[Hero Concept] The Furnace

Beemschurger

New member
The-Furnace-1763843814.png

"An Ixian Spirit of Pure Rage seemed like the perfect weapon opportunity to Fairfax Industries. It was only when their newly created death machine burned their experimental research facility to ash that they realized they were biting off more than they could chew. Now out on the loose in the Cursed Apple, Codename "Furnace" is just trying to live a normal life in their altered state. Their armor they need to live outside of occupied Ixia is a contant reminder of what Fairfax has done to them. They come to the patron with a burning wish for revenge."

The art is not mine btw, credit goes to hou_jae04.
 
  • Like
Reactions: _N_
I really like the idea of the heat stat this hero has (kinda like shiv rage)

granted I don't know if base 15% spirit res would be the best idea (maybe increase with boons), also the 1000 ammo with gun stats similar to McGinnis just seems insane XD (esp considering the 0.1 spirit scaling for bullets per second, which is miles better than wardens bullets per second which is like 0.012 or smthing)

Also I personally thing that the 5ap upgrades for the abilities could be more than just stat pads, for example spiritual pyre 5ap upgrade could instead proc a debuff onto the enemy and the duration of the debuff corelates with the uptime spent on keeping the ability active on an enemy.

overall aside from some INSANELY overturned stats I think this is a pretty cool concept!
 
The 1000 ammo is meant to show the base Heat before the gun can't fire anymore. Its supposed to be "infinite" ammo with the Heat making it so you can't just fire forever.

I added the 15% spirit resist because I imagine them the size of Abrams with armor which, with 2 stamina and being the slowest move speed in the game, I just wanted to balance it out a bit.

I thought warden had 0.1 spirit scaling on his fire rate I must have misread that oops. Tbh I couldn't really think of good ideas for most of the AP upgrades I was mainly focused on the base but that is a good idea.
 
The 1000 ammo is meant to show the base Heat before the gun can't fire anymore. Its supposed to be "infinite" ammo with the Heat making it so you can't just fire forever.

I added the 15% spirit resist because I imagine them the size of Abrams with armor which, with 2 stamina and being the slowest move speed in the game, I just wanted to balance it out a bit.

I thought warden had 0.1 spirit scaling on his fire rate I must have misread that oops. Tbh I couldn't really think of good ideas for most of the AP upgrades I was mainly focused on the base but that is a good idea.
Ok I think I better understand what you mean by the ammo thing, idk what good base would be since the whole heat idea is a new concept.

I just suggested spirit res with boons since the spiritual pyre seems like it would just make u an unfair tank in certain lane match ups (esp since u have to play lane more actively with the new update)
 
Yeah, there was no way of showing increasing spirit resist with boons. I was thinking about it mainly to make it in line with Dynamo (only I realize now he has scaling bullet resist), but the player size would be similar to Abrams/Mo & Krill with armor and they both have no built in resistance. All the stats would be subject to change if this were actually added, but I do really thank you for the feedback.
 
Back
Top