BembWasHere
New member

Hello! New person here on the forum. I posted these guys on the official Discord, so if you want to see the post there, here's the link to it. I wanted to make a post here because I'm pretty proud of these guys and wanted to see what the forum thought about them! I'm not that proficient in stat building, so if you have any ideas what things should averagely damage or inflict, feel free to leave your ideas in the replies!
[Backstory]
A pair of forsaken twins, the Doe siblings were born into a lower class family in the slums of New York during the great depression. Crime was high, and funds were low; their parents were not able to support both themselves and their children. Though poor, the children made do with what they could find. From discarded old clothes to forgotten toys, the twins practically raised themselves, and promptly became inseparable.
However, during one of the darkest nights of the year, a mysterious man came along and murdered the twins in cold blood. Lost and confused, the two remained in the mortal realm, yet in spectral form. They wander the concrete jungle, looking for a way to finally rest their souls in the afterlife. So the next time you double-take that empty hall, be sure to leave the lights on as so the twins don't have to travel the dark no longer.
[Kit/Abilities]
Main fire: "Prep's Playtime"
John whips his skipping rope which can send slashes towards an enemy as main fire. Close range, higher damage if enemy is nearby and significantly less from a distance. Medium fire-rate. projectiles appear like air slashes.

Ability 1: "Cuddly Demolition"
Jane sends a walking teddy bear-shaped bomb which locks onto the nearest enemy (either player or minion). After a short while, it explodes in front of the target. If deployed too far away, it may explode prematurely before it reaches the target (Still does damage around where it explodes). AOE similar to Bebop's sticky bombs.

Ability 2: "Chilling Apparition"
Go invisible for a temporary amount of time. Enemies will not be able to see you, but can still hit you if attacked. If you clip/pass through the enemy while invisible, enemy is inflicted with a Cold Front-like debuff (Takes small spirit damage + temp movement slow)

Ability 3: "Haunted Binding"
John throws a skipping rope out towards an enemy to tie them up. Inflicts a Curse debuff on enemy who has been hit/tied up. The skipping rope is an aim-able projectile, so missing your target is an issue to take in account.

Ability 4/Ult: "Jump-Rope"
Summon a giant spectral skipping rope that covers a large area of the battlefield. The rope rotates about 5 rotations time in one ability usage, and if an enemy is hit with the rope, they take lots of spirit damage + stun. Ways to avoid the rope's hitbox is either jumping over it or move out of the AOE radius.

[Author's Notes/Extras]
- Designs were inspired by the twins from the Shining + Vindicta/other Deadlock ghost characters designs (Though it's temporary probably, Savannah's pink texturing/shading) + Spooky from Spooky's Jumpscare Mansion. I don't exactly know what Deadlock's style for (human) children is, So I drew them in my own.

- Naming convention was based off the Jane/John Doe placeholder for unidentified bodies.
- Characterisation wise, The two are very deadpan and emotionless. John leads for most of their attacks where Jane is usually the one making conversation if it ever arises. If John does speak, it's sort of an echo of what Jane just said (Reference: Timmy and Tommy from Animal Crossing)
- The two are not looking for revenge for their deaths as reaching the afterlife takes more precedence for them. If asked about it by a character of immoral ground (Characters who may be concidered killers or have killed), they don't exactly care about it.