nathanieljbrill
Active member
The base inspiration or this character was Rosgath's combo ability and Дедлокер's artificer. This character should have a very flavorful prehistoric feeling with savage combat and hunting.
Health 600
Regen 2
Stamina 3
Movement 7
Sprint 2
Boon
Health +38
Spirit resist +1%
Blowdart +1 damage
Poison +0.8 DPS
Incindiary +1.5 damage
Weapon
Blowdart
Damage 15
2.5 shots per second.
37.5 DPS
Velocity 300
Ammo 15
Poison: Deals 12 damage per second for 2 seconds. Doesn't stack. Duration is refreshed on hit.
Altfire
Incidiary dart.
Lights blazing brambles.
22.5 damage shot.
2.5 shots per second.
46.25 DPS
Ability 1. Slash
Cooldown 30 seconds
Range 4 meters.
Slash in front of you and replace this ability with Second Slash, which is the same ability but with +20% damage. It is on cooldown for 1 second.
You have a 5 second window to use Second Slash before Slash goes on cooldown.
If you use another ability Slash goes on cooldown.
When you use Second Slash replace this ability with Third Slash, which deals +44% damage. It is on cooldown for 1 second.
70 damage. Scales 1 with spirit.
Upgrade 1. +30 damage.
Upgrade 2. Third Slash is replaced with Final Slash after use.
Upgrade 3. Slash no longer goes on cooldown when you use another ability. Heal 2% of your maximum HP for every slash.
Ability 2. Skewer
Cooldown 35s
Jump Range 7 meters.
Attack range 5 meters.
Jump forward and stab down up to 7 meters ahead of you, then replace this ability with Second Skewer, which is the same ability but with +10% damage and +10% range. It is on cooldown for 1 second.
Your momentum stops when you hit an enemy. You have a 5 second window to use Second Skewer before Skewer goes on cooldown.
If you use another ability Skewer goes on cooldown.
When you use Second Skewer replace this ability with Third Skewer, which deals +21% damage and has +21% range. It is on cooldown for 1 second.
50 damage. Scales 1 with spirit.
Upgrade 1. Damage +30
Upgrade 2. Third Skewer is replaced with Final Skewer.
Upgrade 3. Skewer no longer goes on cooldown when you use another ability. Range +3 meters.
Ability 3. Blazing Bramble
Charges, 3 seconds between charges
Cooldown 20 seconds
Placement range 10 meters.
Fire radius 5 meters.
Bramble duration 30 seconds.
Blaze duration 5 seconds.
Toss a bramble of wood within range. The bramble stays there until either the duration ends or you shoot it with an incidiary dart (altfire).
Once lighted it burns brightly, making enemies hesitant to go near. Enemies within the radius moving away from the fire move at full speed, but moving any other direction applies 50% movement slow and -30% dash distance.
Enemies within range take 40dps. Scales 0.4 with spirit.
Upgrade 1. +1 charges.
Upgrade 2. Radius +1 meters, blaze duration +1 seconds.
Upgrade 3. Enemies damaged by Blazing Bramble take +15% damage from you for 3 seconds.
Ability 4. Warcry
Cooldown 90 seconds
Range 20 meters
Duration 10 seconds
You and allies within 20 meters gain 3 stamina for the duration. For each person buffed in this way you gain +10% firerate and +15 spirit for the duration.
Enemy heroes who are isolated (further than 30 meters from any allies and within 30 meters of you or a buffed ally) have -20% bullet and spirit resist.
Upgrade 1. -10% bullet and spirit resist for isolated enemies.
Upgrade 2. Duration +3 seconds. +25% stamina regen for you and buffed allies for the duration.
Upgrade 3. When someone under the affects of Warcry damaged an enemy they amplify the damage that other people do to that enemy by 10%. Stacks for each person that dealt damage.
Base StatsHealth 600
Regen 2
Stamina 3
Movement 7
Sprint 2
Boon
Health +38
Spirit resist +1%
Blowdart +1 damage
Poison +0.8 DPS
Incindiary +1.5 damage
Weapon
Blowdart
Damage 15
2.5 shots per second.
37.5 DPS
Velocity 300
Ammo 15
Poison: Deals 12 damage per second for 2 seconds. Doesn't stack. Duration is refreshed on hit.
Altfire
Incidiary dart.
Lights blazing brambles.
22.5 damage shot.
2.5 shots per second.
46.25 DPS
Ability 1. Slash
Cooldown 30 seconds
Range 4 meters.
Slash in front of you and replace this ability with Second Slash, which is the same ability but with +20% damage. It is on cooldown for 1 second.
You have a 5 second window to use Second Slash before Slash goes on cooldown.
If you use another ability Slash goes on cooldown.
When you use Second Slash replace this ability with Third Slash, which deals +44% damage. It is on cooldown for 1 second.
70 damage. Scales 1 with spirit.
Upgrade 1. +30 damage.
Upgrade 2. Third Slash is replaced with Final Slash after use.
Upgrade 3. Slash no longer goes on cooldown when you use another ability. Heal 2% of your maximum HP for every slash.
Ability 2. Skewer
Cooldown 35s
Jump Range 7 meters.
Attack range 5 meters.
Jump forward and stab down up to 7 meters ahead of you, then replace this ability with Second Skewer, which is the same ability but with +10% damage and +10% range. It is on cooldown for 1 second.
Your momentum stops when you hit an enemy. You have a 5 second window to use Second Skewer before Skewer goes on cooldown.
If you use another ability Skewer goes on cooldown.
When you use Second Skewer replace this ability with Third Skewer, which deals +21% damage and has +21% range. It is on cooldown for 1 second.
50 damage. Scales 1 with spirit.
Upgrade 1. Damage +30
Upgrade 2. Third Skewer is replaced with Final Skewer.
Upgrade 3. Skewer no longer goes on cooldown when you use another ability. Range +3 meters.
Ability 3. Blazing Bramble
Charges, 3 seconds between charges
Cooldown 20 seconds
Placement range 10 meters.
Fire radius 5 meters.
Bramble duration 30 seconds.
Blaze duration 5 seconds.
Toss a bramble of wood within range. The bramble stays there until either the duration ends or you shoot it with an incidiary dart (altfire).
Once lighted it burns brightly, making enemies hesitant to go near. Enemies within the radius moving away from the fire move at full speed, but moving any other direction applies 50% movement slow and -30% dash distance.
Enemies within range take 40dps. Scales 0.4 with spirit.
Upgrade 1. +1 charges.
Upgrade 2. Radius +1 meters, blaze duration +1 seconds.
Upgrade 3. Enemies damaged by Blazing Bramble take +15% damage from you for 3 seconds.
Ability 4. Warcry
Cooldown 90 seconds
Range 20 meters
Duration 10 seconds
You and allies within 20 meters gain 3 stamina for the duration. For each person buffed in this way you gain +10% firerate and +15 spirit for the duration.
Enemy heroes who are isolated (further than 30 meters from any allies and within 30 meters of you or a buffed ally) have -20% bullet and spirit resist.
Upgrade 1. -10% bullet and spirit resist for isolated enemies.
Upgrade 2. Duration +3 seconds. +25% stamina regen for you and buffed allies for the duration.
Upgrade 3. When someone under the affects of Warcry damaged an enemy they amplify the damage that other people do to that enemy by 10%. Stacks for each person that dealt damage.