nathanieljbrill
Active member
Since he has a unique overheating mechanic it is part of the character's kit that he has his shooting period and his ability period while overheating. You can lean into one or the other or both. Should be interesting.
Base Stats
Health 600
Regen 2
Stamina 3
Speed 6.3
Sprint 0.5
Bullet resist 10%
Base Melee equal to Yamato's
Weapon
10.5 damage per bullet. (or change to 9.45 to match today's patch)
8 bullets per second.
Velocity 300.
DPS 84
Ammo 30
Reload time 3 seconds.
Builds up 5% of heat meter per bullet fired. Heat meter declines at 40% per second after 0.5 seconds of not firing.
Once heat meter fills your gun overheats and cannot be fired for 3 seconds. It will reload during this time.
Boons
+38hp
+1 Spirit resist
+.55 bullet damage (.495)
Ability 1. Blimp Bomber
Cooldown 35s.
Select an area within 40 meters. A bomb appears 50 meters up and falls at 25 meters per second at that spot.
Range 6 meter radius.
Damage 100 Spirit scaling 2. Pops hit enemies up for .75 seconds.
Upgrade 1. Cooldown -15 seconds.
Upgrade 2. Damage +70
Upgrade 3. +5 meter radius.
Ability 2. Steam Gun
Cooldown 22 seconds.
Range 15 meters.
30 degree cone. Blocked by bodies.
Duration 3 seconds.
90 damage per second. Spirit scaling 1.2
Enemies hit have +1 move speed while being hit.
Reduces the time until heat decreases from 0.5 seconds to 0 seconds for 5 seconds after using Steam Gun.
Upgrade 1. -9 second cooldown
Upgrade 2. +60 damage per second.
Upgrade 3. Deals +10% damage for every second someone is being hit. +1s duration
Ability 3. Furnace
Passive
+25 spirit and +1.5 move speed while overheating.
Upgrade 1. +2% max HP Regen while overheating.
Upgrade 2. +20% spirit while overheating.
Upgrade 3. +15% ability cooldown and range for abilities used while overheating.
Ability 4. Roaring Engine
+2 move speed, +20% bullet and spirit resist. Your turn ability is limited, like Kelvin in ice walk. You may shoot while overheating and gain 30 bonus ammo. Each time you overheat it adds +0.8 move speed and increases weapon and spirit damage dealt by 8% for the duration.
Duration 6 seconds.
Cooldown 100 seconds.
Upgrade 1. Deal 40 spirit damage per second in a 10 meter radius. Scales 0.4 with spirit.
Upgrade 2. +20 bonus ammo and +20% firerate.
Upgrade 3. +0.2 move speed and 2% damage per overheat. +1.5 seconds duration.
Base Stats
Health 600
Regen 2
Stamina 3
Speed 6.3
Sprint 0.5
Bullet resist 10%
Base Melee equal to Yamato's
Weapon
10.5 damage per bullet. (or change to 9.45 to match today's patch)
8 bullets per second.
Velocity 300.
DPS 84
Ammo 30
Reload time 3 seconds.
Builds up 5% of heat meter per bullet fired. Heat meter declines at 40% per second after 0.5 seconds of not firing.
Once heat meter fills your gun overheats and cannot be fired for 3 seconds. It will reload during this time.
Boons
+38hp
+1 Spirit resist
+.55 bullet damage (.495)
Ability 1. Blimp Bomber
Cooldown 35s.
Select an area within 40 meters. A bomb appears 50 meters up and falls at 25 meters per second at that spot.
Range 6 meter radius.
Damage 100 Spirit scaling 2. Pops hit enemies up for .75 seconds.
Upgrade 1. Cooldown -15 seconds.
Upgrade 2. Damage +70
Upgrade 3. +5 meter radius.
Ability 2. Steam Gun
Cooldown 22 seconds.
Range 15 meters.
30 degree cone. Blocked by bodies.
Duration 3 seconds.
90 damage per second. Spirit scaling 1.2
Enemies hit have +1 move speed while being hit.
Reduces the time until heat decreases from 0.5 seconds to 0 seconds for 5 seconds after using Steam Gun.
Upgrade 1. -9 second cooldown
Upgrade 2. +60 damage per second.
Upgrade 3. Deals +10% damage for every second someone is being hit. +1s duration
Ability 3. Furnace
Passive
+25 spirit and +1.5 move speed while overheating.
Upgrade 1. +2% max HP Regen while overheating.
Upgrade 2. +20% spirit while overheating.
Upgrade 3. +15% ability cooldown and range for abilities used while overheating.
Ability 4. Roaring Engine
+2 move speed, +20% bullet and spirit resist. Your turn ability is limited, like Kelvin in ice walk. You may shoot while overheating and gain 30 bonus ammo. Each time you overheat it adds +0.8 move speed and increases weapon and spirit damage dealt by 8% for the duration.
Duration 6 seconds.
Cooldown 100 seconds.
Upgrade 1. Deal 40 spirit damage per second in a 10 meter radius. Scales 0.4 with spirit.
Upgrade 2. +20 bonus ammo and +20% firerate.
Upgrade 3. +0.2 move speed and 2% damage per overheat. +1.5 seconds duration.