coiil
Member
Weathermachine:
Weapon - Lightning Rod: Moderate ammo, moderate rate of fire, moderate damage, slow reload speed.
Thundering Discharge: (Channeling) Disarms you, and consumes 1 ammo from your Lightning Rod's magazine every 0.25s. When you run out of ammo/stop channeling, you release a lightning bolt where you're aiming that deals normal bullet damage x the amount of ammo consumed. The bolt has a 3 meter radius, and pierces all enemies it hits.
3s CD.
LvL 1: Doubles Ammo Capacity.
LvL 2: +2 Ammo consumption.
LvL 5: Removes Cooldown.
Cloud Jump: Has 3 Charges. Instantly releases a 2 meter wide cloud under you, and propels you 8 meters into the air. You/allies can stand on clouds, jump through them, and they last 12s.
0.5s CD, 15s Charge Replenish Time.
LvL 1: +15 HP regen while standing on clouds.
LvL 2: +3s Duration.
LvL 5: -50% Reload time while standing on clouds.
Hailing Knees and Feet: Whenever you land from a fall of over 6 meters, you passively deal melee damage to all enemies in a 2 meter radius around you. This attack deal +10% damage per meter fallen.
LvL 1: +1 Meter damage radius.
LvL 2: +5% Attack damage per meter fallen.
LvL 5: +100% Fall speed.
Reap The Whirlwind: A 25 meter tall, 3 meter wide tornado forms at the target spot over 1.5s, and lasts 8s. When you or an ally enter the tornado, you're shot 20 meters out it's top over 0.6s. Enemies in a 50 meter radius around the tornado are slowed by 30%. Enemies that touch the tornado take 75 damage, and are thrown 10 meters away from it in a random direction.
LvL 30 Meter Range, 140s CD.
LvL 1: +20 Meter air distance.
LvL 2: +75 Throw damage.
LvL 5: +4s Duration.
Weapon - Lightning Rod: Moderate ammo, moderate rate of fire, moderate damage, slow reload speed.
Thundering Discharge: (Channeling) Disarms you, and consumes 1 ammo from your Lightning Rod's magazine every 0.25s. When you run out of ammo/stop channeling, you release a lightning bolt where you're aiming that deals normal bullet damage x the amount of ammo consumed. The bolt has a 3 meter radius, and pierces all enemies it hits.
3s CD.
LvL 1: Doubles Ammo Capacity.
LvL 2: +2 Ammo consumption.
LvL 5: Removes Cooldown.
Cloud Jump: Has 3 Charges. Instantly releases a 2 meter wide cloud under you, and propels you 8 meters into the air. You/allies can stand on clouds, jump through them, and they last 12s.
0.5s CD, 15s Charge Replenish Time.
LvL 1: +15 HP regen while standing on clouds.
LvL 2: +3s Duration.
LvL 5: -50% Reload time while standing on clouds.
Hailing Knees and Feet: Whenever you land from a fall of over 6 meters, you passively deal melee damage to all enemies in a 2 meter radius around you. This attack deal +10% damage per meter fallen.
LvL 1: +1 Meter damage radius.
LvL 2: +5% Attack damage per meter fallen.
LvL 5: +100% Fall speed.
Reap The Whirlwind: A 25 meter tall, 3 meter wide tornado forms at the target spot over 1.5s, and lasts 8s. When you or an ally enter the tornado, you're shot 20 meters out it's top over 0.6s. Enemies in a 50 meter radius around the tornado are slowed by 30%. Enemies that touch the tornado take 75 damage, and are thrown 10 meters away from it in a random direction.
LvL 30 Meter Range, 140s CD.
LvL 1: +20 Meter air distance.
LvL 2: +75 Throw damage.
LvL 5: +4s Duration.