Hero Idea: Pistolero (mid range headshot/trickshot)

Sarus

Active member
Hero concept: Bastard bounty hunter. Womanizer. Can’t lie, this is a total JoJo reference: think Hol Horse with a bit of Mista. Relies on taking advantage of aim-bot ricochet trick shots as well as “vertical control”.

Design: Revolver Ocelot (MGS), Hol Horse, grizzled bounty hunter, you know the type.

Gameplay design: Mid-range headshot aficionado. This is not a sniper, this is meant for aggressive, pro-active players looking to ensnare enemies, make deadly traps, and destroy the enemy team with style.

Ability 1: Bird Watcher
Hero tosses an aerial net that unfolds into a floating AOE for a time. Caught aerial heroes are immediately stunned and grounded for a small amount of damage. Meant to catch flying Vindicta/Talon or catch jumping heroes with good timing. Quick AOE slow on grounded enemy heroes.

"Launch a net overhead that immobilizes and grounds enemies caught in the air. Any caught grounded enemies are slowed."

4M Radius net. 2s immobilization duration. 25% movement slow. 45s cooldown.

1. +2m Bird Watcher radius
2. -15s cooldown
3. Enemies caught in the air are now stunned after being grounded.



Ability 2: I love to reload (passive)
Being a committed pistolero, Hero gets bonuses associated with flashy marksmanship.

"After reloading your weapon, get a number of bonuses while landing a headshot on enemy Heroes or minions within 2s."

+2 m/s, 15% bullet lifesteal.

1. + 2 m/s (+2 m/s from default)
2. +25% bullet lifesteal (10% bonus from default)
3. +25% headshot damage.

Ability 3: Sky-link
Hero launches a drone in whatever direction that automatically guides revolver fire into the nearest enemy hero or minion with bonus damage. Only requirement is that the player shoots into the closest drone. This hero is designed as a mid-range marksman, by smart use of drones he would be able to effectively extend his range into places he wouldn't be able to otherwise. Also, set up deadly traps, etc. These drones can be shot down by the enemy team.

"Launch up to 3 drones in the air. Shooting a drone will ricochet the bullet to the nearest enemy hero or minion with a weapon damage bonus. If there are two drones within range, the ricochet will favor the nearest drone, repeating the process. Chaining the ricochet between drones will provide additional bonuses."

Weapon damage +10% (for each drone), -10% bullet resist (for each drone). 20s CD.

1. -10s CD
2. +10% weapon damage (additional +10% to default)
3. Hero can now summon an additional drone.


Ability 4: Magic Bullet
Mid-range version of Gray Talon's ult, but with MUCH finer control, and harder to notice. Can be slowed for fakeouts and delayed shots. Must be cast and leaves Hero vulnerable. Can also headshot!

300 damage. +10% Headshot damage. 120s CD. 6s active spell time.

"After 1.2 cast time, launches a magic bullet you can control and which can headshot. Press Mouse 1 to accelerate bullet, Press Mouse 3 to slow bullet. Press SPACE to release control."

1. +4s active spell time.
2. -40% cooldown.
3. +15% headshot damage.

Default fire: Good old Revolver.


Flavor dialogue: “Lady…there’s no such thing as a good killer.”
 
Last edited:
updated concept with ability text, skill upgrades, and switched out mobility ability for a more unique flavor passive.
 
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