[Hero Concept] Gunvoker

This hero doesn't have a default gun. Instead, they start with all 3 of their basic abilities already learned and they are labelled "Shotgun/Peace", "SMG/Love", and "Pistol/Joy". They can activate them to put one of those kinds of weapons in their hands, and activate it a second time to put another weapon in their other hand. They can only hold two weapons at a time.

gunvoker.png

Primary fire will shoot one gun, secondary fire will shoot the other gun. Both guns will draw from the same ammo pool, with the shotgun and pistol taking extra bullets per shot similar to how Viscous's and Yamato's alternate fire works.

Activating an ability a third time will put the selected weapon into their hands, but will THROW the last weapon a short distance forward and explode, dealing some damage based on how empty the magazine was. This will force a reload.

Leveling up Peace/Love/Joy will provide small passive bonuses such as weapon damage, ammo, fire rate, spirit level and health regeneration.

The 4th ability (ultimate ability) (learned at the same spirit level as other heroes 3,000) is called Gunvoke, and it has 1 charge. Based on what combinations of both weapons the Gunvoker is wielding at the time, different effects will occur. Their strength is based on the upgrade levels of Peace, Love, and Joy combined with some Spirit scaling.

  1. Shotgun+Shotgun: An AOE cone that deals damage based on Peace and distance based on Joy. It temporarily slows targets based on Love.
  2. Shotgun+Pistol: An arcing bullet deals damage to all enemies it passes through based on Peace and speed is based on Joy. Affected units take a bullet damage amp based on Love.
  3. Pistol+Pistol: A short delay followed by shooting a pair of fast-moving bullets that spiral around each other and curve slightly in the direction of your cursor that deals damage based on Peace and distance based on Joy.
  4. Pistol+SMG: A large canister is launched forward in a slow-moving arc. If it collides with anything it shatters harmlessly. However if the Gunvoker shoots it before it reaches the ground, a flashbang occurs that disarms enemies nearby. Damage is based on Peace, duration of disarm is based on Love, and radius of explosion is based on Joy.
  5. SMG+Shotgun: A blast of energy exactly 5 meters in front of you. All enemy units are damaged and knocked back (not stunned) away from the point of explosion as well as the Gunvoker, dealing a small amount of self-damage. The damage is based on Peace, the knockback strength is based on Love, and the radius of the effect is based on Joy.
  6. SMG+SMG: All allies nearby receive a temporary buff which includes extra ammunition based on Peace, faster fire rate based on Love, and movement speed based on Joy.
Levelling up Gunvoke will first add a second charge to Gunvoke. The second level will lower the cooldown for regaining charges. At final level of Gunvoke it will at +1 to each level of Peace, Love, and Joy when calculating effects.
 
What next?
Gunchemist?
Gunniper?
Guntom Assasin?
Gunggernaut?

Hahaha, just kidding
I like the idea, but the naming sense just ticke my funny bone.
 
I know this is a weird thing. I think Pistol would be love and SMG would be joy.
Pistol being a single shot from a smaller weapon is more intimate, as an SMG rapid firing feels like joy to me.
 
I love the weay League executed this theme with Aphelios, having a primary weapon and side-arm where each combination is a different 'stance' with a unique secondary ability.

It really has everything you could want in a moba character: very flashy, dynamic, limitless skill ceiling, fun to watch, satisfying to learn.
 
Back
Top