[Hero Concept] Privateer (Definitely not a Pirate)

12ganase

Member
Hero Idea: Privateer
Tags: -Rum- -Anchor- -Ships-

Basic Stats:
Gun: Queen Anne Pistol​
Stamina: 3​
Base HP: 680​

Abilities:

1. Grape Shot: Shoots 8 pellets in a 20 degree cone with a random spread. Each pellet deals a separate instance of damage. Pushes enemies and privateer back when cast.
- Damage per pellet - 0.75x(Current Bullet Damage)​
- Cooldown - 18s​
- Cooldown between charges - 3s​
- Range - 10m​

Upgrades:
  1. Plus 1 charge
  2. Applies a stacking 1.5% bullet resist shred per pellet for 10 seconds
  3. Plus 8 pellets per shot.
Notes:
- Deals gun damage and procs gun items​

2. Anchor Point - Attaches an anchor to an enemy hero. Moving too far from the anchor breaks the chain applying spirit damage and a stun. Anchor can be destroyed with heavy melee.
- Anchor Duration - 2.5s​
- Chain break damage - 100 + 1.2/Spirit Power​
- Chain break stun duration - 0.5s​
- Cooldown - 30s​
- Cast Range - 5m​
- Chain length - 15m​
- Heavy melees to destroy - 1

Upgrades:
  1. Reduces cooldown by 5s
  2. Plus 1 heavy melee to destroy. Plus 0.75 anchor duration.
  3. Silences movement abilities and knocks down airborne targets.
Notes:
- Teleports break the chain only when teleporting beyond the chain's length. Does not trigger the stun or damage effect.​

3. Captain's Rum - Privateer drinks rum, temporarily gaining max health. Passively grants debuff reduction.
- Max Health Bonus - 100 + 1.5/Spirit Power​
- Duration - 8s​
- Cooldown - 40s​
- Passive debuff reduction - 5% + 0.05/Spirit Power​

Upgrades:
  1. Reduces cooldown by 15s
  2. Plus 200 temporary max health
  3. Plus 20% debuff reduction.
Notes:
- Privateer's health percentage will remain the same regardless of how much maximum health he gains or loses.​
- Buff duration is refreshed when Rum is reapplied.​

4. Shipwreck - Summons a ghostly ship that sails into the target direction. Opponents are dragged along and take damage when they hit a wall.
- Damage - 100 + 1.7 Spirit Power​
- Cooldown - 120​
- Range - 40m​

Upgrades:
  1. Applies Captain's Rum to allies.
  2. Reduces cooldown by 30s
  3. Summons a fleet of ships, 5 in total.
Notes:
- Starts 10m behind privateer.​
- Deals no damage if the opponent does not hit a wall while being dragged.​
 
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