Hero Fantasy - Earthshaker from Dota 2 but reimagined as an assassin, with terrain shifting reserved for the ultimate while wielding a skillshot Echo Slam as a basic laning nuke.
Gun - Stolen Glance - .22 silenced pistol. Fire Rate increases slightly with every 3 successive hits up to 4 stacks and then decays. Lasts until you switch targets. Suffers slight fire rate decrease briefly on switching targets.
1 - Rhapsody
Launch a wave projectile towards your crosshairs. On impact with an enemy hero all enemies in the path the projectile traveled release damage pulses.
Upgrades
1 - Increased Radius.
2 - Enemy Heroes Pulse +1 Times and Main Target Pulses +2 Times.
5 - Reduced Cooldown and Gun Passive Stacks Reduce Cooldown Further.
2 - Crescendo
Hold to glide around your starting position then release to increase your Weapon Damage greatly for a Duration based on Channel time. Enemies have a debuff build up on them while in range that Stuns them based on build up when you release.
Upgrades
1 - Free Reload and up to 30% Bonus Ammo based on Channel Time.
2 - Faster Stun Build Up.
5 - Gun Passive Stacks increase Weapon Damage gained from Crescendo and decrease its Cooldown.
3 - Fatal Attraction
Send a projectile forward. Can use Charges while active to pull yourself and the projectile towards each other while dealing damage over time to nearby enemies.
Upgrades
1 - +1 Charges
2 - You launch a damage projectile at the nearest enemy on Charge Use.
5 - Charge Use Removes debuffs and T2 gets bonus damage per debuff removed.
4 - Soundwave
Create a wall of music in front of you. If it collides with a wall it bounces in a new direction until it reaches its full length. Acts as a Cosmic Veil to allies but impassable to enemies. Damages and stuns enemies around it while extending and when abilities and items are used near it afterwards.
Upgrades
1 - Increased Damage.
2 - Allies get Resists when near wall and the damage and stun pulses also are dealt around them.
5 - You can enter the wall and become Unstoppable while inside the wall.
Gun - Stolen Glance - .22 silenced pistol. Fire Rate increases slightly with every 3 successive hits up to 4 stacks and then decays. Lasts until you switch targets. Suffers slight fire rate decrease briefly on switching targets.
1 - Rhapsody
Launch a wave projectile towards your crosshairs. On impact with an enemy hero all enemies in the path the projectile traveled release damage pulses.
Upgrades
1 - Increased Radius.
2 - Enemy Heroes Pulse +1 Times and Main Target Pulses +2 Times.
5 - Reduced Cooldown and Gun Passive Stacks Reduce Cooldown Further.
2 - Crescendo
Hold to glide around your starting position then release to increase your Weapon Damage greatly for a Duration based on Channel time. Enemies have a debuff build up on them while in range that Stuns them based on build up when you release.
Upgrades
1 - Free Reload and up to 30% Bonus Ammo based on Channel Time.
2 - Faster Stun Build Up.
5 - Gun Passive Stacks increase Weapon Damage gained from Crescendo and decrease its Cooldown.
3 - Fatal Attraction
Send a projectile forward. Can use Charges while active to pull yourself and the projectile towards each other while dealing damage over time to nearby enemies.
Upgrades
1 - +1 Charges
2 - You launch a damage projectile at the nearest enemy on Charge Use.
5 - Charge Use Removes debuffs and T2 gets bonus damage per debuff removed.
4 - Soundwave
Create a wall of music in front of you. If it collides with a wall it bounces in a new direction until it reaches its full length. Acts as a Cosmic Veil to allies but impassable to enemies. Damages and stuns enemies around it while extending and when abilities and items are used near it afterwards.
Upgrades
1 - Increased Damage.
2 - Allies get Resists when near wall and the damage and stun pulses also are dealt around them.
5 - You can enter the wall and become Unstoppable while inside the wall.
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