[Hero Concept] Magnus, a gun focused hero

Slorkfan

New member
Unleashing a relentless swarm of bullets, Magnus forgoes the mystic arts in favor of an expanded arsenal.

Tags: TOTAL, BULLET, HELL

Appearance: A large, surly man with a hitbox roughly the size of dynamo’s. Wears a sweat stained white tank top with a bandolier of bullets and all four of his main weapons on his back. His head is never seen without a well worn brimmed army cap covering his eyes and a fat cigar hanging out of his mouth. On his back, all his weapons can be seen hanging from leather straps, except for the one currently in use. A monkey named Clip sits on his shoulder and reloads his weapons when not in use, also tossing them to him when he decides to swap.

Base Gun: Peashooter.

A pocket pistol that isn't good for much else besides denying souls. Worst gun in the game by far except for its high accuracy and fire rate. Can be swapped to without delay unlike his other weapons. Can be re-equipped by pressing the ability button of the currently equipped weapon.

There is no cooldown between swapping weapons, but a short animation (0.8 seconds) plays whenever he does so, giving opponents a window to punish.

Ability 1: Ol’ Faithful

Ammo 2 | 4s reload, or 8s when stowed

A double barreled shotgun that deals low damage but deals knockback. Can be alt fired to shoot both shells at once, dealing additional damage as well as knockback to Magnus, similar to the force-a-nature from TF2. Meant to function as a “get off me” tool and a minor mobility item. Reloads continue while stowed.

Lvl 1: +10m knockback when using alt fire
Lvl 2: doubles effective range
Lvl 3: Shooting an enemy cancels any active non ultimate spirit abillity

Ability 2: Mac 10

Ammo 30 | 7s reload, or 10s when stowed

A fast firing bullet hose with high recoil and damage. Useful for finishing off targets with low health Reloads continue while stowed.


Lvl 1: 25% damage to enemies below 30% hp
Lvl 2: -40% recoil and bullet spread
Lvl 3: -30% reload time (stowed & equipped)


Ability 3: Belt fed machine gun

Ammo: 50 | 8s reload, or 14s reload (when stowed)

The deadliest weapon in lane at the start of the game, balanced by a long reload time and slow fire rate. Has a short wind up time before firing similar to bebop’s laser.


Lvl 1: +10 ammo
Lvl 2: hitting 10 shots in a row instantly reloads 5 bullets
Lvl 3: Reload time reduced by 50% (stowed and equipped)


Ability 4:Akimbo

20s Akimbo Duration 130s cooldown

Magnus duplicates his currently equipped weapon and begins dual wielding, gaining unlimited ammo and an enhanced fire rate for a considerable period of time. Bullet velocity when ultimate is active is slowed by around 50%, turning the battlefield into a “bullet hell” style game.

Lvl 1: +25% fire rate
Lvl 2: -20s cooldown
Lvl 3: Triple Wield: Clip (the monkey) equips the weapon Magnus selected for Akimbo, allowing the player to shoot three sets of bullets instead of two.


This is a rough concept, I'm sure the stats could be tweaked to make him more balanced. I was picturing him as taking on a tank role since he lacks any real movement capability, so high health and medium high damage. Depends heavily on swapping weapons in order to maintain his DPS. Any suggestions are welcome!(besides removing the monkey, that part is essential)
 
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