Hero Concept: Firefighter

cpubock

New member
A firefighter selflessly trying to save the people he swore to protect.

The name should simply be 'Firefighter' or something along those lines. It shouldn't refer to a specific individual but rather symbolize the concept of people selflessly supporting and rescuing others. There isn’t one particular firefighter in history who saved everyone, but rather it represents a collective effort.

Gun: Fire Fighting Shotgun (Example: Impulse Fire Extinguishing System)
Description: This shotgun fires high-pressure water, dealing significant damage at close range with a high damage drop-off after 20 meters.

  • Ammo: 10 shots
  • Fire Rate: 1.1 shots per second


1st Ability
Ability Name: Maximum Pressure Shot
Description:
The Firefighter's next shot has maximum pressure, pushing back enemies.

Basic Details:

  • Damage: 40 (scales with bullet damage)
  • Push Back: 4 meters
  • Cooldown: 12 seconds
Effects by Level:
  • Level 0: Base effect
  • Level 1: Restores 50% of your magazine.
  • Level 2: Stuns enemies for 1.5 seconds.
  • Level 3: Reduces cooldown by 3 seconds.


2nd Ability
Ability Name: Water Boost
Description:
The Firefighter launches himself forward and upward using a pressure jump.

Basic Details:

  • Cooldown: 20 seconds
  • Distance: 10 meters
Effects by Level:
  • Level 0: Base effect
  • Level 1: Provides a bullet shield and a spirit shield.
  • Level 2: Heals yourself for 10% of max HP.
  • Level 3: Increases the amount of shield provided.


3rd Ability
Ability Name: Foam Hose
Description:
The Firefighter equips a hose that sprays out foam. The foam is a projectile that affects both allies and enemies. After 5 hits on a single target, the effects of the foam are applied. (Can only be applied once)

Basic Details:

  • Foam Duration: 2 seconds
  • Foam Spray Rate: 10 bullets per second
  • Effect Base Damage: 50 (scales with Spirit)
  • Cooldown: 20 seconds
Effects by Level:
  • Level 0:
    • Allies: Provides a 35% movement speed bonus and grants a bullet shield that absorbs a certain amount of damage (scales with Effect Damage).
    • Enemies: Slows movement by 35% and inflicts Effect Damage.
  • Level 1:
    • Allies: Heals for 20% (scales with Spirit) of their max HP over 5 seconds.
    • Enemies: Reduces life steal by 35% (scales with Spirit) for 5 seconds.
  • Level 2:
    • Foam Duration: Increased by 2 seconds.
    • Effect Damage: Increased by 50.
  • Level 3:
    • Allies: Removes all debuffs.
    • Enemies: Extends the duration of their debuffs by 35% (scales with ability duration) of the original duration.


4th Ability
Ability Name: Gas Mask
Description:
The Firefighter equips a gas mask to himself or an ally at close range (3 meters).

Basic Details:

  • Gas Mask Duration: 7 seconds
  • Cooldown: 150 seconds
Effects by Level:
  • Level 0: Provides 30% lifesteal and a 50% increase in fire rate.
  • Level 1: Provides a 30% movement bonus and a 50% increase in magazine size.
  • Level 2: Reduces cooldown by 50 seconds.
  • Level 3: Grants immunity to debuffs.


Remarks:
The Firefighter should be a support hero who can hold his own in a 1v1 situation with his shotgun. He is designed to excel in the late game through his abilities, which grant immunity to debuffs and enable him to push enemies around with his Maximum Pressure Shot.
His health should be relatively high in the early game to compensate for the challenge of farming with his shotgun. However, his health should scale slowly in the late game to balance his effectiveness.
Although I am not a firefighter myself, I believe having such a character in the game would be very interesting.
If anyone has suggestions for improving this concept, please share them. I am eager to enhance this idea further.
 
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