[Hero Concept] La Llorona

Vanix

New member
La Llorona

Story:

I am La Llorona.
I drowned my children, and their cries still burn in my mind.
Their freedom cannot be mine—it can only be bought in the blood of others.
Every life I take is a step toward redemption… if the gods will even grant it.

Weapon – Spriteful Gun
  • Primary (M1): Semi-Auto, 35 damage per bullet, magazine 12, reload average, FR: Average
  • Alternate (M2): Fires all bullets in magazine, 50% damage (~17–18), direction aimed, 5s cooldown
  • Synergy: Ghostly Bullets passive applies to all bullets
Ability 1 – Drowning Grounds
Throw bomb, floor becomes swamp 2.5s
  • Enemies sleep 1s
  • 100 spirit damage/sec
  • AOE: 5m
  • Cooldown: 46s
  • +1 charge
  • Tiers:
    • T1: +1 charge, +2m range
    • T2: -28s cooldown, +2m range
    • T3: +2.5s duration, +4m range
Ability 2 – Child’s Play

  • Send 2 kids rushing at enemies, knockdown + 0.5s stun
  • 180 spirit damage
  • Range: 10m, cooldown 50s
  • Tiers:
    • T1: +20 spirit damage
    • T2: -25s cooldown
    • T3: +100 spirit damage, stun +0.5s

Ability 3 – Ghostly Bullets (Passive)
  • Bullets deal 5 spirit damage
  • Tiers:
    • T1: +3 → 8 per bullet
    • T2: +3 → 11 per bullet
    • T3:
      • Bullet speed +8%
      • Bullets apply 1% leech per stack
      • 3 bullets per stack, max 8 stacks, duration 1.8s

Ultimate – Drowning Puddles
  • Place up to 4 puddles on map
  • Cannot place within 10m of each other, 5s placement cooldown
  • Enemy sleeps 3s when stepping on puddle
  • 2s window to teleport to puddle
  • 200 spirit damage base
  • Cooldown starts after all puddles placed
  • Placing again despawns old puddles
  • +1 charge
  • Restrictions: Extra Charge, Rapid Charge, Recharging Rush do not work, Superior Duration not allowed
  • Tiers:
    • T1: +1 charge, +50 spirit damage
    • T2: +1 charge, +50 spirit damage, teleport window +3s
    • T3: +1 charge, sleep +2s (total 5s), +100 spirit damage (total 400), each puddle triggered: -5s cooldown all other abilities, teleport: +25% spirit damage 5s
 

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idea for a new 3

phantasm - briefly become immaterial passing through walls and cover and enemies you pass through take additional spirit damage from all incoming damage
 
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