stevehotdogfingers
New member
Hero ``Undead`` (not necessarily that name).
His weapon is a shotgun with a small magazine and fast reload.
1 skill (not invented yet).
2 skill (Active) - _The Impact of Death_: Selects an enemy and a debuff is applied to it that does not allow dashing (maybe jumping).
This skill flies the same way as the Wraith ultimate (that is, it is not applied immediately) and it can be removed by a debuff remover.
(Possible buff with an active ultimate - The target also gets stunned for 0.5 seconds)
3 skill (Passive) - The hero's weapon has a chance to fire a shot that will not cause gun damage but spiritual damage and the damage will also be increased (broken heart).
(that is, there will be no damage from the weapon from this shot, only spiritual).
(Possible buff with active ultimate - skill is triggered with every shot)
4 Skill (Passive) (I don't know the cooldown) - _Underdead_: Activates when the hero's health drops below 1.
I came up with several options (I don't know how to balance it correctly)
The hero's abilities when activating the ultimate receive additional properties. (I'm not sure about this).
Version 1: When activating the ultimate, the hero's health may go into minus for the next _X_ seconds upon receiving damage (you can limit how much it can go into minus, and when this minus is reached, the hero will die), and after the ultimate ends, he will be healed by the amount of health that went into minus. (The problem is in healing during the action of the ultimate, I do not know how to do it correctly, leave it or remove it, because it can both interfere and harm, you need to think!)
Version 2: When activating the ultimate, the hero's health may go into minus for the next _X_ seconds upon receiving damage (an unlimited amount), and the hero receives a strong bonus to all types of healing, if at the end of the ultimate the hero cannot bring his health to a positive number, he will die. (You can make healing for _X _ for killing the hero).
(Idea for lore:
It is known that the Baxter society saved the life of shiv. I think it would be cool if this hero once killed him or seriously injured him, and therefore between these two cool guys you can add unique lines between them in battle)
Valve developers if you liked this idea contact me, I can come up with and remake a whole bunch of other things for this hero. (even 1 skill)
His weapon is a shotgun with a small magazine and fast reload.
1 skill (not invented yet).
2 skill (Active) - _The Impact of Death_: Selects an enemy and a debuff is applied to it that does not allow dashing (maybe jumping).
This skill flies the same way as the Wraith ultimate (that is, it is not applied immediately) and it can be removed by a debuff remover.
(Possible buff with an active ultimate - The target also gets stunned for 0.5 seconds)
3 skill (Passive) - The hero's weapon has a chance to fire a shot that will not cause gun damage but spiritual damage and the damage will also be increased (broken heart).
(that is, there will be no damage from the weapon from this shot, only spiritual).
(Possible buff with active ultimate - skill is triggered with every shot)
4 Skill (Passive) (I don't know the cooldown) - _Underdead_: Activates when the hero's health drops below 1.
I came up with several options (I don't know how to balance it correctly)
The hero's abilities when activating the ultimate receive additional properties. (I'm not sure about this).
Version 1: When activating the ultimate, the hero's health may go into minus for the next _X_ seconds upon receiving damage (you can limit how much it can go into minus, and when this minus is reached, the hero will die), and after the ultimate ends, he will be healed by the amount of health that went into minus. (The problem is in healing during the action of the ultimate, I do not know how to do it correctly, leave it or remove it, because it can both interfere and harm, you need to think!)
Version 2: When activating the ultimate, the hero's health may go into minus for the next _X_ seconds upon receiving damage (an unlimited amount), and the hero receives a strong bonus to all types of healing, if at the end of the ultimate the hero cannot bring his health to a positive number, he will die. (You can make healing for _X _ for killing the hero).
(Idea for lore:
It is known that the Baxter society saved the life of shiv. I think it would be cool if this hero once killed him or seriously injured him, and therefore between these two cool guys you can add unique lines between them in battle)
Valve developers if you liked this idea contact me, I can come up with and remake a whole bunch of other things for this hero. (even 1 skill)