an overworked salesman who has been chosen as wielder of a hammer by the knightly soul within.
plays like demoknight. rack up damage from a distance then charge in to smash enemies.
a fate’s tale:
an overworked marketing intern who found a mysterious hammer on his lunch break. it chose him and bound itself to him.
now he is being pulled around by the spirit of the knight who last wielded it, demanding fleischman to be his squire and undertake his ultimate quest.
however, the intern is more concerned about being fired by his much more demanding boss.
primary fire - nailgun
burst fire - projectile - medium range
1 - wild charge
be pulled ahead by the hammer up to a total distance. heavy melee and apply a dot in an area on hit. the hammer accelerates and stuns on hit after enough distance. can turn instantly or reactivate to stop the charge but causes the hammer to go the rest of the total distance or until it hits an enemy then pulls you to the midway point on its way back to you.
2 - slingshot
fleischmann sticks everything in his pocket protector in his trusty slingshot to fire a flurry of pens and pencils. uses one charge on cast, can hold down to use more, deals damage plus max health damage on several projectiles with wide spread. the more charges used the more projectiles launched.
3 - caffeine burst
fleischmann chugs a coffee. gives a fading move speed buff then briefly slows at the end, when you shoot your nailgun while active has more recoil and fires 45% of your starting clip as a burst. landing all shots in the burst gives stacking weapon damage.
4 - edge of destiny
channel to swing a hammer in front of you for a duration, dealing aoe crits towards your crosshair that leave fire rate slow areas behind on hit. cooldowns are much faster while active and using abilities extends the channel duration. reactivate for up to 3 aoe stun attacks that speed up the channel.
plays like demoknight. rack up damage from a distance then charge in to smash enemies.
a fate’s tale:
an overworked marketing intern who found a mysterious hammer on his lunch break. it chose him and bound itself to him.
now he is being pulled around by the spirit of the knight who last wielded it, demanding fleischman to be his squire and undertake his ultimate quest.
however, the intern is more concerned about being fired by his much more demanding boss.
primary fire - nailgun
burst fire - projectile - medium range
1 - wild charge
be pulled ahead by the hammer up to a total distance. heavy melee and apply a dot in an area on hit. the hammer accelerates and stuns on hit after enough distance. can turn instantly or reactivate to stop the charge but causes the hammer to go the rest of the total distance or until it hits an enemy then pulls you to the midway point on its way back to you.
2 - slingshot
fleischmann sticks everything in his pocket protector in his trusty slingshot to fire a flurry of pens and pencils. uses one charge on cast, can hold down to use more, deals damage plus max health damage on several projectiles with wide spread. the more charges used the more projectiles launched.
3 - caffeine burst
fleischmann chugs a coffee. gives a fading move speed buff then briefly slows at the end, when you shoot your nailgun while active has more recoil and fires 45% of your starting clip as a burst. landing all shots in the burst gives stacking weapon damage.
4 - edge of destiny
channel to swing a hammer in front of you for a duration, dealing aoe crits towards your crosshair that leave fire rate slow areas behind on hit. cooldowns are much faster while active and using abilities extends the channel duration. reactivate for up to 3 aoe stun attacks that speed up the channel.
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