i don't think his kit works with each other pretty well, it's all around the place not being coherent at all
all of the characters in deadlock have their abilities work with each other, this kit is nowhere close this
i'd rework it this way
1. Back-alley surgery - instead of what u made, this will allow for ophrys to buff his creeps or debuff enemy creeps, if enemy is close enough, ophrys can temporarily hold them in place and apply multiple bleed instances causing longer cooldown in the process
2. Observer Ward See-through Gateway - Removed Observer Ward because a) it's useless for the Ophrys Kit and B) Ophrys contrasted to other characters except bebop lacks any movement, it feels like it was thrown there, what i'd do is keep the concept of eyes on walls, but Ophrys with this will be able to put permament (although destroyable) 'portals', these would be placeable only up to 15-20 meters away from a guardian/walker so it's not placed in some cancerous spots, but it allows for extremely handy movement of ophrys for possible future flanks as well as moving his team around, would be great with coordination like telling kelvin wen to tp to bubble enemy team
3. Medical Intervention - moved this a level higher because it isn't a movement ability, ophrys can heal using nearby creeps health, doesn't matter if friendly or enemy, if enemy was attacked by back-alley surgery, the dealt damage from bleed will stack up and provide this much health to ophrys himself
His ult won't be changed, it compliments the rest of this kit