

Abilities:
Gun(Hammer??): Crucifixion (She throws a bunch of nails in the air and hits them toward her enemies with her hammer) - She has 7 ammo and they hit heavy, but the damage fallout is among the worst of all characters and its slow as balls. Can only be fired up close.
Each ammo hit procs 1 stack of her special debuff.
Ability 1: Hsslp -
Mary peers into a target in a range from her line of sight. Inflicts stacks of special debuff over time, up to Paranoia. Periodically 'pings' target in intervals, revealing location during ping to Mary and slowing their momentum. Can clear early by attacking Mary with weapon/melee.
+1: Increases trackable range.
+2: Increase amount of pings.
+5: Decrease cooldown.
Ability 2: Ding -
Throws her hammer in a line to hit foes on the way and back. Cannot use gun for duration of ability. Counts as melee and can be parried.
+1 : Hammer inflicts 5 stacks of debuff on first impact.
+2 : Successful hit reloads ammo when the Hammer returns.
+5 : Enemies hit are stunned for 1.2 seconds.
Passive Ability 3: Crrk -
Mary procs a special debuff through her abilities and guns. DOT scales with spirit.
Special debuff has three stages, the passing of each stage is marked by a loud 'ding' sound. Increase stacks when Mary shoots or uses her abilities. Can either let debuff decay naturally or by Mary attacking you with her hammer. Light melee removes 3 seconds of debuff, heavy melee 5. Application of stacks resets debuff timer. The further along the debuff you are, the more damage Mary's melee inflicts.
Ex: If you were in Paranoia status and had 2 seconds left of the status, any melee hit from Mary clears debuff entirely.
Stage 1 : Malaise. Minor auditory & visual hallucinations. Can no longer tell the teammate from enemy or npcs, zipline colors removed. The world bleeds of color. 5 stacks to proc. 10 seconds to remove debuff.
Stage 2 : Paranoia. Movement slow & Cooldowns increase (Reloading, parry, abilities, stamina). Inflicts dot, more severe hallucinations. 10 stacks to proc after Malaise. 7 seconds to remove debuff.
Stage 3 : Hysteria. Take increased damage, applied healing reduction and severe DOT. Hear voicelines that aren't there, see things that aren't happening. 15 stacks to proc after Paranoia. 5 seconds to remove debuff.
+1 : Melees inflict life steal against debuffed enemies.
+2 : Increase attack speed when meleeing debuffed enemies.
+5 : Light melee removes 2 seconds of debuff, Heavy melee 3.
Ability 4 Sqlish -
Mary removes the orbitoclast in her eye and wields it for a brief time. Weapon damage/melee is enhanced and gains large speed boost, bullet res, spirit res, and regen. Immediately inflicts Paranoia to all enemies in radius and line of sight.
+1 : Decrease amount of stacks to advance to next debuff while in ult.
+2 : Increase duration of ability.
+5 : Meleeing enemies no longer clears debuff while in ult state.