rate up by 5 HP per sec(there is also self cast)
Cooldown 45 sec
Duration 8 sec
Range:5m
TIer I: Ability cuts 25% of debuff timers on apply.
Tier II: Adds immediate 100 health healed on cast.
Tier III: Cooldown -8 sec.
3.Ashen Circle
Description:Herug uses ashes from his pipe to draw runic ashen circle that defends from bullets and skill shots(it decreases in size for dealt to it damage).
U gain this shield from using first two abilities.
Shield durability:400 from both spirit and bullets(universal shield)
Duration:as much as there is health of this shield,but can be cancelled
Cooldown:As much as health of shield was used(max shield hp usage,30 sec of cooldown).
Radius of shield: 10m
Tier I: For each teammate that was around when circle spawned, increases shield by 50 points.
Tier II: Radius increased by 5m
Tier III: Cooldown -10 sec.
4.Grove
Description:Herug uses his staff to call upon nature to summon safe passage through mystical forest?
Basically creates two way portal that he and his ally's can use without problem but enemies will get damaged by going through(but will get to other side,just slower than allys and Herug).
To do this u need choose place on minimap.
Radius 80m
Cooldown 150sec
Tier I:When allys walk out of portal,their shields get replenished by 50%.
Tier II:Enemys will come out stunned out of portal.
Tier III: -40 sec cooldown.
Herug ancestors are druids who were pretty potent in using nature occult teachings to live through another year of cold winter and help community to survive.This knowledge was kept in secret and was passed only verbally even up to those times.But after many years,he realized that he sees people building towns and destroying ecosystems he was so desperately learned to defend and learn its ways that can't no more seeing people bringing disbalance to nature and destroying its work,so he decided to go for finding "Patrons" which were capable of making wishes true,and his wish was stopping people from neglecting tradition and return world to its primal ways.
Little he knows not everything as obvious as it was said...
Stats:
Despite non-stop smoking pipe,Herug is pretty much healthier than any new jorker.
Herug has increased stamina(4 stamina from start),faster stamina regeneration,moves faster(7.4 m/s) and gains more max hp with boons and has 600 hp from begining.
Weapon:Magical Staff.
Abilities:
1.Fog of Smoke
Description:Herug uses his smoking pipe as way of materializing big amounts of fog through smoke of special weed.
Covers everything in cone in thick fog that creates zone that doesn't allows to use "point and click abilities"(because u can't see enemy). Basically smoke grenade.Nor ally's nor enemys nor Herug himself can see through that fog
Range 25m
Cone?
Duration 8 seconds
Cooldown 20 seconds.
Tier I:Ally inside fog gets 10% evade
Tier II:Fog follows enemy for 5m from original cloud
Tier III:Allys and Herug can see better through fog.
2.Apothecary Pipe
Description:Herug covers ally in cloud of healing smoke that increases allys regeneration rate up by 5 HP per sec(there is also self cast)
Cooldown 45 sec
Duration 8 sec
Range:5m
TIer I: Ability cuts 25% of debuff timers on apply.
Tier II: Adds immediate 100 health healed on cast.
Tier III: Cooldown -8 sec.
3.Ashen Circle
Description:Herug uses ashes from his pipe to draw runic ashen circle that defends from bullets and skill shots(it decreases in size for dealt to it damage).
U gain this shield from using first two abilities.
Shield durability:400 from both spirit and bullets(universal shield)
Duration:as much as there is health of this shield,but can be cancelled
Cooldown:As much as health of shield was used(max shield hp usage,30 sec of cooldown).
Radius of shield: 10m
Tier I: For each teammate that was around when circle spawned, increases shield by 50 points.
Tier II: Radius increased by 5m
Tier III: Cooldown -10 sec.
4.Grove
Description:Herug uses his staff to call upon nature to summon safe passage through mystical forest?
Basically creates two way portal that he and his ally's can use without problem but enemies will get damaged by going through(but will get to other side,just slower than allys and Herug).
To do this u need choose place on minimap.
Radius 80m
Cooldown 150sec
Tier I:When allys walk out of portal,their shields get replenished by 50%.
Tier II:Enemys will come out stunned out of portal.
Tier III: -40 sec cooldown.