(Hero concept) Carmen, the Jungle Queen

Snoop Duck

New member
Lore: Raised by a Jaguars, Carmen’s sharp intellect and savage finesse made her the apex predator of the Amazon Jungle. First meeting another human when she saved the intrepid Captain Edwin Ashford from a black caiman with her bare hands, the basic instinct soon took over. A 20 years longing for her and a 2 days longing for him. Now infatuated with the Englishman, Carmen - as Ashford had dubbed her after her first attempts at the word “caiman” - became his loyal companion against cult members, capelobos, and rival "archeologists" on his search for mystic artifacts. Madly in love by the adventure's end, she stowed away on his England-bound Zephyr intent on becoming his wife, which was grim news for the insatiable lecher, who escaped the next morning by stealing an emergency parachute and diving into the Spanish skyline.

Undeterred, she would pursue him across the globe, his impeccable savior, attempted murderess, or eager lover on his further adventures, often all three within the span of a few minutes. It was nothing new for the Captain to be pursued by jilted romantic conquests and starstruck marriage seekers, it was for one to be over 6 feet tall with legs that could crush a man’s skull and, before his own eyes, have. Having lost track of him again in New York, Carmen, having learned much about the world and still nothing that would make her give up on her obsession, pondered her next move. That’s when she learned of the Patrons.

Stats:
HP: 700 (+50)
Regen: 2
Move speed: 8.3mps (x0.024 spirit)
Sprint speed: 2.5 mps
Light melee: 63 (+1.58)
Heavy melee: 128 (+3.68)
Stamina: 3
Stamina Regen: 5s

Appearance: Literally just Hunter from Quake 3

Gun: Hell Hath No Fury - Lightning gun, because Quake 3. Works like Bebop’s laser, has a 1 second delay before firing. Carries a spear in her off hand. DPS: 58. Damage per bullet: 4.22(x0.12 boon). Fire Rate: 13.7. Max Range: 32m(+2m per boon). Ammo: 72 (+0.25 spirit). Reload Time: 2.35.

1: Hunter's Mark - Passive: +50% melee range. Throw a spear that pierces through enemies dealing 50(x0.675 spirit) spirit damage and marking for 6(x0.2 boon) seconds, dealing melee damage to a marked enemy deals +35% damage then consumes the mark. Cooldown: 12. Projectile velocity: 62.5mps.
1: -20% slow while marked. -50% slow for 3 seconds when Mark is consumed.
2: +30 damage. +15% Mark damage.
5: -6s Cooldown. Dealing over 165 melee damage to a Marked enemy deals +5% max hp bonus damage.

2: Jaguar Pounce - Spin jump and perform a heel drop, dealing 120(x2 melee) melee damage. When used during Wild Jump, perform a dive kick with greatly increased range and speed and deal +45(x0.33 melee) melee damage. Cooldown: 24. Charge Cooldown: 3. Radius: 2m. Normal max Range: 10m. Spin Jump Speed: 22.5mps. Dive Kick range: 55m. Dive Kick Speed: 55.25mps.
1: -8s Cooldown. Cooldown regenerates 100% faster during Wild Jump.
2: +35 damage. +25 bonus damage.
5: +1 charge. Killing a hero with Jaguar Pounce restores 1 charge of Jaguar Pounce and 2 stamina.

3: Wild Child - Wall jumps cost no stamina. +1.5mps crouch walk speed. +50% rope climbing speed. Crouching (but not sliding) for 2 seconds charges a Wild Jump that launches you a great distance into the air. The Wild Jump is not considered over until landing directly on the ground. Costs 1 stamina. Wild Jump velocity: 36mps(+1.2m boon)

1: +10mps Wall Jump Velocity.
2: +1 max stamina.
5: +10 regen during Wild Jump. Wall Jumps reset your limits of air jumps and dashes.

4: On the Prowl - Activate: Turn Invisible and gain +3mps sprint for 10 seconds, duration does not tick down while crouching or during a Wild Jump. Breaking Invisibility with a melee attack adds +70(x1.5 melee) melee damage to it. Cooldown: 80.
1: +30 damage bonus. +1.5mps sprint.
2: -40s cooldown. Hunter’s Mark does not break Invisibility.
5: +6s duration. Killing a hero activates On the Prowl for free.
 
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