nathanieljbrill
Active member
I think this is one of my best designed alongisde the archaologist and Jellyfish man. Lore for wanting to awaken patron is to get physical bodies for each of the souls (each of which have their own personalities and motivations). Each ability and his gun are represented by a different soul with different skills.
Only the first ability can benefit from items that affect charges as coinciding with the flavor of the soul in charge of that ability and for balance.
The spirits in the urn are as follows...
Ferrow the Relentless Spirit
Efitrum the Selfish Spirit
Djiyous the Unbothered Spirit
Folobus the Impressionable Spirit
Marioch the Gluttonous Spirit
Bast Stats
Health 600
Regen 2
Stamina 2
Move speed 6.3
Sprint 0.5
Spirit resist 10%
Weapon
Ferrow the Relentless Spirit
7 damage
8 shots per second
56 DPS
Velocity 400
Ammo 32
Slight spread
Alt fire
Damage 14x5
Ammo consumption 5
Bullet velocity 10.
Boon
HP +38
Bullet damage +0.4
Spirit resist +1%
Ability 1. Efitrum
If you would gain or affect charges through an item then only Efitrum the Selfish Spirit benefits from the item.
Charges
Cooldown 20 seconds, 3 seconds between charges. Starts with 2 charges.
Spew tiny violent spirits, duration 1 second, range 10 meters, 45 degree cone.
Deals 0 damage every 0.05 seconds. Scales 0.05 with spirit.
Enemies hit by Efitrum gain 3 stacks of a Debuff that makes them take +1 spirit damage any time you deal damage to them. Getting hit by another charge of Efitrum will add 1 stack and refresh the duration.
Damage per stack scales 0.08 with spirit
Duration 3 seconds.
Upgrade 1. Charges +1
Upgrade 2. +50% lifesteal from Efitrum stacks.
Upgrade 3. +1 stack from the initial charge and from follow-up charges. +1 second duration.
Ability 2. Djiyous
If you have no stamina and try to use one but you have a charge of Djiyous the Unbothered Spirit expend the charge and refill your stamina.
Charges, starts with 2
Cooldown 40 seconds, 6 seconds between charges
Become ethereal for 1.5 seconds and you cannot act (other than an animation of combing your hair, of which you have none).
If someone tries to damage you while ethereal they take 60 Spirit damage and are slowed 25% for 3 seconds. Damage scales 1 with spirit.
Upgrade 1. Charges +1
Upgrade 2. +40 damage.
Upgrade 3. +1.5 seconds ethereal duration
Ability 3. Folobus
When you imbue the ability of Folobus the Impressionable Spirit the imbued effects are imbued twice.
Charges
Cooldown 30s, 6 seconds between charges.
An ethereal fist comes out and slams the ground 4 meters in front of you. All enemies in a 6 meter radius, centered 4 meters in front of you, are popped in the air for 0.5 seconds.
The area deals 50 dps for 3 seconds. Spirit scaling 0.9 (10 damage 0.2 second ticks).
Upgrade 1. Charges +1
Upgrade 2. Applies 25% movement slow
Upgrade 3. +1 second duration, +40 DPS
Ability 4. Marioch
When you clear a farm Marioch the Gluttonous Spirit chuckles and says "yummy". When you pick up unsecured souls Marioch says "nom nom nom nom!"
Charges
Cooldown 120 seconds. 0 seconds between charges.
Duration 10 seconds.
Targeting range 30 meters.
Creates an allied NPC Marioch the Gluttonous in front of you. Marioch is 4 meters tall with an enormous mouth. Marioch will attack the closest enemy hero within range, or if there is none, he will attack the closest enemy NPC.
If you use another charge while Marioch is already out then you will increase his move speed by 3 and all his other stats by 50%, but not refresh the duration.
Move speed 9m/s.
Health 500, scales with your base HP and shop buff from vitality items. Sucks in people's souls through his mouth for 70 DPS, range 8 meters. Damage happens in 0.1 second ticks of 7 damage. Spirit scaling 1.5 or 0.15 per tick.
Upgrade 1. Marioch move speed +2m/s, 15% lifesteal.
Upgrade 2. Bullet and Spirit resist +25%
Upgrade 3. Base health +400, Soul suck DPS +80.
Only the first ability can benefit from items that affect charges as coinciding with the flavor of the soul in charge of that ability and for balance.
The spirits in the urn are as follows...
Ferrow the Relentless Spirit
Efitrum the Selfish Spirit
Djiyous the Unbothered Spirit
Folobus the Impressionable Spirit
Marioch the Gluttonous Spirit
Bast Stats
Health 600
Regen 2
Stamina 2
Move speed 6.3
Sprint 0.5
Spirit resist 10%
Weapon
Ferrow the Relentless Spirit
7 damage
8 shots per second
56 DPS
Velocity 400
Ammo 32
Slight spread
Alt fire
Damage 14x5
Ammo consumption 5
Bullet velocity 10.
Boon
HP +38
Bullet damage +0.4
Spirit resist +1%
Ability 1. Efitrum
If you would gain or affect charges through an item then only Efitrum the Selfish Spirit benefits from the item.
Charges
Cooldown 20 seconds, 3 seconds between charges. Starts with 2 charges.
Spew tiny violent spirits, duration 1 second, range 10 meters, 45 degree cone.
Deals 0 damage every 0.05 seconds. Scales 0.05 with spirit.
Enemies hit by Efitrum gain 3 stacks of a Debuff that makes them take +1 spirit damage any time you deal damage to them. Getting hit by another charge of Efitrum will add 1 stack and refresh the duration.
Damage per stack scales 0.08 with spirit
Duration 3 seconds.
Upgrade 1. Charges +1
Upgrade 2. +50% lifesteal from Efitrum stacks.
Upgrade 3. +1 stack from the initial charge and from follow-up charges. +1 second duration.
Ability 2. Djiyous
If you have no stamina and try to use one but you have a charge of Djiyous the Unbothered Spirit expend the charge and refill your stamina.
Charges, starts with 2
Cooldown 40 seconds, 6 seconds between charges
Become ethereal for 1.5 seconds and you cannot act (other than an animation of combing your hair, of which you have none).
If someone tries to damage you while ethereal they take 60 Spirit damage and are slowed 25% for 3 seconds. Damage scales 1 with spirit.
Upgrade 1. Charges +1
Upgrade 2. +40 damage.
Upgrade 3. +1.5 seconds ethereal duration
Ability 3. Folobus
When you imbue the ability of Folobus the Impressionable Spirit the imbued effects are imbued twice.
Charges
Cooldown 30s, 6 seconds between charges.
An ethereal fist comes out and slams the ground 4 meters in front of you. All enemies in a 6 meter radius, centered 4 meters in front of you, are popped in the air for 0.5 seconds.
The area deals 50 dps for 3 seconds. Spirit scaling 0.9 (10 damage 0.2 second ticks).
Upgrade 1. Charges +1
Upgrade 2. Applies 25% movement slow
Upgrade 3. +1 second duration, +40 DPS
Ability 4. Marioch
When you clear a farm Marioch the Gluttonous Spirit chuckles and says "yummy". When you pick up unsecured souls Marioch says "nom nom nom nom!"
Charges
Cooldown 120 seconds. 0 seconds between charges.
Duration 10 seconds.
Targeting range 30 meters.
Creates an allied NPC Marioch the Gluttonous in front of you. Marioch is 4 meters tall with an enormous mouth. Marioch will attack the closest enemy hero within range, or if there is none, he will attack the closest enemy NPC.
If you use another charge while Marioch is already out then you will increase his move speed by 3 and all his other stats by 50%, but not refresh the duration.
Move speed 9m/s.
Health 500, scales with your base HP and shop buff from vitality items. Sucks in people's souls through his mouth for 70 DPS, range 8 meters. Damage happens in 0.1 second ticks of 7 damage. Spirit scaling 1.5 or 0.15 per tick.
Upgrade 1. Marioch move speed +2m/s, 15% lifesteal.
Upgrade 2. Bullet and Spirit resist +25%
Upgrade 3. Base health +400, Soul suck DPS +80.
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