[Hero] a SOUL URN! Charges on all abilities!

nathanieljbrill

Active member
I think this is one of my best designed alongisde the archaologist and Jellyfish man. Lore for wanting to awaken patron is to get physical bodies for each of the souls (each of which have their own personalities and motivations). Each ability and his gun are represented by a different soul with different skills.
Only the first ability can benefit from items that affect charges as coinciding with the flavor of the soul in charge of that ability and for balance.
The spirits in the urn are as follows...
Ferrow the Relentless Spirit
Efitrum the Selfish Spirit
Djiyous the Unbothered Spirit
Folobus the Impressionable Spirit
Marioch the Gluttonous Spirit

Bast Stats
Health 600
Regen 2
Stamina 2
Move speed 6.3
Sprint 0.5
Spirit resist 10%

Weapon
Ferrow the Relentless Spirit
7 damage
8 shots per second
56 DPS
Velocity 400
Ammo 32
Slight spread

Alt fire
Damage 14x5
Ammo consumption 5
Bullet velocity 10.

Boon
HP +38
Bullet damage +0.4
Spirit resist +1%

Ability 1. Efitrum
If you would gain or affect charges through an item then only Efitrum the Selfish Spirit benefits from the item.
Charges
Cooldown 20 seconds, 3 seconds between charges. Starts with 2 charges.
Spew tiny violent spirits, duration 1 second, range 10 meters, 45 degree cone.
Deals 0 damage every 0.05 seconds. Scales 0.05 with spirit.
Enemies hit by Efitrum gain 3 stacks of a Debuff that makes them take +1 spirit damage any time you deal damage to them. Getting hit by another charge of Efitrum will add 1 stack and refresh the duration.
Damage per stack scales 0.08 with spirit
Duration 3 seconds.
Upgrade 1. Charges +1
Upgrade 2. +50% lifesteal from Efitrum stacks.
Upgrade 3. +1 stack from the initial charge and from follow-up charges. +1 second duration.

Ability 2. Djiyous
If you have no stamina and try to use one but you have a charge of Djiyous the Unbothered Spirit expend the charge and refill your stamina.
Charges, starts with 2
Cooldown 40 seconds, 6 seconds between charges
Become ethereal for 1.5 seconds and you cannot act (other than an animation of combing your hair, of which you have none).
If someone tries to damage you while ethereal they take 60 Spirit damage and are slowed 25% for 3 seconds. Damage scales 1 with spirit.
Upgrade 1. Charges +1
Upgrade 2. +40 damage.
Upgrade 3. +1.5 seconds ethereal duration

Ability 3. Folobus
When you imbue the ability of Folobus the Impressionable Spirit the imbued effects are imbued twice.
Charges
Cooldown 30s, 6 seconds between charges.
An ethereal fist comes out and slams the ground 4 meters in front of you. All enemies in a 6 meter radius, centered 4 meters in front of you, are popped in the air for 0.5 seconds.
The area deals 50 dps for 3 seconds. Spirit scaling 0.9 (10 damage 0.2 second ticks).
Upgrade 1. Charges +1
Upgrade 2. Applies 25% movement slow
Upgrade 3. +1 second duration, +40 DPS

Ability 4. Marioch
When you clear a farm Marioch the Gluttonous Spirit chuckles and says "yummy". When you pick up unsecured souls Marioch says "nom nom nom nom!"
Charges
Cooldown 120 seconds. 0 seconds between charges.
Duration 10 seconds.
Targeting range 30 meters.
Creates an allied NPC Marioch the Gluttonous in front of you. Marioch is 4 meters tall with an enormous mouth. Marioch will attack the closest enemy hero within range, or if there is none, he will attack the closest enemy NPC.
If you use another charge while Marioch is already out then you will increase his move speed by 3 and all his other stats by 50%, but not refresh the duration.
Move speed 9m/s.
Health 500, scales with your base HP and shop buff from vitality items. Sucks in people's souls through his mouth for 70 DPS, range 8 meters. Damage happens in 0.1 second ticks of 7 damage. Spirit scaling 1.5 or 0.15 per tick.
Upgrade 1. Marioch move speed +2m/s, 15% lifesteal.
Upgrade 2. Bullet and Spirit resist +25%
Upgrade 3. Base health +400, Soul suck DPS +80.
 
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I like it, although not too sure on the Selfish Spirit making charge items less unique for the charges hero, especially for the ultimate, since it innately only has 1 charge, does not gain charges on upgrade and rapid recharge gets eaten up.
If you use another charge while Marioch is already out then you will increase his move speed by 3 and all his other stats by 50%, but not refresh the duration.
I like the charges affecting the summon, but is it possible to make him perform an action instead? Such as pulling an enemy, using a variation of one of your spells or just biting someone.
When you imbue the ability of Folobus the Impressionable Spirit the imbued effects are imbued twice.
Uhm, I think doubling might be too much with Surge of Power and quicksilver Reload? Reach and Cooldown are also strong, just not as immediately apparent.
 
I like it, although not too sure on the Selfish Spirit making charge items less unique for the charges hero, especially for the ultimate, since it innately only has 1 charge, does not gain charges on upgrade and rapid recharge gets eaten up.

I like the charges affecting the summon, but is it possible to make him perform an action instead? Such as pulling an enemy, using a variation of one of your spells or just biting someone.

Uhm, I think doubling might be too much with Surge of Power and quicksilver Reload? Reach and Cooldown are also strong, just not as immediately apparent.
The selfish spirit seems important to me to stop that item from completely busting the hero. Like most heroes, it should only affect one ability. Really I think the item should be an imbue when the character has multiple charged abilities but that isn't how it is currently.

The Ultimate not having/getting 2 charges is a complete oversight! I'll have to think about how I want it to change and post the update probably tomorrow. One of those upgrades is getting reworked probably.

By performing an action do you mean when you use the charge you make Marioch activate his own special Ability? That's a great idea! Do you have an idea for what that ability would be?

For the Folobus I didn't consider the effect of Quicksilver reload increasing firerate, not all that upfront damage!

I think that is easilly fixed though. It just needs to be restricted to "Imbued stat changes to Folobus are imbued again". This way, since Folobus doesn't increase your firerate, that isn't a stat change to Folobus, and it wouldn't occur twice. The ability was designed with range, cooldown, and duration in mind. This way surge of power is a cool +60 Spirit for that ability but not the additional firerate and move speed either.

The point of Folobus's quirk is that, in addition to the flavor of it, you can build around Folobus despite Efritus being your mega-charged ability. So I can concieve of 4 major build types, Efritus, Folobus, Marioch, and Ferrow. I don't see how you could make Djiyous your focus but I'm sure you could give a few items towards it.
 
I like the charges affecting the summon, but is it possible to make him perform an action instead? Such as pulling an enemy, using a variation of one of your spells or just biting someone

I thought I'd finalized my changes then I realized that you could summon Marioch, use the charge, use refresher, and then use both charges all while he's out! In the 50% stat boost format that would give him 2.5 times the stats.

Is this too broken? I don't know, how do I compare it with lash having refresher, as an example?

So that's slowing me down as I think about what ability to give Marioch.
 
2.5 times the stats
I believe this much HP comfortably puts Marioch into the "Too tanky to be worth it" side of summons, where it becomes the correct decision to just focus the caster. If that is your goal then it's fine.
Do you have an idea for what that ability would be?
Could go hard on it? Like he does his own version of his spell with the other spirits, like a Forlobus attack around himself or a much stronger drain that applies Efritus. Or, if you'd want to keep it simple, he just jumps at a target and bites them, swapping targets. And then the bite can heal him, heal the urn, interrupt, etc. depending on what you'd think fits more.
 
I believe this much HP comfortably puts Marioch into the "Too tanky to be worth it" side of summons, where it becomes the correct decision to just focus the caster. If that is your goal then it's fine.

Could go hard on it? Like he does his own version of his spell with the other spirits, like a Forlobus attack around himself or a much stronger drain that applies Efritus. Or, if you'd want to keep it simple, he just jumps at a target and bites them, swapping targets. And then the bite can heal him, heal the urn, interrupt, etc. depending on what you'd think fits more.
If he did his own version of another spell it wouldn't work flavor wise because each spirit is a different person with their own power.

However with these two reworks I think we're cooking. Changes in Bold as per my usual.
Ability 3. Folobus
When you imbue the ability of Folobus the Impressionable Spirit the imbued stat changes to Folobus are imbued twice.
Charges
Cooldown 30s, 6 seconds between charges.
An ethereal fist comes out and slams the ground 4 meters in front of you. All enemies in a 6 meter radius, centered 4 meters in front of you, are popped in the air for 0.5 seconds.
The area deals 40 dps for 2 seconds. Spirit scaling 0.9 (10 damage 0.2 second ticks).
Upgrade 1. Charges +1
Upgrade 2. Applies 25% movement slow
Upgrade 3. +1 second duration, +40 DPS


Ability 4. Marioch
When you clear a farm Marioch the Gluttonous Spirit chuckles and says "yummy". When you pick up unsecured souls Marioch says "nom nom nom nom!"
Charges
Cooldown 120 seconds. 0 seconds between charges.
Duration 10 seconds.
Targeting range 30 meters.
Creates an allied NPC Marioch the Gluttonous in front of you. Marioch is 4 meters tall with an enormous mouth. Marioch will attack the closest enemy hero within range, or if there is none, he will attack the closest enemy NPC.
If you use another charge while Marioch is already out then he will use the Colossus active and leap 10 meters toward the closest enemy hero to bite them. The bite deals 140 damage with 2.8 spirit scaling.
Move speed 9m/s.
Health 500, scales with your base HP and shop buff from vitality items. Sucks in people's souls through his mouth for 70 DPS, range 8 meters. Damage happens in 0.1 second ticks of 7 damage. Spirit scaling 1.4 or 0.14 per tick.
Upgrade 1.
Charges +1
Upgrade 2.
Bullet and Spirit resist +25%
Upgrade 3. Base health +400, Soul suck DPS +80.

So it's a little balancing on Folobus because it was too good to start then the Marioch changes. The Marioch ability covers the movespeed and survivability while adding the character appropriate bite. The damage of hte bite is worth 2 seconds of his dps attack. If refresher is used to where additional charges will be used for Marioch the colossus active will be refreshed but not stack and he will do another dash with another bite. Plus he has charges now. And I reduced his spirit scaling a tad.
 
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