come219
Active member
Hero Concept: '2D' Shadow Hero
Inspired by season 1 episode 2 of Courage the Cowardly Dog (shadow antagonist)
Also inspired by that 2D/3D shooter - Strinova
kinda like Paper Mario
Could be a painter hero
1 - shadow bolts?
slow travelling shadow bolt.
2 states.
when in the 3D space/state the shadow bolt has 2 projectiles the 3D bolt and 2D shadow projection and can hit different targets dealing scaling spirit damage.
when in the 2D space/state the shadow bolt only shoots the 2D projection but shoots 2 bolts dealing bonus damage.
2 - '2D' Shadow projection
charges.
Projects self as a 'material/decal' shadow onto the 2D plane/wall, bullets and abilities also become '2D'/projected through the walls/floors.
Like Mo & Kill but also can travel up walls and shoot - but not increased resistances.
When in the 2D shadow form, the shadow of the gun would shoot a 2D bullets that would travel on the floor/wall instead of the 3D space.
Perhaps, the shadow can shoot/use abilities or target enemies' shadow for damage or targetting.
when damaging a shadow target instead of the normal target deal more % damage.
Alt-cast on allies or enemies to put them or pull them from the 2D projection.
3 - throw shadow shape
channel for a short duration to charge up this ability.
then throw a shape depending on the tick that of the channel.
the shapes have different abilities.
tick 0 - throw point / dot - instant nuke/ spirit damage
tick 1 - throw circle / sphere - root/leash
tick 2 - throw digon / 3D digon (???) - dot
tick 3 - throw triangle / pryamid - ROOT
tick 4 - throw square / sphere - CAGE
tick 5 - throw pentagon / 3d pentagonal prism - STUNS
tick 6 - throw hexagon / 3d hexagonal prism - HEXS
4 - 2D in 3D
charge-based ability.
target an enemy or ally or self-cast to put change the model into a 2D flat paper model in the 3D space.
target an 2D flat paper model enemy or 2D flat paper model ally to put them onto the 2D projection through a projectile that pushes them into the wall or floor.
Inspired by season 1 episode 2 of Courage the Cowardly Dog (shadow antagonist)
Also inspired by that 2D/3D shooter - Strinova
kinda like Paper Mario
Could be a painter hero
1 - shadow bolts?
slow travelling shadow bolt.
2 states.
when in the 3D space/state the shadow bolt has 2 projectiles the 3D bolt and 2D shadow projection and can hit different targets dealing scaling spirit damage.
when in the 2D space/state the shadow bolt only shoots the 2D projection but shoots 2 bolts dealing bonus damage.
2 - '2D' Shadow projection
charges.
Projects self as a 'material/decal' shadow onto the 2D plane/wall, bullets and abilities also become '2D'/projected through the walls/floors.
Like Mo & Kill but also can travel up walls and shoot - but not increased resistances.
When in the 2D shadow form, the shadow of the gun would shoot a 2D bullets that would travel on the floor/wall instead of the 3D space.
Perhaps, the shadow can shoot/use abilities or target enemies' shadow for damage or targetting.
when damaging a shadow target instead of the normal target deal more % damage.
Alt-cast on allies or enemies to put them or pull them from the 2D projection.
3 - throw shadow shape
channel for a short duration to charge up this ability.
then throw a shape depending on the tick that of the channel.
the shapes have different abilities.
tick 0 - throw point / dot - instant nuke/ spirit damage
tick 1 - throw circle / sphere - root/leash
tick 2 - throw digon / 3D digon (???) - dot
tick 3 - throw triangle / pryamid - ROOT
tick 4 - throw square / sphere - CAGE
tick 5 - throw pentagon / 3d pentagonal prism - STUNS
tick 6 - throw hexagon / 3d hexagonal prism - HEXS
4 - 2D in 3D
charge-based ability.
target an enemy or ally or self-cast to put change the model into a 2D flat paper model in the 3D space.
target an 2D flat paper model enemy or 2D flat paper model ally to put them onto the 2D projection through a projectile that pushes them into the wall or floor.