noadumas42
New member
Totally inspired by Night at the Museum, I think it's a character archetype that would perfectly match Deadlock and could be super fun.
Lore :
For more than 15 years, Curio lost hair while spending his nights watching over his museum. Maelstrom, paranormal phenomena, all the chaos of the horrible outside world and the whole museum came to life. The armors began to move. The fossils shook in their bases. Ancient paintings claimed their place outside. Curio used to protect these relics from the world of the living, now he protects the world from them. Determined to put an end to all this mess, he intends to complit the ritual to regain the calm of his previous life.
Gameplay :
Weapon - Security sidearm : Standard night guard pistol, medium rate, small magazine, decent accuracy.
Ability 1 - Living armor : Curio summons a knight's armor in front of him which strikes forward to repel enemies. Then the armor stays in place for a few seconds and attacks the enemies with melee damage before disappearing. The longer the key is held, the longer the armor will remain. (Looks a bit like Zelda in Smash)
Ability 2 - Curator's flashlight : Curio shines his flashlight for a few seconds, slightly dazzling enemies who look at it and benefiting from an increased fire rate.
Ability 3 - Collection of relics : Museum relics appear all over the map randomly during the game. When Curio collects them he recovers a little HP, temporary movement speed and permanent stacks which increases his weapon damage. (Looks like Bard in League)
Ability 4 - Hungry fossil : Curio summons a T-Rex fossil which pursues a chosen target and inflicts melee damage. The T-Rex disappears after a certain time or when killed.
The idea is a squishy character who makes you believe that you can kill him by running away but who lures you into the middle of his relics and armor then blinds you before machine-gunning you and finishing you off with the T-rex.
Lore :
For more than 15 years, Curio lost hair while spending his nights watching over his museum. Maelstrom, paranormal phenomena, all the chaos of the horrible outside world and the whole museum came to life. The armors began to move. The fossils shook in their bases. Ancient paintings claimed their place outside. Curio used to protect these relics from the world of the living, now he protects the world from them. Determined to put an end to all this mess, he intends to complit the ritual to regain the calm of his previous life.
Gameplay :
Weapon - Security sidearm : Standard night guard pistol, medium rate, small magazine, decent accuracy.
Ability 1 - Living armor : Curio summons a knight's armor in front of him which strikes forward to repel enemies. Then the armor stays in place for a few seconds and attacks the enemies with melee damage before disappearing. The longer the key is held, the longer the armor will remain. (Looks a bit like Zelda in Smash)
Ability 2 - Curator's flashlight : Curio shines his flashlight for a few seconds, slightly dazzling enemies who look at it and benefiting from an increased fire rate.
Ability 3 - Collection of relics : Museum relics appear all over the map randomly during the game. When Curio collects them he recovers a little HP, temporary movement speed and permanent stacks which increases his weapon damage. (Looks like Bard in League)
Ability 4 - Hungry fossil : Curio summons a T-Rex fossil which pursues a chosen target and inflicts melee damage. The T-Rex disappears after a certain time or when killed.
The idea is a squishy character who makes you believe that you can kill him by running away but who lures you into the middle of his relics and armor then blinds you before machine-gunning you and finishing you off with the T-rex.
