Hero Detonator concept + ready to use in game kit

Hubabuba

Active member
DISCLAIMER: DO NOT TRY TO PICK HIM IN HERO LABS, I HAVE ABSOLUTELY NO IDEA IF YOU WON'T BREAK SOMETHING WITH THIS, ONLY IN HERO TESTING AND BOT MATCHES

I tried to mold from old/unused abilities in the game so you can try out this character yourself in the game. Some things I couldn't implement (like disarming, running speed and self damage for his ult, so sorry).

Now it is not possible (at least I realized so) to create something of their own completely from scratch, so we have to use what is already in the game

Installation:
Download the Detonator.zip and unpack
Install .vpk file just like the skin mods
Replace the file citadel_heroes_english.txt in the deadlock/game/citadel/resource/localization/citadel_heroes game folder

I will probably have to update the translation file after each update so look in the replies if I haven't uploaded the updated version

To better understand this character, I advise you to try it out in the game yourself

If you have any thoughts about his balance (damage, radius and so on) then feel free to write below, I can change these numbers.

If the opportunity arises, I will finalize his ultimates (so that it gives speed and disarm when used and does self-damage).

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Detonator

Crazy Russian Miner with dead wife

Detonator blows himself and enemies up, the explosions also damage Detonator himself, but in return he deals a huge amount of damage depending on the amount of damage he misses.


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what happens if I did pick him in hero labs
After posting, I was written to by a more experienced mod creator who said "no worries about labs, if the hero id is invalid it wont let you queue up" so nothing will happen, game will show you an error
 
Ok, regardless of whether I like the hero concept or not (which I'm not 100% sold on, but it could be cool) MAD props for actually making the character in game.

Like, holy shit dude that's awesome.

How did you do this? I have a modest level of coding knowledge and have done some experimentation with modding other games, so I'd love to try to make one of my own character concepts in game
 
Ok, regardless of whether I like the hero concept or not (which I'm not 100% sold on, but it could be cool) MAD props for actually making the character in game.

Like, holy shit dude that's awesome.

How did you do this? I have a modest level of coding knowledge and have done some experimentation with modding other games, so I'd love to try to make one of my own character concepts in game
He said himself, it is basically splicing together abilities allready in game. I imagine adding something from scratch will require a lot more work(might even be impossible). Still mad respect for the OP for making it(y)
 
Ok, regardless of whether I like the hero concept or not (which I'm not 100% sold on, but it could be cool) MAD props for actually making the character in game.

Like, holy shit dude that's awesome.

How did you do this? I have a modest level of coding knowledge and have done some experimentation with modding other games, so I'd love to try to make one of my own character concepts in game
I wouldn't say I did something "awesome" at this point in the game there is no way to add your own _class to abilities. I took existing abilities, copied them, but left them with their original _class. I was also able to change the application of the ability, so for example the bebop bomb now applies automatically on you and instantly, without double-clicking. All I did was to look at the ready-made abilities and take from them what I need. But for example, when transferring 1 ability, I lost the ability to throw a bomb, although the idea is that everything should work. Now these abilities are more suitable for the word "billet" rather than something ready-made.
 
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