coiil
Member
Eureka:
(Mad Scientist)
Weapon - Rocket Launcher: Very Low Ammo, Very Low Fire Rate, Very High Damage, Slow Reload.
Portal Gun: Has 2 Charges. Shoots a projectile that forms into a portal when hits a wall for 30s. While two portals are active, any hero or projectile that enter a portal exits out the other one. Can only have 2 portals active at once, and creating another replaces the oldest one.
60 Meter Range, 30s CD.
LvL 1: You/Allies can see through portals.
LvL 2: +2 Charges.
LvL 5: Enemies take 75 Damage when going through a portal.
Tractor Beam: Shoots a beam out that locks onto the first enemy it hits for 4s. The beam pulls that enemy 10 meters closer to you each second, deals 30 DPS, and prevents them from jumping/dashing. Can be activated again to launch the beam projector 30 meters away, sticking it to the first wall it hits, and causing the enemy to be pulled towards that wall instead of towards you.
30 Meter Range, 17s CD.
LvL 1: +20 Beam DPS.
LvL 2: +5 Meters Pull Per Second.
LvL 5: Tri-Beam (Fires 2 additional beams at 45 degree angels)
Air Burst: Passively causes your rocket attacks to deal 50% splash damage in a 3 meter radius when they hit an enemy/wall. Can be activated to cause all rockets currently in flight to detonate mid air, applying 3x the splash damage to enemies in a 6 meter radius.
6s CD.
LvL 1: -3s CD.
LvL 2: If you are in your rocket's splash AoE, you take half damage and are blasted 12 meters away.
LvL 5: +50% Splash Damage.
Atomic Age: A massive warhead with a 5 meter radius falls to the ground at the target spot, pushing units out of the landing AoE, and dealing 100 damage to enemies. The warhead counts down from 6s, exploding when it hits 0, dealing 400 damage in a 40 meter radius. Deals less damage the further an enemies is from the warhead when it detonates. The sides of the warhead count as walls, and can be hit with portals/tractor beams/rockets.
15 Meter Range, 200s CD.
LvL 1: Explosion Knocks Enemies 20 meters away.
LvL 2: Leaves behind a radiation cloud for 20s, which deals 20 DPS and reduces enemy's bullet/spirit damage by 20%.
LvL 5: -80s CD.
(Mad Scientist)
Weapon - Rocket Launcher: Very Low Ammo, Very Low Fire Rate, Very High Damage, Slow Reload.
Portal Gun: Has 2 Charges. Shoots a projectile that forms into a portal when hits a wall for 30s. While two portals are active, any hero or projectile that enter a portal exits out the other one. Can only have 2 portals active at once, and creating another replaces the oldest one.
60 Meter Range, 30s CD.
LvL 1: You/Allies can see through portals.
LvL 2: +2 Charges.
LvL 5: Enemies take 75 Damage when going through a portal.
Tractor Beam: Shoots a beam out that locks onto the first enemy it hits for 4s. The beam pulls that enemy 10 meters closer to you each second, deals 30 DPS, and prevents them from jumping/dashing. Can be activated again to launch the beam projector 30 meters away, sticking it to the first wall it hits, and causing the enemy to be pulled towards that wall instead of towards you.
30 Meter Range, 17s CD.
LvL 1: +20 Beam DPS.
LvL 2: +5 Meters Pull Per Second.
LvL 5: Tri-Beam (Fires 2 additional beams at 45 degree angels)
Air Burst: Passively causes your rocket attacks to deal 50% splash damage in a 3 meter radius when they hit an enemy/wall. Can be activated to cause all rockets currently in flight to detonate mid air, applying 3x the splash damage to enemies in a 6 meter radius.
6s CD.
LvL 1: -3s CD.
LvL 2: If you are in your rocket's splash AoE, you take half damage and are blasted 12 meters away.
LvL 5: +50% Splash Damage.
Atomic Age: A massive warhead with a 5 meter radius falls to the ground at the target spot, pushing units out of the landing AoE, and dealing 100 damage to enemies. The warhead counts down from 6s, exploding when it hits 0, dealing 400 damage in a 40 meter radius. Deals less damage the further an enemies is from the warhead when it detonates. The sides of the warhead count as walls, and can be hit with portals/tractor beams/rockets.
15 Meter Range, 200s CD.
LvL 1: Explosion Knocks Enemies 20 meters away.
LvL 2: Leaves behind a radiation cloud for 20s, which deals 20 DPS and reduces enemy's bullet/spirit damage by 20%.
LvL 5: -80s CD.