come219
Active member
Deadlock (concurrent computing) hero
kinda dumb but i'm sure if the devs like it they can give it proper abilities/buffs.
Ability 1 - Process 1
Requires resource A (stamina) to use - like Victor Pain Battery requires damage
Creates a stacking buff that produces resource B (ammo) after internally channeling for 3 seconds. Consumes resource after channeling.
Ability 2 - Process 2
Requires resource B (ammo) - like first ability
Creates a stacking buff that produces resouce A (stamina) after internally channeling for 3 seconds. Consumes resource after channeling.
Ability 3 - Punto Muerto (Deadlock in Spanish)
If the hero is stunned (T3) or if the hero does not have any resource A (ammo) or resource B (stamina) while still having a stacking buff, they can activate this abillity.
Activating the ability immediately dispels the hero, then dies and returns to the previous HP through massive HP regeneration and regenerating full stamina and bullets.
The hero can put itself into (punto muerto) Deadlock by:
- stunned (T3)
- reloading and using all their stamina.
- 0 bullets after engaging and enemy abilities used that take away stamina (Warden).
- ability consuming resources and triggering the ability
Ability 3 - alt-cast - Consume Resources
consume -1 resources A and -1 resources B, able to go negative.
Ability 4 - ultimate - race condition
Ammo and stamina are both the same shared resource for a given duration.
Hero also recieves a massive boost in spirit and stats. Bonus stamina regeneration and ammo regeneration.
4 - alt-cast to cast on an ally hero.
(originally my idea there would be 3 processes to 'play'.. 1 = Process 1, 2 = Process 2, 3 = Process 3, 4 = Deadlock but thats probably too complicated)
kinda dumb but i'm sure if the devs like it they can give it proper abilities/buffs.
Ability 1 - Process 1
Requires resource A (stamina) to use - like Victor Pain Battery requires damage
Creates a stacking buff that produces resource B (ammo) after internally channeling for 3 seconds. Consumes resource after channeling.
Ability 2 - Process 2
Requires resource B (ammo) - like first ability
Creates a stacking buff that produces resouce A (stamina) after internally channeling for 3 seconds. Consumes resource after channeling.
Ability 3 - Punto Muerto (Deadlock in Spanish)
If the hero is stunned (T3) or if the hero does not have any resource A (ammo) or resource B (stamina) while still having a stacking buff, they can activate this abillity.
Activating the ability immediately dispels the hero, then dies and returns to the previous HP through massive HP regeneration and regenerating full stamina and bullets.
The hero can put itself into (punto muerto) Deadlock by:
- stunned (T3)
- reloading and using all their stamina.
- 0 bullets after engaging and enemy abilities used that take away stamina (Warden).
- ability consuming resources and triggering the ability
Ability 3 - alt-cast - Consume Resources
consume -1 resources A and -1 resources B, able to go negative.
Ability 4 - ultimate - race condition
Ammo and stamina are both the same shared resource for a given duration.
Hero also recieves a massive boost in spirit and stats. Bonus stamina regeneration and ammo regeneration.
4 - alt-cast to cast on an ally hero.
(originally my idea there would be 3 processes to 'play'.. 1 = Process 1, 2 = Process 2, 3 = Process 3, 4 = Deadlock but thats probably too complicated)