[Hero] Burton, the homeless Drunkard with a strange, magical bottle.

AlmightyChaos

Active member
Introducing Burton, the smelliest, possibly the most foul of homeless drunkards, with a strange bottle of heavenly good stuff!


DRUNK - CHAOTIC - MADNESS



Character Art:
BurtonConceptArt.png


Lore:

Burton is one amongst countless number of poor, homeless drunkards in the filthy, trash-ridden back alleys of New York, living in dumpsters and digging through piles of garbage for anything they would consider "useful".

Burton himself seems to have, in time, completely forgotten about his own origins; who he once was, what he used to be, how he had fallen deeply into poverty. All he seems to remember these days is his own name, and nothing else. Whether he simply chose to forget it all or he simply became blackout drunk from drinking all the booze he could get his hands on is a mystery.

But one day, he found something.

Among the piles of trash, there was a bottle - somehow clean and unspoiled, and glowing with an eerie, mystical aura about it. Curious, he opened the bottle and sniffed it, and he was stricken by it's smell. It smelled like Booze, but somehow even better. Then he took a small sip. He immediately felt like he was in Heaven, the taste was so sweet, like nothing else he's had before.

But it wasn't the only thing he experienced from such a drink. It also felt both rejuvenating and empowering at the same time. But upon accidentally dropping it and smashing it, he was surprised to see the bottle put itself back together and refill itself with it's contents, as it if was fresh and good as new.

With what he just drank from the strange bottle, Burton felt like he could take on the world. And so he went on a little drunken rampage across the streets of New York, beating up local bullies who used to tease him, among other things.

What he plans next is hard to tell - even more so when he is either completely drunk, or just simply insane.


Playstyle:

Burton plays like a Frontliner with respectable amount of burst damage and crowd control, his job is to cause chaos in teamfights and whenever possible, help set up kills for his allies.


Weapon: Wild Times
Rapid Fire
Medium Range
Bullet Damage: 5.38
Bullets Per Sec: 7.21
Damage Per Sec: 38.7
Ammo: 32
Light Melee Damage: 66
Heavy Melee Damage: 132


Vitality:
Max Health: 900
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 7.4m/s
Sprint Speed: 1.25m/s
Stamina: 3


1st Ability: Volatile Drinks
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2nd Ability: Happy Hour
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3rd Ability: Ear-Splitting Burp
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Ultimate Ability: Drunken Rampage
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Deviating from the usual type of heroes that I do, this here's my 1st Front-liner hero. Inspirations for this hero came from drunk characters from about 3 games that I know of.

1st is quite possibly inspired by Brewmaster's current 2nd ability from Dota 2, in terms of how the ability works - spray the alcohol, get everyone soaked in it, then light them on fire by attacking them.

2nd and 3rd Ability are inspired by Bacchus from Smite; Drinking the good stuff for buffs and enhancing your abilities, and a big, obnoxiously loud burp.

Ultimate is something of a combination of different things: 1st half inspired by Demoman from TF2(as a Demoknight with a Chargin' Targe and Ullapool Caber) for the charge and damage on collision, and the 2nd half inspired by Bacchus(again), for the big AOE on hit that intoxicates everyone in the radius.

So yeah, a front-liner hero with respectable amount of burst and CC, and tankiness is what I got going on here this time.
 
Deviating from the usual type of heroes that I do, this here's my 1st Front-liner hero. Inspirations for this hero came from drunk characters from about 3 games that I know of.

1st is quite possibly inspired by Brewmaster's current 2nd ability from Dota 2, in terms of how the ability works - spray the alcohol, get everyone soaked in it, then light them on fire by attacking them.

2nd and 3rd Ability are inspired by Bacchus from Smite; Drinking the good stuff for buffs and enhancing your abilities, and a big, obnoxiously loud burp.

Ultimate is something of a combination of different things: 1st half inspired by Demoman from TF2(as a Demoknight with a Chargin' Targe and Ullapool Caber) for the charge and damage on collision, and the 2nd half inspired by Bacchus(again), for the big AOE on hit that intoxicates everyone in the radius.

So yeah, a front-liner hero with respectable amount of burst and CC, and tankiness is what I got going on here this time.
There is Gargas as inspiration from LoL. He also drinks, but instead from a giant barrel.

What is intoxication? Does your vision become blurry, where it overlaps images of the past in a fadey way on top? Like hit with a flashbang? I like the idea of the burp hitting backliners, so that way you can charge right into them and barge through the frontline.

The charge speed should not be that high. 20m/s should suffice. Because for context, 20m/s over 2 seconds is 40m/s, which is the radius of a Seven's upgraded T2 ult at base.

The burp should take time to travel, perhaps 1 full second for 15m cone in front (15m/s), so increasing range would effectively increase the speed of the blast. For context that's roughly the speed of a stealthed haze/drifter with ult roaming, and faster. Backliners either need to blink away, or close so they won't end up being stunned.

Or, supports go further back, with the backliners slightly in front.

I also like the hands-off "I splash 'em, you smash 'em" type approach. He is a mix of Infernus, Doorman and Shiv.
 
There is Gargas as inspiration from LoL. He also drinks, but instead from a giant barrel.

What is intoxication? Does your vision become blurry, where it overlaps images of the past in a fadey way on top? Like hit with a flashbang? I like the idea of the burp hitting backliners, so that way you can charge right into them and barge through the frontline.

The charge speed should not be that high. 20m/s should suffice. Because for context, 20m/s over 2 seconds is 40m/s, which is the radius of a Seven's upgraded T2 ult at base.

The burp should take time to travel, perhaps 1 full second for 15m cone in front (15m/s), so increasing range would effectively increase the speed of the blast. For context that's roughly the speed of a stealthed haze/drifter with ult roaming, and faster. Backliners either need to blink away, or close so they won't end up being stunned.

Or, supports go further back, with the backliners slightly in front.

I also like the hands-off "I splash 'em, you smash 'em" type approach. He is a mix of Infernus, Doorman and Shiv.

Intoxication means forcing enemies to move(and maybe aim) erratically while also having their vision blurred. Very much like how it was by Bacchus's ult from Smite(That's why I mentioned that the 2nd half of the ult is inspired by him).

I'm not very good at math, and I certainly am not tech savvy, but I thought 30m/s charge speed would be good to close the distance, but... alright, maybe 20m/s does sound reasonable. Also, this is not mentioned in the ability description, but, much like the Chargin' Targe(from which it is inspired by) Burton would have limited steering control during the charge.

Travel time for burp? I hadn't rly thought of that. I just figured it'd be instant with only the last hit doing a stun(only when 30% drunk). But maybe it would work the way you suggested it.

I never played LoL, so I don't know Gargas. I only played Dota 2 and Smite(latter which I've played more than the former).
 
Intoxication means forcing enemies to move(and maybe aim) erratically while also having their vision blurred. Very much like how it was by Bacchus's ult from Smite(That's why I mentioned that the 2nd half of the ult is inspired by him).

I'm not very good at math, and I certainly am not tech savvy, but I thought 30m/s charge speed would be good to close the distance, but... alright, maybe 20m/s does sound reasonable. Also, this is not mentioned in the ability description, but, much like the Chargin' Targe(from which it is inspired by) Burton would have limited steering control during the charge.

Travel time for burp? I hadn't rly thought of that. I just figured it'd be instant with only the last hit doing a stun(only when 30% drunk). But maybe it would work the way you suggested it.

I never played LoL, so I don't know Gargas. I only played Dota 2 and Smite(latter which I've played more than the former).
Don't think strange movement would compliment quite nicely for the flow of the game. Movement is a skill. The awkward aiming however, would affect movement and attacking, so simply strange auto aiming/wander should be sufficient.

The burp traveling, I argue, makes it more fun and interactable, especially since you can see the burp move through the air and the last person hit when the burp ends, causes a wind whiplash that causes them to be stunned similar to Seven's stun.
 
Don't think strange movement would compliment quite nicely for the flow of the game. Movement is a skill. The awkward aiming however, would affect movement and attacking, so simply strange auto aiming/wander should be sufficient.

The burp traveling, I argue, makes it more fun and interactable, especially since you can see the burp move through the air and the last person hit when the burp ends, causes a wind whiplash that causes them to be stunned similar to Seven's stun.

So I guess you mean that Intoxication should not force erratic movement, but just erratic aiming and vision blurring, then?

Also, for burp, I guess we could go with non-instant one. So as to, like, having to lead it in such cases, when the enemy tries to avoid it.
 
So I guess you mean that Intoxication should not force erratic movement, but just erratic aiming and vision blurring, then?

Also, for burp, I guess we could go with non-instant one. So as to, like, having to lead it in such cases, when the enemy tries to avoid it.
Yup! That would sound good to me, at least!

I was thinking for when the bottle is broken, it causes enemies hit by the broken bottle to have melee resist shred, 25 melee resist shred (he has weapon damage on weapon damage, and an ability to stun). That way it encourages a "drunk fist brawl frenzy" so to speak, and he instantly replaces his bottle (an endless supply of bottles in his jacket lol).

How does that sound? I think it will give him some melee synergy into his kit and with others. For the T1, I was suggesting +3m and +5 melee resist shred.

I was thinking of the melee shred on broken bottle impact duration should be 6 seconds (and of course that can be extended with duration extenders).
 
Yup! That would sound good to me, at least!

I was thinking for when the bottle is broken, it causes enemies hit by the broken bottle to have melee resist shred, 25 melee resist shred (he has weapon damage on weapon damage, and an ability to stun). That way it encourages a "drunk fist brawl frenzy" so to speak, and he instantly replaces his bottle (an endless supply of bottles in his jacket lol).

How does that sound? I think it will give him some melee synergy into his kit and with others. For the T1, I was suggesting +3m and +5 melee resist shred.

I was thinking of the melee shred on broken bottle impact duration should be 6 seconds (and of course that can be extended with duration extenders).

If you mean that on the ult, well, maybe. I'll see what I can do, when I'll make changes to the kit.
 
Wow, I have a very similar idea for a character, even the 1st and 2nd abilities are somewhat similar.👌
I think a simple "blind" mechanic would be better for the drunk/intoxication part
 
If you mean that on the ult, well, maybe. I'll see what I can do, when I'll make changes to the kit.
Hold on. For an interesting balance, he could lose melee resist by 75% of the amount he would normally shreds when the bottle breaks. This means he could just shred himself on a fail ultimate (or shred the whole team and himself).

That would make rebuttal and his parry work even more crazier and funnier, and make him a worthy rival against Calicos, Abrams, Silvers, etc.

His kit is literally around being a drunk madman who simply does what he pleases, that benefits extremely well with foresight (because drunks can read the fuutuuureeee).
 
Wow, I have a very similar idea for a character, even the 1st and 2nd abilities are somewhat similar.👌
I think a simple "blind" mechanic would be better for the drunk/intoxication part
That could be a bit... scary on a character with such amount of raid boss potential. Would be more fitting on a gun carry that's mobile (flash bang).

Simply weird aim drift would make it so good players can work around it, but you have to put more mental effort (like being drunk).

A drunk man wants to share his joy (misery) to the world!
 
Hold on. For an interesting balance, he could lose melee resist by 75% of the amount he would normally shreds when the bottle breaks. This means he could just shred himself on a fail ultimate (or shred the whole team and himself).

That would make rebuttal and his parry work even more crazier and funnier, and make him a worthy rival against Calicos, Abrams, Silvers, etc.

His kit is literally around being a drunk madman who simply does what he pleases, that benefits extremely well with foresight (because drunks can read the fuutuuureeee).

I'll think about it when I change stuff for the ult
 
@ReportingBugs

Alright, how's this look? I've changed what I could with the ult. Now both Burton and all enemies in the area will suffer from Melee resist reduction(Burton has the biggest amount).


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@ReportingBugs

Alright, how's this look? I've changed what I could with the ult. Now both Burton and all enemies in the area will suffer from Melee resist reduction(Burton has the biggest amount).


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I see. So you become more of a glass cannon. Risky, but that can work! Melee would counter him, but a good pary, with a fire set up, punch into a burp stun then another punch can be VERY devastating, esp with Rebuttal (if anything, it will cause the Rebuttal damage redirect EXTRA nasty), assuming it calculates what the damage WOULD have been (post instead of pre).

Drunk luck (or skill I should say).
 
That could be a bit... scary on a character with such amount of raid boss potential. Would be more fitting on a gun carry that's mobile (flash bang).

Simply weird aim drift would make it so good players can work around it, but you have to put more mental effort (like being drunk).

A drunk man wants to share his joy (misery) to the world!
Blind as in miss chance... not a flashbang like cs lol
Reference: https://liquipedia.net/dota2/Evasion#Blind
 
I see. So you become more of a glass cannon. Risky, but that can work! Melee would counter him, but a good pary, with a fire set up, punch into a burp stun then another punch can be VERY devastating, esp with Rebuttal (if anything, it will cause the Rebuttal damage redirect EXTRA nasty), assuming it calculates what the damage WOULD have been (post instead of pre).

Drunk luck (or skill I should say).

At this point, Burton is so drunk that he doesn't care if he's got few sharp pieces of his bottle stuck on him.

He's having too much fun!
 
I see... He seems to be more about aggression. That sort of miss chance seems to be on a champion that is more mystical in nature. Like Teemo, or something.
Nah, the hero is about intoxication... nothing mystical about blind, just obscuring vision to reduce attack accuracy, hence the name.
At this point, Burton is so drunk that he doesn't care if he's got few sharp pieces of his bottle stuck on him.

He's having too much fun!
I think this is great, just blind drunk and being numb. It's brilliant
 
I really don't fully get the concept of this hero. Do abilities reduce your drunk meter on use? Shouldn't you just always spam your 2 off cooldown in any scenario to keep your meter always high (I also think that it's too good early game)? I really like the mechanics and concept, but maybe being drunk should have some drawbaks, or when you reach 100% you puke on enemies dealing damage but losing all your meter? Right now, if I'm not misreading, you should always spam 2 to keep the bar full
 
I really don't fully get the concept of this hero. Do abilities reduce your drunk meter on use? Shouldn't you just always spam your 2 off cooldown in any scenario to keep your meter always high (I also think that it's too good early game)? I really like the mechanics and concept, but maybe being drunk should have some drawbaks, or when you reach 100% you puke on enemies dealing damage but losing all your meter? Right now, if I'm not misreading, you should always spam 2 to keep the bar full
I was thinking when you use an ability and an enhanced effect procs, it simply consumes that %.

Nah, the hero is about intoxication... nothing mystical about blind, just obscuring vision to reduce attack accuracy, hence the name.

I think this is great, just blind drunk and being numb. It's brilliant
I see "blind" as in, you struggle to shoot enemies (you will miss all your shots or a % of them). You seem to be describing near-sighted.

I am not familiar with Dota terms, I'm going by League terms.

Compare Teemo's Q with Quinn's E.
 
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