[Hero Concept] Casanova - Heart Shaped Rocks

sethanart

New member
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Hello yall! I finally made my way over here after being a little shy but everyone seems really nice! This is my hero Casanova, I have been working on him for just a little now and I already love him! xD Please feel free to ask any questions, I am also not a GAMER so his abilities could be really busted or awful haha.Casdoodles2AbilitiesSmall.pngCasChibiSmall.png
Thank you for checking him out!!
 
His design is really cool, and I love his motive actually, obviously not much to say on the abilities, considering you seem to only have made two so far, buttttt... the chain link one is similar to ideas I've had before for abilities in other games, and really a cupid type of character would just make an excellent support, so of course if you want I could make ability descriptions on Deadmock for it? I really love doing it and I would be glad to if you want.
 
His design is really cool, and I love his motive actually, obviously not much to say on the abilities, considering you seem to only have made two so far, buttttt... the chain link one is similar to ideas I've had before for abilities in other games, and really a cupid type of character would just make an excellent support, so of course if you want I could make ability descriptions on Deadmock for it? I really love doing it and I would be glad to if you want.
Thank you!! Ooooh I was wondering where people were making those! xD Actually got some feedback on that ability some and I love the idea of it also being a self cast, saying 'chase me' and linking with the enemy carry then running away lol! I am thinking about him being a little more of a support character yes, probably bc thats what I play in every game so I know more abilities.
 
A very interesting Concept and beautiful art! i enjoy this. has a feeling of the opposite of when a person has a 'heart of stone', this case seems to be Almost the opposite! a Deadman that has looks like stone but the 'heart of gold' that supposedly gives good fortune and relationship. im a sucker for contridictions. Well done! truly!
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A very interesting Concept and beautiful art! i enjoy this. has a feeling of the opposite of when a person has a 'heart of stone', this case seems to be Almost the opposite! a Deadman that has looks like stone but the 'heart of gold' that supposedly gives good fortune and relationship. im a sucker for contridictions. Well done! truly!
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Thank you!! I really love and am proud of him!
 
Looking at his Ultimate again. it's Definetly Interesting as it Forces enemies to stick together as to not to Take massive damage or stuns.


He does feel like a team-player. perhaps an ability of his makes his own troopers stronger? or perhaps enemy trooper/buildings weaker+ deal less damage to you (including jungle)
 
Looking at his Ultimate again. it's Definetly Interesting as it Forces enemies to stick together as to not to Take massive damage or stuns.


He does feel like a team-player. perhaps an ability of his makes his own troopers stronger? or perhaps enemy trooper/buildings weaker+ deal less damage to you (including jungle)
Ive been thinking about it more!

Had an idea that his passive is linking to an ally, its permanent until the passive is leveled up and whoever hes attached to gets a bonus when they are close together. The changing would have a cooldown too so you cant switch through multiple ppl in one team fight lol. Figured it could be useful early game when its just you and one other person and you can level it up first if you wanna gank other lanes. Who hes attached to will have an icon above them that points towards him and vice versa. Maybe he has a couple of abilities that are buffed when hes close to his partner as well, thought it would be cute if the ability makes you his costar to go with his actor background.

Think he is a dps support, can still hold his own alone but way better when hes with at least one other person. I really do like the idea that he can weaken units too thats interesting. Think I wanna make all of his abilities come from the bow in his left hand while his primary attacks come from the right. Would be fun if he threw rocks from his own body and him reloading is him summoning his pieces back lol.
 
Ive been thinking about it more!

Had an idea that his passive is linking to an ally, its permanent until the passive is leveled up and whoever hes attached to gets a bonus when they are close together. The changing would have a cooldown too so you cant switch through multiple ppl in one team fight lol. Figured it could be useful early game when its just you and one other person and you can level it up first if you wanna gank other lanes. Who hes attached to will have an icon above them that points towards him and vice versa. Maybe he has a couple of abilities that are buffed when hes close to his partner as well, thought it would be cute if the ability makes you his costar to go with his actor background.

Think he is a dps support, can still hold his own alone but way better when hes with at least one other person. I really do like the idea that he can weaken units too thats interesting. Think I wanna make all of his abilities come from the bow in his left hand while his primary attacks come from the right. Would be fun if he threw rocks from his own body and him reloading is him summoning his pieces back lol.
So the First ability is like Kudzu Connection? seems to be already taken,

I actually thought of the Rocks from his body too! but instead of Throwing (hilarious idea) he would give them to his allies (with a downside?) afterall He had his Bodypart or bones sold to other thinking they have powers!

I cant exactly think of an Idea for him because it can be totally different from YOUR concept, is he a healing support? or buff hero/creep hero. do tell your Ideas First!
 
Ive been thinking about it more!

Had an idea that his passive is linking to an ally, its permanent until the passive is leveled up and whoever hes attached to gets a bonus when they are close together. The changing would have a cooldown too so you cant switch through multiple ppl in one team fight lol. Figured it could be useful early game when its just you and one other person and you can level it up first if you wanna gank other lanes. Who hes attached to will have an icon above them that points towards him and vice versa. Maybe he has a couple of abilities that are buffed when hes close to his partner as well, thought it would be cute if the ability makes you his costar to go with his actor background.

Think he is a dps support, can still hold his own alone but way better when hes with at least one other person. I really do like the idea that he can weaken units too thats interesting. Think I wanna make all of his abilities come from the bow in his left hand while his primary attacks come from the right. Would be fun if he threw rocks from his own body and him reloading is him summoning his pieces back lol.
some ideas

1: heartpierce - a powerful critical strike of your weapon damage plus a percentage of the weapon damage of allied heroes surrounding you.

upgrades
1: increased fire rate after using ability and on center hit: reduce fire rate by 25% for 3s
2: increased search range and allies who contributed to the damage lifesteal off it
5: on t1 fire rate debuff: 10% missing health as spirit damage per second

2: runebound - passively you are linked to allied heroes that stay in range long enough, granting 1 stamina when the link is established and increasing their stamina regeneration dramatically. activate to pop into the air and deal spirit damage to enemies around you and linked heroes. for a duration after, any damage taken by a linked hero is spread evenly among linked heroes.

upgrades
1: grants movement speed briefly when link is established
2: increased active damage and reduces enemy spirit power
5: enables alt-cast - may choose a linked hero to be your co-star, cleansing negative effects from both heroes. for a duration after, one hero will restore stamina when the other uses stamina or abilities

3: encore - a spectral spotlight shines down on you or a target ally hero. provides bullet evasion to allies in the area. when an allied hero uses an ability inside of the spotlight, its cooldown is reduced and it follows that hero briefly. the spotlight's area and duration are reduced every time this occurs.

upgrades
1: increased cast range
2: spotlight reduces enemy weapon accuracy while inside and deals pure damage to enemies in an outer ring around it
5: abilities that have their cooldown reduced by spotlight gain additional duration and a minor amount of pure damage based on a percentage of the ability damage

4: shattered fate - launch a tracer arrow. when it strikes an enemy a mark visible to its allies is placed on its head, it pierces through the enemy and the arrow becomes wider and slower. enemies in the area of effect take constant spirit damage, and suffer a percentage of the damage the marked enemy takes.

upgrades
1: increased damage share and damage share scales with spirit
2: dps slows enemy movement up to 55% based on distance from marked enemy
5: increased dps area and +255% tracer arrow speed and distance
 
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Casanova-1774395824.pngand a deadmock version
 

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Oh wow those are great!! I love how much they match him and sound like pretty fun abilities too! I cant play as my computer is not good enough but I do watch streams when I can so I know a littleee. But these are great and def gave me a lot of inspiration thank you!!
 
Oh wow those are great!! I love how much they match him and sound like pretty fun abilities too! I cant play as my computer is not good enough but I do watch streams when I can so I know a littleee. But these are great and def gave me a lot of inspiration thank you!!
yeah like the ultimate takes all the ideas from that picture concepting it and fuses them into hanzos ultimate from overwatch so instead of having it be theyre linked its more like you have a giant damage wave you pump up by hitting the main target. the mark gives vision through walls to both teams like his sonar arrow on steroids


also some minor notes:
1) the links last indefinitely until the ally is out of range
2) encore does not literally make the ability have a permanent cooldown reduction after being used inside, instead that cast of the ability has cooldown reduction applied to it
 
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