[Hero Concept] Naima, the upright bass virtuoso with rhythm game mechanics

k_on

New member
After the feedback from the previous post I decided to come up with something new and better. Therefore meet Naima, tanky CC specialist with a twist.

Disclaimer
The art itself is an AI slop meant to give a *rough* idea of how Naima could look like. Support real artists!

naima concept.png
 
The story here goes hard, and so does the character theme. First two abilities are interesting, and the ultimate is something else. I think Reverb can use some work. Heavy melees can already hit in an area of effect. Having a passive that enhances melee damage, but only if multiple targets are hit within range, seems very unreliable. Something has to budge there and I think the ability can work.
 
Cool character. As a rhythm game fan, I think the idea for the ultimate is too gimmicky. I've rarely seen rhythm games mixed into other game types work well. Late Night Live would distract you by making you basically switch from Deadlock to O2Mania just to do damage. Seven can do that with only one button press. The idea of Naima's skills being expressed as music is still really cool, though.

Maybe the ultimate could go for a jazz improvisation theme. You get a buff that gives you medium AOE damage over time, but over the duration, you can press different buttons to grow different stats, like AOE, damage, or slow. You get to "play" the ultimate like an instrument, matching it to the situation.

Still though, music character. I love that kind of theme. Nice work.
 
Cool character. As a rhythm game fan, I think the idea for the ultimate is too gimmicky. I've rarely seen rhythm games mixed into other game types work well. Late Night Live would distract you by making you basically switch from Deadlock to O2Mania just to do damage. Seven can do that with only one button press. The idea of Naima's skills being expressed as music is still really cool, though.

Maybe the ultimate could go for a jazz improvisation theme. You get a buff that gives you medium AOE damage over time, but over the duration, you can press different buttons to grow different stats, like AOE, damage, or slow. You get to "play" the ultimate like an instrument, matching it to the situation.

Still though, music character. I love that kind of theme. Nice work.
Actually yeah, that ultimate would be better. Kinda reminds me of Invoker in a good way!
 
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