mitchd.smitheram
New member
Good chance this level of complexity doesn't fit with the design philosophy of the game, but an idea I had for a complex style hero (similar to your Invokers/Meepos), inspired by Starlight Seeks its Form from Spirit Island. The broad concept is a hero that builds its kit each game, in theory so that it can adapt to the needs of the particular game.
In essence, the hero has some number of abilities greater than 4 (say, 6 or 8). When unlocking abilities each game, it is effectively selecting its exact kit for that game. If I was designing this, there would either be 1 ulti that has to be selected, or no ulti and you can select any 4 abilities. Once you had selected your 4th ability, the hero plays like any other with 4 abilities each with 3 upgrades etc etc.
Not certain how the hero would best work from a ui standpoint - whether you just hold 1 through 8, or can only level by clicking on 1 of 8 smaller icons, but once you unlock each ability it would permanently sit in the same space as ordinary abilities.
In fitting with the theme, I would make the alt fire either toggle the way the weapon works (between say full auto and shotgun), or instead just have alt fire be the shotgun. Given the hero would theoretically build the correct kit for each game, the hero & abilities should be on the weaker side, such that it achieves balance by being undertuned but needed.
In essence, the hero has some number of abilities greater than 4 (say, 6 or 8). When unlocking abilities each game, it is effectively selecting its exact kit for that game. If I was designing this, there would either be 1 ulti that has to be selected, or no ulti and you can select any 4 abilities. Once you had selected your 4th ability, the hero plays like any other with 4 abilities each with 3 upgrades etc etc.
Not certain how the hero would best work from a ui standpoint - whether you just hold 1 through 8, or can only level by clicking on 1 of 8 smaller icons, but once you unlock each ability it would permanently sit in the same space as ordinary abilities.
In fitting with the theme, I would make the alt fire either toggle the way the weapon works (between say full auto and shotgun), or instead just have alt fire be the shotgun. Given the hero would theoretically build the correct kit for each game, the hero & abilities should be on the weaker side, such that it achieves balance by being undertuned but needed.