nathanieljbrill
Active member
He's designed as a low health tank with quality damage mitigation.
Base Stats
500 health
1 Regen
Stamina 2
Base speed 6.5
Sprint 0.5
Bullet Resist 10%
Spirit Resist 10%
Boon
+35 health
+0.8
weapon damage
+1% Bullet resist
+1% Spirit resist
Weapon
Buildup 3 seconds, from 3 shots per second to 6 shots per second.
Ammo 18
Damage 12
Reload 2.5 seconds
Bullet velocity 400
Firerate slow reduces minimum for speed, but adds and reduces buildup time instead of reducing maximum fire speed.
Ability 1. Bash
Range 8 meters.
Cooldown 30 seconds.
Throw yourself forward into someone and knock then back 8 meters.
Damage 90 spirit scaling 1.5
If the enemy is knocked into a wall they get -50% movespeed for 2 seconds.
Upgrade 1. +40 damage
Upgrade 2. Cooldown -18s
Upgrade 3. Movement slow duration +1s. spirit scaling +1.
You fly through targets and hit everyone in your path.
Ability 2. Shell Slide
Duration 2 seconds
Cooldown 30s
Movement Speed +3
Movement slow resist 50%
You slide in your shell and bounce off walls.
Every time you hit a wall that you haven't already hit the duration is increased by 1 second.
Each time someone is hit they take 30% less damage (multiplicative)
Turn speed slightly restricted.
Damage reduction +20% for duration.
Damage 60 spirit scaling 0.6
Upgrade 1. Cooldown -15
Upgrade 2. Movement Speed +2
Upgrade 3. Duration +1, Damage +40
Ability 3. Slow and Steady
Passive: burst damage over 20% of your base HP is reduced by 20%. (Before resistances)
Active: Damage you deal is dealt in the form of DPS that's split over 3 seconds. Total damage +15%. Duration 6 seconds. Cooldown 30 seconds.
Upgrade 1. When the passive activates apply 20% movement slow to whoever damaged you for 2 seconds.
Upgrade 2. Active total damage +10%
Upgrade 3. Passive reduction +15%
4. World Carrier
Cooldown 100 seconds
Duration 10 seconds
Size +50% for duration. Scales with ability range.
Bash range +4 meters,
Shell slide speed +2
Bullet size +0.1 meters
Melee range +20%
Gain Bonus HP equal to 75% of your Base HP.
Reduce the damage taken by allies within 20 meters by 20%. You take that damage in one second ticks.
Upgrade 1. Damage dealt +10%, Melee Damage +20%
Upgrade 2. Cooldown -30s
Upgrade 3. Size +50%, Bullet size +0.1 meters. Melee range +20%
Bonus HP is increased to 150% of your base HP.
You receive +10% of the damage taken by allies within 20 meters.
Base Stats
500 health
1 Regen
Stamina 2
Base speed 6.5
Sprint 0.5
Bullet Resist 10%
Spirit Resist 10%
Boon
+35 health
+0.8
weapon damage
+1% Bullet resist
+1% Spirit resist
Weapon
Buildup 3 seconds, from 3 shots per second to 6 shots per second.
Ammo 18
Damage 12
Reload 2.5 seconds
Bullet velocity 400
Firerate slow reduces minimum for speed, but adds and reduces buildup time instead of reducing maximum fire speed.
Ability 1. Bash
Range 8 meters.
Cooldown 30 seconds.
Throw yourself forward into someone and knock then back 8 meters.
Damage 90 spirit scaling 1.5
If the enemy is knocked into a wall they get -50% movespeed for 2 seconds.
Upgrade 1. +40 damage
Upgrade 2. Cooldown -18s
Upgrade 3. Movement slow duration +1s. spirit scaling +1.
You fly through targets and hit everyone in your path.
Ability 2. Shell Slide
Duration 2 seconds
Cooldown 30s
Movement Speed +3
Movement slow resist 50%
You slide in your shell and bounce off walls.
Every time you hit a wall that you haven't already hit the duration is increased by 1 second.
Each time someone is hit they take 30% less damage (multiplicative)
Turn speed slightly restricted.
Damage reduction +20% for duration.
Damage 60 spirit scaling 0.6
Upgrade 1. Cooldown -15
Upgrade 2. Movement Speed +2
Upgrade 3. Duration +1, Damage +40
Ability 3. Slow and Steady
Passive: burst damage over 20% of your base HP is reduced by 20%. (Before resistances)
Active: Damage you deal is dealt in the form of DPS that's split over 3 seconds. Total damage +15%. Duration 6 seconds. Cooldown 30 seconds.
Upgrade 1. When the passive activates apply 20% movement slow to whoever damaged you for 2 seconds.
Upgrade 2. Active total damage +10%
Upgrade 3. Passive reduction +15%
4. World Carrier
Cooldown 100 seconds
Duration 10 seconds
Size +50% for duration. Scales with ability range.
Bash range +4 meters,
Shell slide speed +2
Bullet size +0.1 meters
Melee range +20%
Gain Bonus HP equal to 75% of your Base HP.
Reduce the damage taken by allies within 20 meters by 20%. You take that damage in one second ticks.
Upgrade 1. Damage dealt +10%, Melee Damage +20%
Upgrade 2. Cooldown -30s
Upgrade 3. Size +50%, Bullet size +0.1 meters. Melee range +20%
Bonus HP is increased to 150% of your base HP.
You receive +10% of the damage taken by allies within 20 meters.