jeonggiyun23
New member
Hello, I've been really enjoying the game and wanted to contribute something to this great project.
I saw that there was a japanese character (Yamato) and Thought to myself " If there is a japanese character in the game, Why cant a Korean one be in it as well?" and went straight to work.
Poured my time and sweat on this one, enjoy!
p.s English is not my native language, so there might be some grammer mistakes. Apologizes in advance.
<Miho Core concept art>
Since the game was set in the 1920s Noir with supernatural elements, my mind went through lot of drafts, but ultimately landed on three core concepts.
1. Korean - american History (The japanese occupation era)
3. Casino / gambling house entertainer (noir fiction genre and a great aesthetical substitute for Kpop )
2. The nine tailed fox (supernatural creature known for tricks and charming preys)
I thought these three concepts could meld well in the game.
<Miho lore concept>
Since 1920 was during the japanese occupation era for Korea, the lore had to have a reason why the hero is in America.
And to this, I found a great book that inspired me to conjure up a story that could give a reason to the conundrum above.
<Miho animation concept>
Since the character is based on magicians and entertainers, i thought it would be paramount for the hero to have a flare of showmanship when she is moving around.
The cane and tophat could work as a great way to emphasize burst of mobility.
<Miho ability concepts>
I tried to give the hero an ability kit that is fitting to her theme as a trickster that will also feel unique against current and future heroes.
Miho is a high skill floor, high skill ceiling utility hero that disorientate and confuse the enemy by being able to bypass a lot of the games rules, but only if you understand how to play her right.
Especially ability 2, Shapeshift can be a great tool when giving your team comp some much needed unpredictablity as you can technically play any character in the middle of the match. The burst AoE also makes sure that enemies won't be coming in close quarters without a second thought as they do not know if what they see in front of them is a Vindicta whose one punch away from dying, or a shapeshifted Miho whose full HP and ready to pounce.
Ability 3 Clone is a great escape tool that can also be used for various situations such as semi creeps, extending AoE or items reach, and nuking if aligned correctly.
Ability 1 and 4 are tools that turn the tide of momentum of a duel, gank or team fight.
Ability 1 Charm is a tool that when hit, not only forces them to walk towards you, but also steal a portion of the enemies health, gun and spirit damage for a short duration. Therefore, The stronger and tankier the enemies are, the more effective this ability will be.
Ability 4 Ensnare not only burns enemies for 10% of their max HP, but also forces them to fight amongst each other for a short second. This ability shows its full potential in team fight as every second could result in either your team wiping or your enemies wiping.
<Conclusion>
I, like many other, see the potential of the game to be a great success. And as crass it may be, I would like to see a hero that comes from my country ! So Thank you for reading this hopeful fools post til the end.
I saw that there was a japanese character (Yamato) and Thought to myself " If there is a japanese character in the game, Why cant a Korean one be in it as well?" and went straight to work.
Poured my time and sweat on this one, enjoy!
p.s English is not my native language, so there might be some grammer mistakes. Apologizes in advance.
<Miho Core concept art>
Since the game was set in the 1920s Noir with supernatural elements, my mind went through lot of drafts, but ultimately landed on three core concepts.
1. Korean - american History (The japanese occupation era)
3. Casino / gambling house entertainer (noir fiction genre and a great aesthetical substitute for Kpop )
2. The nine tailed fox (supernatural creature known for tricks and charming preys)
I thought these three concepts could meld well in the game.
<Miho lore concept>
Since 1920 was during the japanese occupation era for Korea, the lore had to have a reason why the hero is in America.
And to this, I found a great book that inspired me to conjure up a story that could give a reason to the conundrum above.
<Miho animation concept>
Since the character is based on magicians and entertainers, i thought it would be paramount for the hero to have a flare of showmanship when she is moving around.
The cane and tophat could work as a great way to emphasize burst of mobility.
<Miho ability concepts>
I tried to give the hero an ability kit that is fitting to her theme as a trickster that will also feel unique against current and future heroes.
Miho is a high skill floor, high skill ceiling utility hero that disorientate and confuse the enemy by being able to bypass a lot of the games rules, but only if you understand how to play her right.
Especially ability 2, Shapeshift can be a great tool when giving your team comp some much needed unpredictablity as you can technically play any character in the middle of the match. The burst AoE also makes sure that enemies won't be coming in close quarters without a second thought as they do not know if what they see in front of them is a Vindicta whose one punch away from dying, or a shapeshifted Miho whose full HP and ready to pounce.
Ability 3 Clone is a great escape tool that can also be used for various situations such as semi creeps, extending AoE or items reach, and nuking if aligned correctly.
Ability 1 and 4 are tools that turn the tide of momentum of a duel, gank or team fight.
Ability 1 Charm is a tool that when hit, not only forces them to walk towards you, but also steal a portion of the enemies health, gun and spirit damage for a short duration. Therefore, The stronger and tankier the enemies are, the more effective this ability will be.
Ability 4 Ensnare not only burns enemies for 10% of their max HP, but also forces them to fight amongst each other for a short second. This ability shows its full potential in team fight as every second could result in either your team wiping or your enemies wiping.
<Conclusion>
I, like many other, see the potential of the game to be a great success. And as crass it may be, I would like to see a hero that comes from my country ! So Thank you for reading this hopeful fools post til the end.