coiil
Member
Gage:
Weapon – Missile Battery: Momentum (Bullets have reverse damage fall off, dealing less damage up close, and more damage the further they travel) Splash (Bullets deal damage in a 2 meter radius when they hit enemies/terrain)
16 Ammo, 3.25 Bullets Per Second, 31 Bullet Damage, 2.55 Reload Time, 140 Meter Max Bullet Range, 190 m/s bullet velocity.
Alt-Fire: Detonates all fired missiles mid-air.
Guided Missile: Ride a giant missile through the air until you impact an enemy/terrain, dealing 120 spirit damage in a 6 meter radius to enemies/you. The missile travels 190 m/s, and you can steer it with reduced turn rate. You can jump off the missile mid-flight, causing it to continue forward until it hits something.
30s CD.
LvL 1: +30% Rate of fire while riding the missile.
LvL 2: +150 Damage.
LvL 5: -15s CD.
Laser Lock: (Channeling) Shine a laser pointer in the direction you're aiming for 3s. The laser blinds the enemy it's touching, giving them 50% bullet miss chance. If the laser maintains contact on an enemy for 1.5 consecutive seconds, you establish a lock that causes your missiles to home in on them if they're in range for 6s.
15s CD.
LvL 1: Locked on enemies are revealed on map.
LvL 2: +50% Bullet Miss Chance.
LvL 5: -0.5s Lock on time.
Blast Suit: Don a heavy blast suit for 8s, preventing you from dashing, but making you immune to AoE effects/damage (Including from Guided Missile)
45s CD.
LvL 1: +20% Spirit resistance.
LvL 2: +40% Bullet resistance.
LvL 5: +5m/s Move speed
Micro-Missiles: Has 2 charges. Instantly reloads your weapon with tiny missiles, tripling your max ammo, rate of fire, and bullet velocity until your gun is emptied. Micro-missiles deal 20 spirit damage each, and gain bonuses from both bullet and spirit damage increases.
60s Charge Replenish, 3s CD.
LvL 1: +1 Charge.
LvL 2: Micro-Missiles gain a 1 meter splash radius.
LvL 5: +10 Spirit damage.
Weapon – Missile Battery: Momentum (Bullets have reverse damage fall off, dealing less damage up close, and more damage the further they travel) Splash (Bullets deal damage in a 2 meter radius when they hit enemies/terrain)
16 Ammo, 3.25 Bullets Per Second, 31 Bullet Damage, 2.55 Reload Time, 140 Meter Max Bullet Range, 190 m/s bullet velocity.
Alt-Fire: Detonates all fired missiles mid-air.
Guided Missile: Ride a giant missile through the air until you impact an enemy/terrain, dealing 120 spirit damage in a 6 meter radius to enemies/you. The missile travels 190 m/s, and you can steer it with reduced turn rate. You can jump off the missile mid-flight, causing it to continue forward until it hits something.
30s CD.
LvL 1: +30% Rate of fire while riding the missile.
LvL 2: +150 Damage.
LvL 5: -15s CD.
Laser Lock: (Channeling) Shine a laser pointer in the direction you're aiming for 3s. The laser blinds the enemy it's touching, giving them 50% bullet miss chance. If the laser maintains contact on an enemy for 1.5 consecutive seconds, you establish a lock that causes your missiles to home in on them if they're in range for 6s.
15s CD.
LvL 1: Locked on enemies are revealed on map.
LvL 2: +50% Bullet Miss Chance.
LvL 5: -0.5s Lock on time.
Blast Suit: Don a heavy blast suit for 8s, preventing you from dashing, but making you immune to AoE effects/damage (Including from Guided Missile)
45s CD.
LvL 1: +20% Spirit resistance.
LvL 2: +40% Bullet resistance.
LvL 5: +5m/s Move speed
Micro-Missiles: Has 2 charges. Instantly reloads your weapon with tiny missiles, tripling your max ammo, rate of fire, and bullet velocity until your gun is emptied. Micro-missiles deal 20 spirit damage each, and gain bonuses from both bullet and spirit damage increases.
60s Charge Replenish, 3s CD.
LvL 1: +1 Charge.
LvL 2: Micro-Missiles gain a 1 meter splash radius.
LvL 5: +10 Spirit damage.