hero fantasy - street thug red riding hood werewolf. turns into a huge wolf with ultimate and rampages down a target lane on the minimap straight at the patron.
weapon - medium range spread shot. peppergun like pistol.
1 - shadow fang
create a shadow wolf head that bites enemies ahead of you after an arm time for sprit damage.
upgrades
1 - stuns on teeth hitbox of wolf head.
2 - faster arm time.
5 - disarms 3s on hit and +0.3s per hero hit.
2 - spirit pack
create five wolves that circle an area to home in on enemies that come near to deal spirit damage over time and reduce bullet resist per tick. does not stack.
upgrades
1 - area applies fire rate slow to enemies on entry.
2 - added base bullet resist shred on debuff.
5 - added max health wolf burst damage on debuff start.
3 - lone wolf
damaging enemies builds up to gain additional spirit damage on your bullets against them for a duration. no build up required and gains lifesteal if you are isolated from allies.
upgrades
1 - heavy melees build up debuff and bonus spirit damage applies to melee at 1.5x effect.
2 - increased isolated damage based on your missing health.
5 - can sprint while shooting when debuffs
are active and gain sprint speed per active debuff.
4 - unleash
target a lane in range of you on the mini map and channel to turn into a werewolf that sprints down the lane dealing a percentage of heavy melee damage to enemies in front of you every few meters traveled. homes in on nearest enemy objective or hero.
upgrades
1 - can use items and abilities while channeling and your active abilities have lower cooldown and center around you while channeling.
2 - gain sprint speed per hero or objective hit while channeling and lifesteal some of total damage dealt on channel end.
5 - gain more movement control and can jump and use stamina while channeling, conserve up to 2 damage pulses while airborne for when you land.
weapon - medium range spread shot. peppergun like pistol.
1 - shadow fang
create a shadow wolf head that bites enemies ahead of you after an arm time for sprit damage.
upgrades
1 - stuns on teeth hitbox of wolf head.
2 - faster arm time.
5 - disarms 3s on hit and +0.3s per hero hit.
2 - spirit pack
create five wolves that circle an area to home in on enemies that come near to deal spirit damage over time and reduce bullet resist per tick. does not stack.
upgrades
1 - area applies fire rate slow to enemies on entry.
2 - added base bullet resist shred on debuff.
5 - added max health wolf burst damage on debuff start.
3 - lone wolf
damaging enemies builds up to gain additional spirit damage on your bullets against them for a duration. no build up required and gains lifesteal if you are isolated from allies.
upgrades
1 - heavy melees build up debuff and bonus spirit damage applies to melee at 1.5x effect.
2 - increased isolated damage based on your missing health.
5 - can sprint while shooting when debuffs
are active and gain sprint speed per active debuff.
4 - unleash
target a lane in range of you on the mini map and channel to turn into a werewolf that sprints down the lane dealing a percentage of heavy melee damage to enemies in front of you every few meters traveled. homes in on nearest enemy objective or hero.
upgrades
1 - can use items and abilities while channeling and your active abilities have lower cooldown and center around you while channeling.
2 - gain sprint speed per hero or objective hit while channeling and lifesteal some of total damage dealt on channel end.
5 - gain more movement control and can jump and use stamina while channeling, conserve up to 2 damage pulses while airborne for when you land.