[Hero] Moth-Man, The Capitalist

I really like this design, this seems like a very fun character to play and mess around with. Also lends itself to a set up trap with honeypot or a creative outplay to heavy punch.
 
Love to try this hero. Feel like a good way to balance out the 4 passive would be a slow and hard to aim gun. Otherwise, would feel unfair for carrys who farm really well just to get punished too hard
 
Some refinements I have made:
  • Swap Honeypot 1 and 5 AP. Increase the increase to 15%.
    • Put upgrades where they can meaningfully help the player.
  • Swap Alluring Flame 1 and 2 AP.
    • Utility before damage give reason for non-Flame builds to buy in early.
  • Sold on Soul 5 AP now: 0.25 stacks on headshot.
    • Remove niche interaction on a niche ability and replace with one that give greater usage.
  • Fire of life 5 AP wording change: crit to headshot.
    1. Increases synergy with items in a small but meaningful way.
Considering
  • Give Honeypot base damage and reduce soul damage scaling.
    • 100 spirit power makes a 200 large ball deal 500 damage which seems a bit extreme. This requires AP5 and about 300 unsecured to happen. And what happens if the player has more?
    • Currently thinking (35+0.25 per spirit) base and (0.75+0.01 per spirit) per soul.
    • The decision to change is dependent on if large bursts of damage are infrequent/costly enough for this to not be concerning. Would need in game testing.
 
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