BedlessSleeper
Active member
Match ID: 39052490
I've had this occur more than 5 times I can recall in about ~25 games, at first I assumed it was just a netcode issue but I have never experienced something like this before this patch, and after examining it in replay it seems to actually reveal itself in the replay aswell.
Basically there are some random occurrences where a charged melee [potentially also quick melee but I haven't noticed it / harder to notice] will make contact with an enemy, and not deal damage or produce a hit sound until half a second or more later. I could not find any way to reproduce this in Sandbox mode, but it has happened multiple times in real matches that could have changed outcomes of fights.
[It didn't show the hit that killed Haze in her damage taken board, but I know that it was my Melee Hit that killed her and that it was delayed]
I've had this occur more than 5 times I can recall in about ~25 games, at first I assumed it was just a netcode issue but I have never experienced something like this before this patch, and after examining it in replay it seems to actually reveal itself in the replay aswell.
Basically there are some random occurrences where a charged melee [potentially also quick melee but I haven't noticed it / harder to notice] will make contact with an enemy, and not deal damage or produce a hit sound until half a second or more later. I could not find any way to reproduce this in Sandbox mode, but it has happened multiple times in real matches that could have changed outcomes of fights.
[It didn't show the hit that killed Haze in her damage taken board, but I know that it was my Melee Hit that killed her and that it was delayed]