Hero Concept: Mildred the Master of Magnetism

kurs1ve

Member
Mildred

Gameplay: Mildred loves to tank for his allies and disrupt the enemies.

Gun: Drum shotgun
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Abilities:

1. Apply a magnetic charge to a target (enemy/ally/NPC). After a short duration, the target will be magnetized or be pulled toward any nearby enemy hero that will both damage and stun them upon collision. (can be self-cast)

2. Empowers her weapon until the next reload. Give Mildred a stack of bullet resist for each bullet that hits an enemy hero. Reactivate the ability to heal her based on the number of stacks (40 seconds CD).

3. Repels an individual (enemy/ally/NPC) that pushes them in a straight line in his direction. Anyone that is hit along the way will be damaged and knocked up.

4. Charge up this ability to send a shockwave in a cone area in front of him. Enemies that are hit will be drawn, and they will be forced to attack her only using weapons.
 
I like the idea behind this, I do think that this idea has to many stun/disarm/silence abilities.


Ability 1 - seems fine the only thing I would say, is that it should also stun Mildred if he uses it on himself.

The stunned parties should also only be stunned for a second. Nothing to long, there's already way to many abilities in this game that seem to keep you stunned for basically forever.

This ability should also have a long cool down, I'm talking almost ult length of a cool down.

Ability 2 - I see nothing really wrong with this.

I would give it a stack max of like 20 - 40. This way it heals enough to turn a fight in Mildred's favor, but not enough to be broken.

As such I would also reduce the cold down to like 20 - 30sec.


Ability 3 - I'm not sure what to suggest for this, I would do something different based upon my ULT suggestion though.


Ability 4 (ULT) - this is to much like Dynamo's ULT. I would make it so that he repels heroes and projectiles that get within a certain distance of him.

Other than that, this is one of the more interesting hero ideas I have seen.
 
If she's gonna be a magnet themed hero, I feel like a way to repel bullets would be an obvious ability
Yeah, it was my first idea i had for her second ability but it felt kinda boring and too easy to use, so I replaced it with something that is fun, satisfying, and also takes skill to use.
 
Yeah, it was my first idea i had for her second ability but it felt kinda boring and too easy to use, so I replaced it with something that is fun, satisfying, and also takes skill to use.
Okay, I hear you. Hear me out:

2: You gain a bullet shield for a duration. As long as you have a shield you cannot attack and your movement speed is drastically reduced (like 90%). When the shield is shot down or after the duration ends you gain a larger ammo clip equal to the amount of bullets the shield absorbed. The bonus disappears after you reload. The cooldown for the ability doesn't start until you reload.

This is my attempt at combining the second ability with bullet repelling. Conceptually, you are repelling bullets, but with extra steps.

You can do anything with the idea including discarding it altogether. It's just an idea.
 
I like the idea behind this, I do think that this idea has to many stun/disarm/silence abilities.


Ability 1 - seems fine the only thing I would say, is that it should also stun Mildred if he uses it on himself.

The stunned parties should also only be stunned for a second. Nothing to long, there's already way to many abilities in this game that seem to keep you stunned for basically forever.

This ability should also have a long cool down, I'm talking almost ult length of a cool down.

Ability 2 - I see nothing really wrong with this.

I would give it a stack max of like 20 - 40. This way it heals enough to turn a fight in Mildred's favor, but not enough to be broken.

As such I would also reduce the cold down to like 20 - 30sec.


Ability 3 - I'm not sure what to suggest for this, I would do something different based upon my ULT suggestion though.


Ability 4 (ULT) - this is to much like Dynamo's ULT. I would make it so that he repels heroes and projectiles that get within a certain distance of him.

Other than that, this is one of the more interesting hero ideas I have seen.
Thanks for the feedback. Ability 3 is fun and she can use it in many different ways. Ability 1 on creep and repel it to an enemy/ rescue teammates by repelling enemies away/ combo with other heroes like Infernus when he ults you repel him to enemies. I think the best option in my opinion is to add a self cast that when you use it to yourself any enemies in a certain radius will be repelled (like fear in dota). I do like all of your suggestions.
 
Okay, I hear you. Hear me out:

2: You gain a bullet shield for a duration. As long as you have a shield you cannot attack and your movement speed is drastically reduced (like 90%). When the shield is shot down or after the duration ends you gain a larger ammo clip equal to the amount of bullets the shield absorbed. The bonus disappears after you reload. The cooldown for the ability doesn't start until you reload.

This is my attempt at combining the second ability with bullet repelling. Conceptually, you are repelling bullets, but with extra steps.

You can do anything with the idea including discarding it altogether. It's just an idea.
Sounds fun but in my opinion I think it will not work with 2 reasons. 1st enemies can ignore your shield by not shooting at it. 2nd since your movement speed is drastically reduced an can't fight back, you're like a sitting duck from multiple spells/ abilities. How bout this idea for 2nd ability: After a certain amount of consecutive hits from enemies' bullets it will trigger an effect in which each bullets that hits you on ward grants you bullet resist stack and it also charges this ability. When fully charged Mildred will be able to activate the ability to gain a shield that is able to repel enemy heroes or oncoming mid-air projectile in a certain radius around her.
 
1st enemies can ignore your shield by not shooting at it. 2nd since your movement speed is drastically reduced an can't fight back, you're like a sitting duck from multiple spells/ abilities.

Yeah, I know. The ability needs counter play. You reckon that's too much?

How bout this idea for 2nd ability: After a certain amount of consecutive hits from enemies' bullets it will trigger an effect in which each bullets that hits you on ward grants you bullet resist stack and it also charges this ability. When fully charged Mildred will be able to activate the ability to gain a shield that is able to repel enemy heroes or oncoming mid-air projectile in a certain radius around her.
I reckon the bullet resist stack should apply straight away as soon as the enemy starts shooting you. Waiting a bit for the BR stacks to kick in and waiting longer for the shield feels likes too many steps imo.

You don't like the expanded ammo idea? I just like the idea of using it on someone like Haze with her ult and popping out of that shield with a really big ammo clip, But maybe that's just me
 
Yeah, I know. The ability needs counter play. You reckon that's too much?


I reckon the bullet resist stack should apply straight away as soon as the enemy starts shooting you. Waiting a bit for the BR stacks to kick in and waiting longer for the shield feels likes too many steps imo.

You don't like the expanded ammo idea? I just like the idea of using it on someone like Haze and popping out of that shield with a really big ammo clip, But maybe that's just me
I'm confused, is your suggestion for the 2nd ability an additional effect to my idea or is it completely a separate new idea?
 
I'm confused, is your suggestion for the 2nd ability an additional effect to my idea or is it completely a separate new idea?

2: You gain a bullet shield for a duration. As long as you have a shield you cannot attack and your movement speed is drastically reduced (like 90%). When the shield is shot down or after the duration ends you gain a larger ammo clip equal to the amount of bullets the shield absorbed. The bonus disappears after you reload. The cooldown for the ability doesn't start until you reload.
This was a separate idea inspired by your idea


I reckon the bullet resist stack should apply straight away as soon as the enemy starts shooting you. Waiting a bit for the BR stacks to kick in and waiting longer for the shield feels likes too many steps imo.
This was a suggestion for your idea, in response to:
How bout this idea for 2nd ability: After a certain amount of consecutive hits from enemies' bullets it will trigger an effect in which each bullets that hits you on ward grants you bullet resist stack and it also charges this ability. When fully charged Mildred will be able to activate the ability to gain a shield that is able to repel enemy heroes or oncoming mid-air projectile in a certain radius around her.
 
This was a separate idea inspired by your idea



This was a suggestion for your idea, in response
The shield idea was kind of underpowered.

Pros:
- You can block bullets
- Get ammo based on bullets absorbed

Cons:
- Can be countered easily by not using guns at you, but only using abilities
- 90% reduced movement speed
- Disarmed

So if Lady Geist saw Mildred use the shield, she will land all of her abilities since you are slowed and also you can fight back cause you are disarmed. However the ability works perfectly on Haze's ult.
 
The shield idea was kind of underpowered.

Pros:
- You can block bullets
- Get ammo based on bullets absorbed

Cons:
- Can be countered easily by not using guns at you, but only using abilities
- 90% reduced movement speed
- Disarmed

So if Lady Geist saw Mildred use the shield, she will land all of her abilities since you are slowed and also you can fight back cause you are disarmed. However the ability works perfectly on Haze's ult.
That makes sense. I still would like to see what these abilities would look like in practice, but you make good points.
 
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