[Hero Concept]The Rat King(with some drawings!)

I came up with new phrases:

"Buy-sell-buy-sell... where's my cheese?.. I mean, my profit!"

"I'll devour this stock... devour it and not even choke."

"...five hundred lots... no, six... what? SELL!"

"Heh-heh-heh... they crashed and burned like cheese in a mousetrap. Perfect."
 
I like all of this except the writing, The writing leaves a lot to be desired, Overall though a rat-character is appealing. I don't know about the gun, however. There's something lacking or overdone about gun-rat, crossbow rat is right out.

There's space for rat character but it needs to be properly "VALVe", what's here is too derivative for them and their design space. It needs some proper devilling to get away from just plain gun-rat
 
someone on the subreddit said i should post this here, so here we are. the big rat that makes all of the rules!

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Every few decades or so, the rats of New York gather deep within the subway lines to crown the newest Rat King. Candidates are tied tail to tail and last one remaining is the one to become the next rat to rule over the entirety of the Rodent Underground. Through this ritual, the special rat grows to an alarming size and gains the memories of the previous kings so that they have guidance from the previous generations.

Unfortunately, as powerful of a position as ruler of all rats around the globe sounds, it doesn't really pay the bills. The current Rat King had found him in a different kind of struggle. A 9-5 corporate job on Wall Street.


Weapons and Abilities (I don't know how to balance I just draw)

The Tax Collector - A slow shooting, high impact handgun that explodes in a small AoE on contact with a surface. The Rat King reloads by looking at his watch while spirit rats enter the chamber of the handgun.

Homing Rats(1) - Lob some rats that swarm the closest target and explodes. They can go up stairs, but not ledges. Killing an enemy hero with this attack permanently increases the amount of rats released by 1. You start with two rats per charge of ability. A passive of this ability is that it will kill your PC.

Mousetrap(2) - Create a small, hidden zone that slows enemies within it and steals their healing.

Rat Race(3) - A passive skill that makes your bullets reduce healing and regeneration speed by a fluctuating percentage. Your bullets steal enemy healing by a number related to the amount of spirit you have.

The Big Cheese(4) - Enter a special state where your weapon fire rate increases drastically, and hitting surfaces causes homing rats. Killing with a rat will increase your 1st ability.
Absolutely love it. ppl like you are the reason these games are as stylized and unique as they are. this guy's story is kinda Doorman-esque (but sort of reversed), which is my favorite character design in the game. keep it up :)
 
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