Hero Concept Idea: Underlords/AutoChess Hero

come219

Active member
(Unfinished design, draft)


AutoChess/Underlord hero

This is merely a draft/design of a hero that utilizes a bunch of menus as their abilities. It was originally designed to be a dota hero.

The menu ability design is inspired from the latest hero in Dota who can toggle a new set of abilities.

However, this hero is just full of menus, which is funny because technically you could have a hero where 1 abilitiy is a menu to other menus...

Another type of ability menu is implemented/designed here where the player is able to change the indexes of what abilities are shown (for the bench menu).


This whole design resulted in being overly complex but I still wanted to share a 'prototype' design.


Abilites Design:


Q - spawn unit menu

W - unit upgrade menu

E - tech tree menu

R - reroll menu

D - bench menu

F - formation menu




Q - spawn units menu



Q - close spawn units menu

W - spawn pos 1 unit (melee, dps, attack passive)

E - spawn pos 2 unit (ranged, nuke slow BAT)

R - spawn pos 3 (tank, melee, cc)

D - spawn pos 4 (fast, ranged, terrain pathing)

F - spawn pos 5 (weak, ranged, healer passive)



W - unit upgrade menu



Q - reset upgrades

W - close unit upgrade menu

E - upgrade agi

R - upgrade universal

D - upgrade intelligence

F - upgrade strength





E - tech tree upgrade menu



Q - spell enhancer or reset tech tree



Spell enhancer 1: 20% cooldown reduction for spells.



Spell enhancer 2: 20% mana cost reduction for all spells.



Spell enhancer 3: spell enhancer aura



Spell enhancer 4: spell enhancer can be activated to provide a buff to an ally with 50% more bonuses.





W - item enhancer

Item enhancer 1: stats from all items +1 to the number



Item enhancer 2: cost of all items reduced by 10%



Item enhancer 3: 50% cooldown reduction of all items



Item enhancer 4: inactive items can be consumed for their stats.



E - close tech tree menu



R - stat enhancer

Stat enhancer 1: provides 10% stat boost to all stats



Stat enhancer 2: damage gained from universal, agility, strength, and intelligence



Stat enhancer 3: old stat buffs provides from stats like status resistance and movement speed.



Stat enhancer 4: provide 10% of all stats to allies in an aura



D - buffs enhancer



Buffs enhancer 1: all buffs given or provided has a 50% bonus duration.



Buffs enhancer 2: debuffs given or provided has a 50% reduced or bonus duration.



Buff enhancer 3: buff enhancer aura



Buff enhancer 4: aoe bonus and 50% more bonuses from buffs or debuffs



F - unit enhancer



Unit enhancer 1: all units share all the items, not just boots.



Unit enhancer 2: all units movement speed, attack speed and BAT faster by 50%.



Unit enhancer 3: unit enhancer aura



Unit enhancer 4: units full control ** (deadlock limitation/dota design complexity complication)



R - roll menu



Q - buy 1

W - buy 2

E - buy 3

R - close reroll menu

D - buy 4

F - reroll



D - bench menu



Q - swap bench 1

W - swap bench 2

E - swap bench 3

R - swap bench 4

D - close bench menu

F - toggle bench (1-4) (5-8)



F - Formation menu

Q - attack
W - defend
E- advance/follow team
R - high-ground
D - hold position
F - close formation menu





F - formation menu

Q - attack

W - defend

E - advance/follow team

R - high ground

D - hold position

F - formation menu



(For Deadlock, since there arent D and F keys (5th and 6th abilities, the formation menu can be removed and either the tech menu or upgrade menu can be replaced).
 
when I think about how this hero utilises the units I think of Klanx's minions from HoN but I also was thinking that it could be like uncontrollable meepos... still unsure

or in an RTS setting, the units could be directed normally or using the formation menu. Or if the minions follow you or go to lanes...

 
It's a very creative idea but I think this would be a nightmare to balance and to develop since there are too many new features to be implemented and too many variables to a single hero
 
(menu hero design for fun, since I'm not going to post this anywhere or update it due to complexity. Also I apologise that it was mainly design as a dota hero with 6-12 ability keys instead of 4-8 keys (including alt keys))


Aghanim Hero Menu Design (Ability Drafter Hero)

Design menu based abilities to draft hero design.

When an ability in the menu has not been chosen, it is a menu of abilities that a player may choose from or reroll for different set of abilities. Each ability is on an index from a list of abilities and there’s another button that goes to the next index of those abilities, (ordered alphabetically).

Q - Q menu ability

Q - choose ability 1
W - choose ability 2
E - choose ability 3
R - close menu
D - reroll abilities
Alt d - previous roll/set
F - next index abilities
Alt f - previous index abilities

W - W menu ability

Q - choose ability 1
W - choose ability 2
E - choose ability 3
R - close menu
D - reroll abilities
Alt d - previous roll/set
F - next index abilities
Alt f - previous index abilities

E - E menu ability

Q - choose ability 1
W - choose ability 2
E - choose ability 3
R - close menu
D - reroll abilities
Alt d - previous roll/set
F - next index abilities
Alt f - previous index abilities


R - R menu ability

Q - choose ability 1
W - choose ability 2
E - choose ability 3
R - close menu
D - reroll abilities
Alt d - previous roll/set
F - next index abilities
Alt f - previous index abilities

Innate - D - Reset combinations
Reset all abilities to menus

F - Tech tree menu

Q - spell upgrades menu
W - item upgrades menu
E - stats upgrades menu
R - close tech tree menu
D - ability menu upgrade menu
F - base hero upgrades menu
 
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