(Hero) Petrov, The Bolshevik (Tank - Teamplay - Tovarisch)

Snoop Duck

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Lore: Russia had been a hotbed of revolution since the Assassination of Tsar Alexander the Second and the incursion of the supernatural only a few years later sent the empire into chaos. Peasant revolts spread like wildfire, which they often wielded thanks to illicit deals between the Socialist Revolutionaries and the Ixian Black Market. Leshy and Vodyanoy made the woods and seas uninhabitable, crippling much of the economy. The German Confederation annexed Poland with a Blitzkrieg of Troll Stormtroopers while Ifrit Djinn raided the Ukraine for wealth and slaves. French frost revenants rose from the grave to continue fighting Napoleons' War that ended a century ago. Baba Yaga roamed the countryside, helping or hindering the thousand and one factions of the bloody civil war between the newly formed Soviets and the Empire.

Were it not for the competent leadership of the spectral Catherine the Great and the generous aid of the Romanov’s American allies, the Empire would have collapsed entirely. Agreeing to a historical amount of social and governmental reforms, the Royals ceded much, but not all, of their power to the Menshevik Soviets, forming the Soviet Empire, reuniting the Russian people towards a new future. This was not a vision shared by Hardline Communists.

Refusing to lay down arms or accept any degree of Monarchy, the far-left Bolsheviks declared the Mensheviks traitors to the revolution and kept fighting. However, they found themselves low on support from the peasantry with the success of the Empire’s social reforms and low on funding as Bismark and Cathrine came to an agreement to partition Poland. Scattered, toothless, and hunted by the new government, the Revolution resolved to bide its time and wait for an opportune moment.

Mykola Petrov, a Communist sleeper agent ingrained in New York’s underground, believes the Patrons are that opportunity and Comrade Stalin agrees.

Gun: Red Terror - Straight up a PPSh-41. Extreme fire rate, good magazine size that can upgrade to a massive drum mag, low damage per bullet and accuracy. DPS: 81. Damage per Bullet: 4.05. Ammo: 35. Fire Rate: 20. Reload Time: 2.45. Bullet Velocity: 488mps. Up to 22° projectile offset based on RNG, first shot is always accurate. Falloff Range: 20m -58m.

1- Siphon Bomb: Throw a bomb that drains health from enemies for 4 seconds, then explodes, healing allies in range for 50% of damage dealt. +50% damage dealt to heroes. Healing is split equally across all allies in range. DPS: 25(x0.6325 spirit). Cooldown. 28. Charge cooldown: 5. Radius: 6m
1- Slows by 40%. Explosion grants allies a +3m speed boost for 4 seconds.
2- -8s cooldown. Additional -8s cooldown if only non-heroes were damaged.
5- +25 DPS and healing is increased to 75% of damage dealt.

2- Soviet Union: Link yourself and up to 5 allies together, 50% of the damage anyone in the link takes is distributed evenly across everyone else in the link. Can link to non-heroes, but they will only split 10% of the damage they take. Auto-links prefer heroes. Can also be cast at a single enemy hero to make them take 33% of the damage you receive. -12s cooldown if used offensively. Damage taken from Soviet Union can never be lethal. Damage resistance is calculated only on the initial hit (ex. a linked hero with 0% resist takes 100 damage, 50 damage is subtracted and split to 5 other heroes with -20%/0/+10%/+20%/+35% resist respectively, each one of them takes 10 damage. Lasts 12(x0.075 spirit) seconds. Cast range: 16m. Auto-Link range: 20m. Cooldown: 56.
1- +4s duration
2- +10% bullet and spirit resist for linked allies, increased to 25% while below 50% hp. Enemy link damage sharing increased to 50%.
5- 18s cooldown. Additional -8s cooldown if used offensively.

3- Collectivization: Whenever you gain souls, generate an extra 10% souls that are split evenly across the whole team. Bonus Souls are rounded down and only distribute in whole numbers, preferring the hero with the lowest souls (ex. 2 extra souls are generated, as this can’t be divided by 6, the two players with the lowest souls on the team receive 1 extra soul each). Toggle to split all of your souls gained evenly across the team. Shared and generated unsecured souls are instantly secured for allies. Auto-toggles off on death. Toggle Cooldown: 10.
1- Deal +50% weapon damage to non-structure NPCs. This is increased to 125% while Sharing is toggled.
2- +3m sprint speed and sprint speed is not lost when taking non-hero damage. +50% damage to Sinner’s Sacrifice, increased to +150% while Sharing is toggled.
5- Base ammo is increased to 71. Bullets have a 10%(x0.05 spirit) chance to not be consumed on hit, this is increased to 35%(x0.175 spirit) if the target is a non-structure NPC. Visually indicated by the Gun changing to a drum magazine.

4- Iron Curtain: Gain +500(x10 spirit) max hp, +30% bullet and spirit resist, +60% slow resist, and halve the duration of all negative effects for 12 seconds. Cooldown: 140.
1- Gain unstoppable for 5 seconds on activation. At Tier 5, this lasts the whole duration. Passive: -25% damage from non-heroes.
2- -50s cooldown. +20% bullet and spirit resist.
5- +300 max hp and +6s duration
 
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