Hero concept "Clam"

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Concept of the hero "Clam"
Weapon:
Shoots jets of water that come from inside the shell that is instead of his head.
Appearance:
Half human, half mollusk (approximate concept art below)
History:
After the appearance of the first Maelstrom, magic and mysticism firmly entrenched in science, creating a completely new scientific and magical direction. Dr. Michael Fisher was one of the first biologists who decided to introduce magic into his science.
For a long time, he experimented on ocean animals, trying to put magic into the basis of their life. Many aquatic creatures became objects of his research: mollusks, fish, arthropods.
And it is not to say that the experiments were unsuccessful. Each time, Fisher received more and more new properties of animals. But long contact with magic and charms put an end to his history as a scientist.
At that moment, Fisher decided to conduct an experiment that no other famous scientist had dared to do. He wanted to become a discoverer, but in the end he became a madman in the eyes of the public. With the help of magic, Fisher wanted to give himself the characteristic features of ocean animals. For many days, he tried to combine himself with an ordinary shell to gain the ability to breathe underwater. And in fact, if his experiment had gone according to plan, this discovery would have changed a person's life before and after. But the miracle did not happen.
The body was deformed, as Fisher wanted, but not as he planned. His skin turned pale, his fingers changed shape, and his head turned into a huge shell. He became a freak and a monster in the flesh. His brain significantly decreased along with his level of development. Now he is guided only by hunger. Insatiable hunger

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Skills:

1) Water splash
Clam selects an area on the ground. After which a geyser is formed in this area, which shoots out a fountain of hot water with a short delay, causing great damage and slowing down enemies.
Notes:
* delay before the eruption of hot water from the geyser is 0.8 seconds.
* damage 90-100
* slowdown by 20% for 5 seconds.

2) Catch the Wave
Clam sends a small wave at enemies, which deals medium damage and reduces the resistance to bullet damage by 20% for the enemy caught in the wave.
Notes:
* the width and height of the wave can be increased by items and skill levels.

3) Diver
Clam burrows underground, while the sharp fin on his back remains above the ground. Swimming under enemies, Clam cuts them with his fin, leaving them bleeding.
Notes:
* clam can take damage while underground. * while underground, clam gains 30% resistance to any damage.

* the duration of being underground can be from 10 to 20 seconds. (or less)

4) Time to swim!
Clam turns the entire ground around itself into a water area. While on the water area, Clam's movement speed and rate of fire increase by 30%, the movement speed of enemies is slowed by 5% for every 10 seconds they are on the water area up to 50%, and all of Clam's skills receive additional properties:

1. Water splash is now activated without delay, and also slightly throws enemies up. If Clam uses this skill under himself, he will fly high up.

2. Catch the wave now immobilizes enemies for 0.5 seconds. If Clam manages to jump on the sent wave, he will ride it like a surfer and will swim on it until it disappears.

3. During the "Diver" skill, Clam's underground speed increases by 15%. When an enemy is cut by a fin, they not only get bleeding, but also slow down by 30% for 1.5 seconds.

Notes:
* the area of effect of the "Time to swim!" skill reaches a diameter of 100 meters and can be increased by items and skill upgrades.
* the skill's duration can reach up to 40 seconds.
* while in the skill's area, Clam gains additional resistance to any damage by 10%.
 
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