Hero Idea: Booth Man

silver0scale

New member
Weapon: A fleshy firearm, a 'souvenir' from the hungering entity. Behave much like any other gun... until its true form is revealed.

Background: Rumored inventor of the teleport booth, a victim of his own hubris as he demonstrate the safety of his own invention by stepping into it only to never be found again. Lost eternally in the strange realm of in-between hoping for a rescue that never came. Having given up on rescue, he made a deal with a hungering entity to return to his world, only to see his own research has been 'stolen' by other. With his name and reputation erased, now he stalks the booth trying to appease the growing hunger of the unknown entity with blood, flesh and soul of others.

About: Booth Man uses his global presence to stalk and surprise his enemy from unexpected places.

Skill 1: Emergent - Active, Channeling, Cancel when taking hero damage - Allows booth man to teleport to any of the teleport booth on the map, Booth Man can bypass the pre-10 minute booth lock. Booth Man gain increased fire rate and movement speed temporary after a successful teleport. (When the ability is used, let player use mouse mode to click on minimap to select one of the booth to teleport to.)
Upgrade - 1 - Longer buff duration, 3 - Shorter CD, 5 - Booth Man now teleport faster and can detect player inside a teleporter.

Skill 2: Rupture - Active, projectile - Fire an otherworldly projectile, if it hit an enemy, store all incoming damage and convert them all to spirit damage, after 3 second of delay, explode dealing all of the damage in one burst.
Upgrade - 1 - Shorter CD, 3 - Target is slowed, 5 - Amplify stored damage by X%

Skill 3: Stalking - Active - For the duration, enemy trooper ignore Booth Man, he does not show up on mini map, his footstep is silenced. Stalking end when Booth Man attack or is attacked by enemy hero. While in stalking increase movement speed, while coming out of stalking, increase fire rate. (Note: This is not invisibility, enemy can still see him with their own eye.)
Upgrade - 1 - Longer Duration, 3 - Shorter CD, 5 - While stalking, reveal location of nearby enemy to Booth Man.

Skill 4: Taken - Active, Toggle - After a short delay, Booth Man becomes one with the entity, decrease bullet velocity, but fire homing living bullet toward nearest enemy hero to the crosshair. Living entity deal increase damage, and if enemy is ruptured, increase stored damage faster. Dealing spirit damage heal Booth Man. Constantly sap health from Booth Man. Booth Man's primary attack also deal spirit damage. Effect persist until Booth Man cancel it.
Upgrade - 1 - Deal more spirit damage per shot, 3 - Spirit damage heal more, 5 - His attack also temporary steal max health.
 
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