Hero Idea - Gautier the witch doctor

samthefab

New member
A witch doctor from new orleans, Gautier uses the spirits to aid himself and his allies, and the harm anyone that looks to harm him.

Vitality: 550
HP regen: 1
Move speed: 7m/s
Sprint speed: 0
Stamina: 3

Weapon is a machine pistol that fires in 4 round bursts
Bullet damage: 8
Bullet/s: 7.5
Ammo: 32
Melee damage: 63

power increase
bullet damage + 0.5
melee damage + 3.4
health + 30

Ability 1: Totem
Gautier summons a totem at the target location. While in range of the totem, Gautier gains attack speed, move speed and health regen. Totems can be destroyed by enemy attacks or abilities. Maximum of seven totems summoned at once.
Cooldown: 20 seconds
Range: 15m
Totem health: 200 + 0.2x spirit
Attack speed: 20%
Move speed: 15%
health regen: 2.5/s + 0.01x spirit
Upgrade 1: range + 10m
Upgrade 2: totems now provide half benefits to all allies in range
Upgrade 3: Adds 0.3x spirit damage to all attacks made in range of the totem

Ability 2: Wanga pouch
Gautier throws a pouch which explodes, damaging and slowing enemies it hits.
Cooldown: 20 seconds
Charge cooldown: 10 seconds
Dps: 30 + 0.3x spirit
Slow: 25%
Duration: 5 seconds
Upgrade 1: +1 charge
Upgrade 2: applies a 25% attack speed slow to affected enemies
Upgrade 3: +40 DPS

Ability 3: Corpse rush
Gautier summons a zombie that rushes forward from his position. If it makes contact with an enemy, a totem or terrain it will explode, dealing damage in a large area.
Cooldown: 45 seconds
Range: 15m
Damage: 100 + 0.4x spirit
Explosion radius: 5m
Upgrade 1: Enemies hit by the explosion will take 15% more damage from Gautier for 6 seconds
Upgrade 2: cooldown - 15 seconds
Upgrade 3: totems within 30m will send a corpse towards Gautier

Ultimate: Unleash souls
Gautier channels for several seconds, sending out pulses of voodoo magic every second. These pulses damage enemies and heal allies they hit. All active totems will also send out pulses at the same rate. Gautier gains bullet and spirit resistance while channeling, and moves at half speed.
Duration: 6 seconds
Cooldown: 90 seconds
Bullet/Spirit resistance: 30%
Radius: 7.5m
Damage/Healing: 90 + 0.75x spirit
Upgrade 1: + 4 seconds duration
Upgrade 2: totems are invincible for the duration of the ability
Upgrade 3: enemies hit by a pulse are silenced for 1 second


The central idea was based on AMC in smite or Probius in HOTS, both heroes that summon buildings that makes zones where they are strong, but which can be destroyed by enemy attacks, and have limited health, CC and mobility so they are vulnerable to ganks, relying on positioning well to do damage. The numbers are just estimates, they probably need changing. Lacking both hard CC and mobility, Gautier is vulnerable to getting ganked or dove, but has many tools to win gunfights by buffing himself or applying different debuffs to enemies if they fight on his territory. The ultimate is a mix of seven and warden, meant to be good around objective fights but unable to do much if enemies leave the range during the channel. However, fighting deep inside Gautier's territory where he has many totems will quickly deal a lot of damage to anyone trying to overextend for a kill. Outside that, wanga pouch and corpse rush are meant to be farming tools to take waves or jungle camps quickly in order to afford gun and spirit upgrades, similar to other characters like Seven or Infernus
 
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