Ibbick
New member
Background: Josef is a clay golem who works as a farmhand for a family on the outskirts of the Cursed Apple. He's a "gentle giant," so he's shy, timid, kindly, and friendly with animals. The farm is under threat of repossession by the bank due to bad harvests (implied to occur because of pollution/runoff from the occult industrial complex), so his reasons for completing the ritual are to ask the patrons to purify his family's farmland. Inspired by the legends of the Prague golem.
Weapon - Scarecrow's Tongue: Josef's right arm transforms into a gatling gun; like McGinnis's gun, but with no spin up time and a slightly wider (+ static) spread pattern. Something like Mauga's chain guns from Overwatch, i.e., a close-range shred.
Abilities:
Crippling Harvest: Josef transforms his left arm into a scythe and lashes out in front of him in an arc, dealing spirit damage and applying the Misfire debuff. This forces enemies to reload within a short duration or become disarmed for a longer duration. Damage scales with spirit.
Weapon - Scarecrow's Tongue: Josef's right arm transforms into a gatling gun; like McGinnis's gun, but with no spin up time and a slightly wider (+ static) spread pattern. Something like Mauga's chain guns from Overwatch, i.e., a close-range shred.
Abilities:
Crippling Harvest: Josef transforms his left arm into a scythe and lashes out in front of him in an arc, dealing spirit damage and applying the Misfire debuff. This forces enemies to reload within a short duration or become disarmed for a longer duration. Damage scales with spirit.
- T1: Slows enemies' reload speed on hit (the slow % scales with spirit)
- T2: Increased ability range + attack angle
- T3: Gain a flat damage increase and % damage to heal (e.g. 40%).
- Since the disarm is avoidable, it'd be on a shorter cooldown than M&K's sand blast.
- To differentiate it a bit from Yamato's crimson slash, it might make sense for the ability/hitbox to be a diagonal slash. Unlike Lash's flog though, I think the attack angle doesn't need to scale with spirit.
- T1: The trail of mud left behind is twice as wide and remains longer.
- T2: Shorter cooldown, the mud trail slows enemies slightly (25%).
- T3: Ability becomes charged. Gain two extra charges.
- This is the version of Viscous goo you want to walk over (as a teammate).
- T1: Faster homunculi move speed
- T2: Lessened % HP cost per homunculus
- T3: Better hp and weapon damage scaling; +2 max active homunculi
- Travels in a straight line when cast normally but can be alt-cast to target the nearest objective. Upon collision with an object/wall will automatically travel to the nearest objective.
- T1: After channeling, instantly spawn three homunculi around you for no HP cost
- Ignores the max cap on homunculi.
- T2: Reduced cooldown, increased bullet life steal.
- T3: While in ult, Josef's bullets build up Misfire on enemies. Longer ult duration.