In the style of a old diner hostess, she doesn't remember much about her life, just her work as a hostess.
Her abilities are all grounded in reality when starting in the first levels, but as they level up, or her meter builds (which we'll get to later), they become more occult like, both in visuals and game mechanics.
Abilities:
1. CUTlery: The hostess tosses forks and knives in the direction she's facing, dealing flat damage and increased healing to anyone who hits them. As her meter builds, the cutlery becomes more possessed, following the nearest target in turn radius.
2. Follow me to your table: For a few seconds, the Hostess has increased movement speed, and leaves a trail behind her. Allies moving in the trail gain increased movement speed while enemies suffer decreased speed. As her meter builds, the trail gains more ooze and ectoplasm, gaining increased effects.
3. Order Up: The Hostess levitates upwards quickly, and using a tablecloth, glides in a direction, lowering as she moves. If her 2 is active while this is activated, the trail continues to follow her, allowing allies increased jump height and increased movement in the air. Activating her 1 while gliding will drop cutlery and other diner themed items (mugs, salt/pepper shakers/etc) beneath her, stunning targets if hit.
4. Poltergeist (Name pending): As her meter builds, she will start emanating a ghostly aura, and will start levitating rather than walking, her eyes will roll back and her movement will become more twitchy. Once the meter is full, she can activate her ult, which lets the spirit possessing her out, causing her to be enveloped in ectoplasm that resembles the shape of a demonic creature. While active, her attacks to increased damage, she gains resistances, and I'm sure a bunch of other passives/ability changes that I bet the wonderful designers at Valve could tinker with.
Anyways, just wanted to get this idea out of my brain and onto a thread. Would love some feedback and ideas.
Her abilities are all grounded in reality when starting in the first levels, but as they level up, or her meter builds (which we'll get to later), they become more occult like, both in visuals and game mechanics.
Abilities:
1. CUTlery: The hostess tosses forks and knives in the direction she's facing, dealing flat damage and increased healing to anyone who hits them. As her meter builds, the cutlery becomes more possessed, following the nearest target in turn radius.
2. Follow me to your table: For a few seconds, the Hostess has increased movement speed, and leaves a trail behind her. Allies moving in the trail gain increased movement speed while enemies suffer decreased speed. As her meter builds, the trail gains more ooze and ectoplasm, gaining increased effects.
3. Order Up: The Hostess levitates upwards quickly, and using a tablecloth, glides in a direction, lowering as she moves. If her 2 is active while this is activated, the trail continues to follow her, allowing allies increased jump height and increased movement in the air. Activating her 1 while gliding will drop cutlery and other diner themed items (mugs, salt/pepper shakers/etc) beneath her, stunning targets if hit.
4. Poltergeist (Name pending): As her meter builds, she will start emanating a ghostly aura, and will start levitating rather than walking, her eyes will roll back and her movement will become more twitchy. Once the meter is full, she can activate her ult, which lets the spirit possessing her out, causing her to be enveloped in ectoplasm that resembles the shape of a demonic creature. While active, her attacks to increased damage, she gains resistances, and I'm sure a bunch of other passives/ability changes that I bet the wonderful designers at Valve could tinker with.
Anyways, just wanted to get this idea out of my brain and onto a thread. Would love some feedback and ideas.