
An idea I had that I just had to get on paper for an "inverse McGinnis". That is to say, a character who uses a machine gun that ramps up accuracy over time, rather than blooming out, a la the Negev from CS:GO. The idea was something that would fit into the niche of a low mobility "squad support character" who'd be able to set up in a position with overwatch, and zone out a fight from their machine gun nest.
Since it came out to be a pretty cut-and-dry soldier I made the lore fit with Fairfax Industries' paramilitary branch + being a dead guy serving against his will, and since he's undead I thought it'd be cool to have a character constructed with the same candle/torcher/brazier theme of the guardians. I also made him midwestern, because I dunno if there's any midwestern characters in the game yet, and it made sense to me that a tired, undead soldier pulled from eternal rest would be a "good old boy" out of a midwestern state. I imagine he would strongly dislike Pocket and McGinnis, and perhaps would feel an unreciprocated connection to Seven since they're both skeletons.
Fusillade would be a slow 2-stamina character who thrives at range, where he can safely disrupt fights and isolate distant targets by ramping up his gun's accuracy. Polter-nade allows him to throw explosives from far off which seek targets automatically, without having to disrupt his gunplay. Close-Quarters Drill is committal, but provides a very limited movement option that lets him create space and safety if he's being rushed down. Suppressing Fire allows Fusillade to debilitate the enemy frontline in limited bursts, providing great teamfight potential for his team during the duration. His Ultimate ability, Soul Ray, initiates or finishes fights, and lets him punish tightly grouped enemies or deal a large burst of damage to high priority targets.
Health: 550 (+40 per Boon)
Stamina: 2
Health Regen: 2 per second
Move Speed: 6.1 m/s
Weapon: Heavy Rain
Starts with a lot of bloom but focuses into an extremely tight cone over 3 seconds of sustained fire.
DPS: 72
Bullet Damage: 9 (+0.44 per Boon)
Bullets Per Second: 8
Ammo: 55 + (0.5 x Spirit Power)
Bullet Velocity: 600 m/s
Reload time: 3.2 seconds
Falloff Range: 20m-55m
Light Melee: 63 (+2.67 per Boon)
Heavy Melee 120 (+4.95 per Boon)
1. Polter-Nade "Seek and destroy, Doncha know?"
Throw a possessed grenade. The poltergeist within guides the grenade, and it bounces towards enemy players within range. Enemies caught in the blast are covered in ectoplasm, amping Fusillade's damage against them.
If a grenade uses up all of its bounces without getting close enough to an enemy to detonate, it detonates upon touching any surface.
Cooldown: 30 seconds
Damage: 80 + (0.9 x Spirit Power)
Detonation Trigger Radius: 3 meters
Detonation Area: 8 meters
Number of Bounces: 3
Debuff Amp: +8% damage
Debuff Duration: 5 seconds
T1: +60 Damage
T2: +2m Trigger Radius, +2m Detonation Radius
T3: +4 Bounces, debuff amp + 8%
2. Close-Quarters Drill - "URAH! Learned that one in Ixia!"
Dash forward. If you connect with an enemy during the dash, grab them, and throw them in a chosen direction at a shallow angle, dealing heavy melee damage and slowing.
Deal heavy melee damage to any enemies hit by the thrown enemy.
Cooldown: 24 seconds
Dash Distance: 6 meters
Slow: 30%
Slow duration 3 seconds
T1. +3m Dash Distance
T2. Successfully grabbing an enemy player now grants +200 bullet shield and +150 spirit shield for 10 seconds
T3. +60 damage, Enemies struck by the thrown enemy are stunned for 0.7 seconds
3. Suppressing Fire "Keep yer heads down if ya wanna live, ya stinkin' animals!"
Engage targeting, increasing weapon falloff range and decreasing move speed. Enemies within the impact radius of your bullets are slowed, and have their outgoing damage reduced.
Cooldown: 40 seconds
Duration: 8 seconds
Weapon falloff range while active: +30%
Move speed while active: -40%
Bullet Impact Radius: 10 meters
Movement Slow: 20%
Outgoing Damage Reduction: 15%
T1. Duration +4 seconds
T2. Bullet Impact Radius +2 Meters, Outgoing Damage Reduction +5%
T3. Effect now also reduces dash distance by 30%
4. Soul Ray "Hoo-ah. This, is a gun."
Charge up your hand cannon and unleash a fast-moving projectile that detonates on impact with an enemy or a surface. Damage falls off based on distance from the epicenter. The explosion generates multiple lost souls that linger around the area of detonation. Lost souls pursue and damage nearby targets.
Cooldown: 150 seconds
Channel Time: 5 seconds
Damage at Epicenter: 200 + (2.5 x Spirit Power)
Maximum damage falloff: 50%
Lost Souls Spawned: 6
Lost Soul Damage: 120 + (0.5 x Spirit Power)
Lost Soul Duration: 20 seconds
Lost Soul Chase Radius: 12 meters
T1. Cooldown -30 seconds
T2. +4 Lost Souls generated, Lost Soul Chase Radius +3 meters
T3. Damage +100
I hope I've designed a kit that would be conducive to a wide variety of playstyles based on how it was built. Tell me what you think! Making character concepts like this is an extremely fun creative process. If you're reading this and you haven't, try making one!