BottleCapHat
New member
Ability 1: One of Many
Passive, Råtta spawns 1 rat npc in every “juke closet”. When dormant it is harder to kill and runs around in juke closet when being attacked, gives souls on death. Pressing this ability lets you make rat noises with a rareish chance to do a rat laugh.
Ability 2: Scurry/Scram
Two part ability, on first press “scurry” lets you collect rats from juke closets for X amount of seconds with 3m radius from hero. Up to X amount of rats can be collected + X more with 5AP upgrade. “Scram” rats do not leave until you press again and on second press you possess the rat of your selecting and they all scram to their original closet. Hides your hp bar for some time to allow for escape and confuse the enemy.
Ability 3: A Ratty Fervor
Gun damage buff to you and all rats lasting for X seconds giving X base damage.
Ability 4: A Cornered Rat
Passive, when Råtta reaches 0 hp automatically possess the highest hp rat npc in your group. When triggered gain 100 of both shield types and 50% bullet lifesteal. Long cooldown.
Gun: Forgotten
Glock-like pistol, semi autoish high fire rate
Model: relatively small hero slightly smaller than Ivy. Bipedal. a rat
MISC:
Gameplay intentions:
Not sure if this is realistically possible to code but sounded fun in my head.
As always, thanks for spending the time to read and sorry for any mistakes.
Passive, Råtta spawns 1 rat npc in every “juke closet”. When dormant it is harder to kill and runs around in juke closet when being attacked, gives souls on death. Pressing this ability lets you make rat noises with a rareish chance to do a rat laugh.
Ability 2: Scurry/Scram
Two part ability, on first press “scurry” lets you collect rats from juke closets for X amount of seconds with 3m radius from hero. Up to X amount of rats can be collected + X more with 5AP upgrade. “Scram” rats do not leave until you press again and on second press you possess the rat of your selecting and they all scram to their original closet. Hides your hp bar for some time to allow for escape and confuse the enemy.
Ability 3: A Ratty Fervor
Gun damage buff to you and all rats lasting for X seconds giving X base damage.
Ability 4: A Cornered Rat
Passive, when Råtta reaches 0 hp automatically possess the highest hp rat npc in your group. When triggered gain 100 of both shield types and 50% bullet lifesteal. Long cooldown.
Gun: Forgotten
Glock-like pistol, semi autoish high fire rate
Model: relatively small hero slightly smaller than Ivy. Bipedal. a rat
MISC:
Gameplay intentions:
- Lowest hp hero in the game
- intuitively weak to aoe
- meant to be slippery and annoying
- high objective damage per second
- npc rats do not benefit from item effects, only stats
- vulnerable to cc
- weak early game
- scales well with souls/AP
- shooting dormant rats should take enough time for the average hero to make it worth less than killing denizens or catching waves.
- Killing dormant rats should be strategically optimal when there is very little to do on the map or to drain resources from Råtta.
- Heroes with high single target damage will inherently counter dormant rats. (haze, vyper)
- high base ms
Not sure if this is realistically possible to code but sounded fun in my head.
As always, thanks for spending the time to read and sorry for any mistakes.