come219
Active member
(Unfinished design, draft)
AutoChess/Underlord hero
This is merely a draft/design of a hero that utilizes a bunch of menus as their abilities. It was originally designed to be a dota hero.
The menu ability design is inspired from the latest hero in Dota who can toggle a new set of abilities.
However, this hero is just full of menus, which is funny because technically you could have a hero where 1 abilitiy is a menu to other menus...
Another type of ability menu is implemented/designed here where the player is able to change the indexes of what abilities are shown (for the bench menu).
This whole design resulted in being overly complex but I still wanted to share a 'prototype' design.
Abilites Design:
Q - spawn unit menu
W - unit upgrade menu
E - tech tree menu
R - reroll menu
D - bench menu
F - formation menu
Q - spawn units menu
Q - close spawn units menu
W - spawn pos 1 unit (melee, dps, attack passive)
E - spawn pos 2 unit (ranged, nuke slow BAT)
R - spawn pos 3 (tank, melee, cc)
D - spawn pos 4 (fast, ranged, terrain pathing)
F - spawn pos 5 (weak, ranged, healer passive)
W - unit upgrade menu
Q - reset upgrades
W - close unit upgrade menu
E - upgrade agi
R - upgrade universal
D - upgrade intelligence
F - upgrade strength
E - tech tree upgrade menu
Q - spell enhancer or reset tech tree
Spell enhancer 1: 20% cooldown reduction for spells.
Spell enhancer 2: 20% mana cost reduction for all spells.
Spell enhancer 3: spell enhancer aura
Spell enhancer 4: spell enhancer can be activated to provide a buff to an ally with 50% more bonuses.
W - item enhancer
Item enhancer 1: stats from all items +1 to the number
Item enhancer 2: cost of all items reduced by 10%
Item enhancer 3: 50% cooldown reduction of all items
Item enhancer 4: inactive items can be consumed for their stats.
E - close tech tree menu
R - stat enhancer
Stat enhancer 1: provides 10% stat boost to all stats
Stat enhancer 2: damage gained from universal, agility, strength, and intelligence
Stat enhancer 3: old stat buffs provides from stats like status resistance and movement speed.
Stat enhancer 4: provide 10% of all stats to allies in an aura
D - buffs enhancer
Buffs enhancer 1: all buffs given or provided has a 50% bonus duration.
Buffs enhancer 2: debuffs given or provided has a 50% reduced or bonus duration.
Buff enhancer 3: buff enhancer aura
Buff enhancer 4: aoe bonus and 50% more bonuses from buffs or debuffs
F - unit enhancer
Unit enhancer 1: all units share all the items, not just boots.
Unit enhancer 2: all units movement speed, attack speed and BAT faster by 50%.
Unit enhancer 3: unit enhancer aura
Unit enhancer 4: units full control ** (deadlock limitation/dota design complexity complication)
R - roll menu
Q - buy 1
W - buy 2
E - buy 3
R - close reroll menu
D - buy 4
F - reroll
D - bench menu
Q - swap bench 1
W - swap bench 2
E - swap bench 3
R - swap bench 4
D - close bench menu
F - toggle bench (1-4) (5-8)
F - Formation menu
Q - attack
W - defend
E- advance/follow team
R - high-ground
D - hold position
F - close formation menu
F - formation menu
Q - attack
W - defend
E - advance/follow team
R - high ground
D - hold position
F - formation menu
(For Deadlock, since there arent D and F keys (5th and 6th abilities, the formation menu can be removed and either the tech menu or upgrade menu can be replaced).
AutoChess/Underlord hero
This is merely a draft/design of a hero that utilizes a bunch of menus as their abilities. It was originally designed to be a dota hero.
The menu ability design is inspired from the latest hero in Dota who can toggle a new set of abilities.
However, this hero is just full of menus, which is funny because technically you could have a hero where 1 abilitiy is a menu to other menus...
Another type of ability menu is implemented/designed here where the player is able to change the indexes of what abilities are shown (for the bench menu).
This whole design resulted in being overly complex but I still wanted to share a 'prototype' design.
Abilites Design:
Q - spawn unit menu
W - unit upgrade menu
E - tech tree menu
R - reroll menu
D - bench menu
F - formation menu
Q - spawn units menu
Q - close spawn units menu
W - spawn pos 1 unit (melee, dps, attack passive)
E - spawn pos 2 unit (ranged, nuke slow BAT)
R - spawn pos 3 (tank, melee, cc)
D - spawn pos 4 (fast, ranged, terrain pathing)
F - spawn pos 5 (weak, ranged, healer passive)
W - unit upgrade menu
Q - reset upgrades
W - close unit upgrade menu
E - upgrade agi
R - upgrade universal
D - upgrade intelligence
F - upgrade strength
E - tech tree upgrade menu
Q - spell enhancer or reset tech tree
Spell enhancer 1: 20% cooldown reduction for spells.
Spell enhancer 2: 20% mana cost reduction for all spells.
Spell enhancer 3: spell enhancer aura
Spell enhancer 4: spell enhancer can be activated to provide a buff to an ally with 50% more bonuses.
W - item enhancer
Item enhancer 1: stats from all items +1 to the number
Item enhancer 2: cost of all items reduced by 10%
Item enhancer 3: 50% cooldown reduction of all items
Item enhancer 4: inactive items can be consumed for their stats.
E - close tech tree menu
R - stat enhancer
Stat enhancer 1: provides 10% stat boost to all stats
Stat enhancer 2: damage gained from universal, agility, strength, and intelligence
Stat enhancer 3: old stat buffs provides from stats like status resistance and movement speed.
Stat enhancer 4: provide 10% of all stats to allies in an aura
D - buffs enhancer
Buffs enhancer 1: all buffs given or provided has a 50% bonus duration.
Buffs enhancer 2: debuffs given or provided has a 50% reduced or bonus duration.
Buff enhancer 3: buff enhancer aura
Buff enhancer 4: aoe bonus and 50% more bonuses from buffs or debuffs
F - unit enhancer
Unit enhancer 1: all units share all the items, not just boots.
Unit enhancer 2: all units movement speed, attack speed and BAT faster by 50%.
Unit enhancer 3: unit enhancer aura
Unit enhancer 4: units full control ** (deadlock limitation/dota design complexity complication)
R - roll menu
Q - buy 1
W - buy 2
E - buy 3
R - close reroll menu
D - buy 4
F - reroll
D - bench menu
Q - swap bench 1
W - swap bench 2
E - swap bench 3
R - swap bench 4
D - close bench menu
F - toggle bench (1-4) (5-8)
F - Formation menu
Q - attack
W - defend
E- advance/follow team
R - high-ground
D - hold position
F - close formation menu
F - formation menu
Q - attack
W - defend
E - advance/follow team
R - high ground
D - hold position
F - formation menu
(For Deadlock, since there arent D and F keys (5th and 6th abilities, the formation menu can be removed and either the tech menu or upgrade menu can be replaced).