Nayurian
New member
Ability 1: Holy light (25 CD)
Creates a beam of light that comes from the sky in an area. if it hits an enemy the cleric enters the blessing state for 7 sec getting healed over time and enhancing his other abilities. (this ability has charges CD Between charges is 7 sec )
cast range 30m
1. + 1 charge
2. + Healing regen after hiting an enemy
3. + 120 Dmg
Ability 2: Healing light/ Blessed healing light (10 cd)
Heals a target ally and deals spirit dmg to the cleric (he stays at 1 hp if the ability would take more hp then he has), if the cleric is in blessing state the heal is doubled.
cast range 35m, buff duration 5 sec
1. The heal gives the ally bullet and melee resistance
2. The heal give the ally spirit resistance
3. This heal also targets +2 nearby allies for 75% of it´s value
Ability 3: Holy fire/Blessed Holy fire (30 cd)
Target an enemy and set them on fire, they take dmg over time, are slowed, can´t use any movement ability and lose one stamina bar, if the cleric is in blessing state it reduces the enemy spirit and bullet resisitance.
Cast range of 30m and duration of 4s
1. - 6 cd
2. After 1 sec, If enemys are 10m or closer (goes through walls) it jumps over to them aswell.
3. Radius to jump over goes up to 30m
Ability 4: Judgement (180 CD)
The cleric flies up to the sky (similar to abrams and seven) He then can choose an area on which a giant beam of light from the heaven strikes. this ability goes through walls. It deals dmg to enemys and heals allies. If the cleric is in blessing state, the blessing state will have cd refreshed (since you might lose some time before striking), enemys hit get silenced and teammates get spirit resist and bullet resist.
cast range 40m, buff and debuff duration of 5 sec
1. + 5m width
2. Cleric becomes unstoppable when he activates it until he chooses the location to hit
3. Enemys hit are blinded for 0.5 sec (like a flashbang in a shooter)
Creates a beam of light that comes from the sky in an area. if it hits an enemy the cleric enters the blessing state for 7 sec getting healed over time and enhancing his other abilities. (this ability has charges CD Between charges is 7 sec )
cast range 30m
1. + 1 charge
2. + Healing regen after hiting an enemy
3. + 120 Dmg
Ability 2: Healing light/ Blessed healing light (10 cd)
Heals a target ally and deals spirit dmg to the cleric (he stays at 1 hp if the ability would take more hp then he has), if the cleric is in blessing state the heal is doubled.
cast range 35m, buff duration 5 sec
1. The heal gives the ally bullet and melee resistance
2. The heal give the ally spirit resistance
3. This heal also targets +2 nearby allies for 75% of it´s value
Ability 3: Holy fire/Blessed Holy fire (30 cd)
Target an enemy and set them on fire, they take dmg over time, are slowed, can´t use any movement ability and lose one stamina bar, if the cleric is in blessing state it reduces the enemy spirit and bullet resisitance.
Cast range of 30m and duration of 4s
1. - 6 cd
2. After 1 sec, If enemys are 10m or closer (goes through walls) it jumps over to them aswell.
3. Radius to jump over goes up to 30m
Ability 4: Judgement (180 CD)
The cleric flies up to the sky (similar to abrams and seven) He then can choose an area on which a giant beam of light from the heaven strikes. this ability goes through walls. It deals dmg to enemys and heals allies. If the cleric is in blessing state, the blessing state will have cd refreshed (since you might lose some time before striking), enemys hit get silenced and teammates get spirit resist and bullet resist.
cast range 40m, buff and debuff duration of 5 sec
1. + 5m width
2. Cleric becomes unstoppable when he activates it until he chooses the location to hit
3. Enemys hit are blinded for 0.5 sec (like a flashbang in a shooter)