Colt
Peacemaker // Proud // Two Guns
Definitely NOT Revolver Ocelot with Void Spirit's Astral Step
Colt has two guns that can shoot and reload independently. Fire rate boosts apply evenly, half to each gun.
Gun damage boosts have the same effect.
M1 to fire left gun, M2 to fire right. Hit reload to reload both or empty the clip to reload independently.
HP 725 + 45/boon
Health regen: 2
Starting Ammo: 6 per gun, 0.15 spirit scaling (applies evenly to both guns e.g if it would give 2 it gives 1 to each)
Reload time: 2s per gun
Stamina: 3, Bucket 2
Falloff: 22m - 50m
Gun damage: 11.3 + 0.45/boon
Bullets/sec: 1 per sec (each fires once per sec)
Bullet velocity: 499
Move speed: 7.9
Sprint speed: 1.6
1 Magic Bullet
Imbue your next bullet fired to bounce to a nearby enemy, dealing extra spirit damage and applying a slow.
Can't bounce to the same target twice. Loses damage and slow per hit.
/
50 damage 1.4 spirit scaling, 100% slow 0.2 duration, 28s cooldown, 7.5m bounce range .2 spirit scaling
Maximum bounces 3, bounce damage/slow -20%, +50% damage on headshot
1: Maximum bounces +2, -10% bounce falloff 2: -2cd per target hit 5: Imbues both guns, +100 damage
2 Resupply
Quickly reload both guns, gaining weapon damage and fire rate per bullet reloaded per gun.
If a magic bullet is reloaded this way, gain +4 bonus ammo for that gun.
/
60s cooldown +2% damage per bullet + +1% fire rate per bullet 7s duration, reload 100% ammo, reload speed +100%
1: reload +50% ammo 2: -0.5s cooldown per total bullets reloaded 5: +2% damage/+1% fire rate per bullet
3 Ammo Scavenger
Passive
Gain +1 bullet when securing a soul orb.
/
1: 50% chance +1 bullet when breaking boxes 2: 25% chance to refund bullets 5: 25% chance for bullets to bounce off environment
4 Dump the Clip
Dash forward, stopping to shoot every bullet on enemy hero's hit over 2 seconds.
15m dash range, 75s cooldown
/
1: -1s time to fire 2: Unstoppable while firing 5: Gain Ability Charges, 5s between charges
Peacemaker // Proud // Two Guns
Definitely NOT Revolver Ocelot with Void Spirit's Astral Step
Colt has two guns that can shoot and reload independently. Fire rate boosts apply evenly, half to each gun.
Gun damage boosts have the same effect.
M1 to fire left gun, M2 to fire right. Hit reload to reload both or empty the clip to reload independently.
HP 725 + 45/boon
Health regen: 2
Starting Ammo: 6 per gun, 0.15 spirit scaling (applies evenly to both guns e.g if it would give 2 it gives 1 to each)
Reload time: 2s per gun
Stamina: 3, Bucket 2
Falloff: 22m - 50m
Gun damage: 11.3 + 0.45/boon
Bullets/sec: 1 per sec (each fires once per sec)
Bullet velocity: 499
Move speed: 7.9
Sprint speed: 1.6
1 Magic Bullet
Imbue your next bullet fired to bounce to a nearby enemy, dealing extra spirit damage and applying a slow.
Can't bounce to the same target twice. Loses damage and slow per hit.
/
50 damage 1.4 spirit scaling, 100% slow 0.2 duration, 28s cooldown, 7.5m bounce range .2 spirit scaling
Maximum bounces 3, bounce damage/slow -20%, +50% damage on headshot
1: Maximum bounces +2, -10% bounce falloff 2: -2cd per target hit 5: Imbues both guns, +100 damage
2 Resupply
Quickly reload both guns, gaining weapon damage and fire rate per bullet reloaded per gun.
If a magic bullet is reloaded this way, gain +4 bonus ammo for that gun.
/
60s cooldown +2% damage per bullet + +1% fire rate per bullet 7s duration, reload 100% ammo, reload speed +100%
1: reload +50% ammo 2: -0.5s cooldown per total bullets reloaded 5: +2% damage/+1% fire rate per bullet
3 Ammo Scavenger
Passive
Gain +1 bullet when securing a soul orb.
/
1: 50% chance +1 bullet when breaking boxes 2: 25% chance to refund bullets 5: 25% chance for bullets to bounce off environment
4 Dump the Clip
Dash forward, stopping to shoot every bullet on enemy hero's hit over 2 seconds.
15m dash range, 75s cooldown
/
1: -1s time to fire 2: Unstoppable while firing 5: Gain Ability Charges, 5s between charges