Geebs
New member
Sot
At one time, he was a professional Billiards player. However, he was severely injured in the most recent Maelstrom, filling him with Astral Energy and tormenting him with endless pain. To drown his sorrows, he binge drinks at Jezebel’s and shoots pool with locals.
Visually, sot is a disheveled, middle-aged/slightly-old, bald and rotund man who looks older than he should. His weapon is an engraved tube/cannon that shoots billiards balls. Similar fire rate/damage to doorman gun, but with SLOWER velocity, but more damage. 10 Rounds starting capacity.
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1. Bar Trick
Sot throws a set of 2 electrified coins that spread out in midair. They remain on the ground for 10 seconds and electrocute (damage) in-radius enemy heroes every 2 seconds. Successive enemy hits grant bonus Favor (see ability 3)
Cooldown: 22s
Damage: (Spirit) 40 Per Hit
Projectile: Similar to Calico Gloom Bombs (Random-ish spread)
T1: -5s Cooldown
T2: +1 Coin
T3: +2 Coins and 2x proc rate
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2. Magic 8-Ball
Shake the magic 8-Ball, causing a random, temporary effect/action to occur. 8-Ball chances are influenced by Favor Meter (see ability 3)
For clarity, stylized and emphasized text will appear on screen for a short duration to display what option you got. Also, the 8 Ball audibly reads out the name of the debuff/buff/action.
Possible actions:
1. +/- Spirit Resist
2. +/- Bullet Resist
3. +/- Cooldown Reduction
4. +/- Spirit Power
5. +/- Gun Power
6. +/- 50 Souls
7. +/- 50 Bonus Hp
8. +/- 5 Max HP (Permanent)
9. +/- 5 Bonus Ammo
10. +3% Max Ammo (Permanent)
11. Retreat/Teleport (very similar to Mina, but one use)
12. 20HP Barrier
13. Short Ethereal Shift (1.5s)
14. Random Non-Ultimate Ability Cooldown Reset
15. +3% Fire Rate
16. Instant Reload
17. Zipline Cooldown Reduction (50%) (Very Low Chance)
18. +3% Movespeed
19. Generate and drop a bag of 50 Unsecured Souls (does not come from your own soul count)
20. Ultimate Cooldown Reset (very low chance)
Charges: 3
Cooldown: 1s
Recharge time: 15s
T1: +1 Charge, 5% Temporary Effect Duration
T2: For a brief window, activate ability again to undo the previous use. Refunds charge but starts a 10s cooldown on the ability.
T3: -4s Undo Cooldown, +1 Charge, +25% Temporary Effect Duration
3. Fortune and Favor
Passive (Favor): Build up luck by damaging enemies using abilities. (Displayed on screen via meter (eg. Shiv Rage)
On Use (Fortune): Remain Stationary and Charge up to an explosion, sacrificing an increasing number of souls as a percentgage damage multiplier. (Increases depending on charge time.) If enemies (including NPCs) are killed with the blast, gain back the sacrificed souls and earn bonus souls for enemies killer. If no enemies are killed, souls are lost.
Base Damage: 120 (Spirit)
Max Charge Time: 4 seconds (400 Souls)
Percentage Multiplier: 1% per soul
Bonus souls: 130% of normal souls earned for kill
Cooldown: 20s
T1: +2s Max Charge Time (Now 600 Souls)
T2: +20% bonus souls per kill (now 140%)
T3: 20% Radius Increase, 2% Multiplier per soul (New Max Damage = 1440)
Yes I know this is a scary number, but this is really hard to hit. Basically a longer-windup Victor Ult. With spirit scaling, can do MASSIVE DAMAGE if you time it right.
4. Fine Spirits
Throw a heavy, small-radius bottle that, when shattered, inflicts "spirit bleed" on the enemies affected, causing a slow drain in souls (like pocket ult, but with souls.) Earn a small percentage of souls drained.
Cooldown: 120s
Base souls per second: 20 (scales with spirit)
Duration: 10s
T1: +10 Souls Per Second
T2: +3s Duration, +10% Radius
T3: Luck now affects soul bleeding. Souls per second can now vary an additional 10% based on luck.
Once again, I am not good with balancing/numbers. This is a fine line hero that could either be way underpowered or way overpowered. Numbers can be tweaked at will, but i think the synergy is good with the favor meter and 8 ball. Let me know!
At one time, he was a professional Billiards player. However, he was severely injured in the most recent Maelstrom, filling him with Astral Energy and tormenting him with endless pain. To drown his sorrows, he binge drinks at Jezebel’s and shoots pool with locals.
Visually, sot is a disheveled, middle-aged/slightly-old, bald and rotund man who looks older than he should. His weapon is an engraved tube/cannon that shoots billiards balls. Similar fire rate/damage to doorman gun, but with SLOWER velocity, but more damage. 10 Rounds starting capacity.
____________________________________
1. Bar Trick
Sot throws a set of 2 electrified coins that spread out in midair. They remain on the ground for 10 seconds and electrocute (damage) in-radius enemy heroes every 2 seconds. Successive enemy hits grant bonus Favor (see ability 3)
Cooldown: 22s
Damage: (Spirit) 40 Per Hit
Projectile: Similar to Calico Gloom Bombs (Random-ish spread)
T1: -5s Cooldown
T2: +1 Coin
T3: +2 Coins and 2x proc rate
______________________________________
2. Magic 8-Ball
Shake the magic 8-Ball, causing a random, temporary effect/action to occur. 8-Ball chances are influenced by Favor Meter (see ability 3)
For clarity, stylized and emphasized text will appear on screen for a short duration to display what option you got. Also, the 8 Ball audibly reads out the name of the debuff/buff/action.
Possible actions:
1. +/- Spirit Resist
2. +/- Bullet Resist
3. +/- Cooldown Reduction
4. +/- Spirit Power
5. +/- Gun Power
6. +/- 50 Souls
7. +/- 50 Bonus Hp
8. +/- 5 Max HP (Permanent)
9. +/- 5 Bonus Ammo
10. +3% Max Ammo (Permanent)
11. Retreat/Teleport (very similar to Mina, but one use)
12. 20HP Barrier
13. Short Ethereal Shift (1.5s)
14. Random Non-Ultimate Ability Cooldown Reset
15. +3% Fire Rate
16. Instant Reload
17. Zipline Cooldown Reduction (50%) (Very Low Chance)
18. +3% Movespeed
19. Generate and drop a bag of 50 Unsecured Souls (does not come from your own soul count)
20. Ultimate Cooldown Reset (very low chance)
Charges: 3
Cooldown: 1s
Recharge time: 15s
T1: +1 Charge, 5% Temporary Effect Duration
T2: For a brief window, activate ability again to undo the previous use. Refunds charge but starts a 10s cooldown on the ability.
T3: -4s Undo Cooldown, +1 Charge, +25% Temporary Effect Duration
3. Fortune and Favor
Passive (Favor): Build up luck by damaging enemies using abilities. (Displayed on screen via meter (eg. Shiv Rage)
On Use (Fortune): Remain Stationary and Charge up to an explosion, sacrificing an increasing number of souls as a percentgage damage multiplier. (Increases depending on charge time.) If enemies (including NPCs) are killed with the blast, gain back the sacrificed souls and earn bonus souls for enemies killer. If no enemies are killed, souls are lost.
Base Damage: 120 (Spirit)
Max Charge Time: 4 seconds (400 Souls)
Percentage Multiplier: 1% per soul
Bonus souls: 130% of normal souls earned for kill
Cooldown: 20s
T1: +2s Max Charge Time (Now 600 Souls)
T2: +20% bonus souls per kill (now 140%)
T3: 20% Radius Increase, 2% Multiplier per soul (New Max Damage = 1440)
Yes I know this is a scary number, but this is really hard to hit. Basically a longer-windup Victor Ult. With spirit scaling, can do MASSIVE DAMAGE if you time it right.
4. Fine Spirits
Throw a heavy, small-radius bottle that, when shattered, inflicts "spirit bleed" on the enemies affected, causing a slow drain in souls (like pocket ult, but with souls.) Earn a small percentage of souls drained.
Cooldown: 120s
Base souls per second: 20 (scales with spirit)
Duration: 10s
T1: +10 Souls Per Second
T2: +3s Duration, +10% Radius
T3: Luck now affects soul bleeding. Souls per second can now vary an additional 10% based on luck.
Once again, I am not good with balancing/numbers. This is a fine line hero that could either be way underpowered or way overpowered. Numbers can be tweaked at will, but i think the synergy is good with the favor meter and 8 ball. Let me know!