karimrahmana1
New member
Lore
After being sentenced for 15 years in the Brass-Lamp for mischief and disorderly conduct, Nikta was granted freedom by a generous human traveller as their first wish. Having learned nothing, Nikta stuffed the man headfirst in a tree stump and immediatly started plotting their next shenanigan. This time in the human realm, away from the Mushrifaldjinns jurisdiction.Gun
Spitballs (should feel like a slower paradox gun)
(djinn can spit really far because they learn glassblowing in school)
(djinn can spit really far because they learn glassblowing in school)
Abilities
Morph Gun (Impatience is a virtue for Nikta)
Cycle between different primary weapon behaviors. One shot is fired upon casting the ability without consuming a bullet (so you know what gun you're getting)
- adds slingshot to the rotation (should feel like viscous alternate fire that lands instead of exploding)
(carrying the slingshot contributed to 5 months of Niktas sentence, using it to ring the bells ending the village nap time early added another 2 years)
- adds watergun to the rotation (should feel like bepops laser if it had bullet drop off)
(Nikta plead the fifth when asked what liquid they used)
- adds rubberbands to the rotation (should feel like a vindictas gun with less damage and slower rate and further range)
(There were like, 13 Djinn in the court room wearing eye-patches)
- adds glittercannon to the rotation (basically a super low range shotgun that fires in a very wide cone that deals a lot of damage and the bullets linger for a bit)
(we're still finding glitter everywhere)
Mischief (the benefit of messing with non-djinn - possession is trivial)
Trigger a random cool-down of an enemy ability or item, casting it for them.
- Trigger the lowest level ability of the targeted hero, or a random non ultimate ability.
(why are you hitting yourself) - The enemy hurts itself in confusion taking spirit damage when the ability is triggered
(why are you hitting yourself)
- adds a chance to trigger a small burst of fire from the enemies gun
(why are you hitting yourself)
- adds a change to trigger the cooldown of an active item if the enemy has one
(why are you hitting yourself)
Illusion (Niktas speciallity, juking the law) (passive)
Walking through a cosmic viel creates short-lasting running-illusions at all nearby cosmic viels, shooting the illusion dissapates it.
- The illusion will fire its gun at nearby enemies with reuced damage (to grab their attention)
- Shooting the illusion returns the damage to the shooter
- Targeting the illusion with an ability doubles the abilities cooldown
- Nikta is removed from the minimap for enemies, all cosmic viels on the map will spawn an illusion
Root an enemy in a giant Lamp, after a short while, it explodes dealing massive damage to all nearby enemies. Enemies can shoot the lamp to free their ally prematurely and prevent the explosion but doing so damages the Hero inside. (the explosion only damages nearby enemies, not the trapped hero)
- Duration, aoe, and damage scale with spirit (the purpose of this ability is to isolate a hero by having their teammate run away from the explosion, or forcing them to deal friendly fire)
- Dashing away from the lamp consumes two stamina
- The trapped hero gets bullet resist reduction
- Trapped heroes begin releasing their non-secured souls from spout of the lamp.